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Houdini Lounge » Side Effects Hits 20 years today!
- RickW
- 141 posts
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Technical Discussion » Copy SOP & Instancing Attributes
- RickW
- 141 posts
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Thanks Jim for spending the time to write this up.
This post should be turned into a sticky until it's completely integrated in the online help!
This post should be turned into a sticky until it's completely integrated in the online help!
Technical Discussion » Houdini on MacBook Linux
- RickW
- 141 posts
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I dunno anything about windows but it sounds like it could be a driver problem. Search this forum because I think someone else posted the same problem and solved it on XP.
Technical Discussion » Newbie needs help to install Houdini App on Ubuntu
- RickW
- 141 posts
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Hello,
Yes you need to install via the terminal. Once you untar the archive file, you should be able to install houdini. If you enter the houdini directory that was just created (as a result of untarring) you should type:
sudo ./houdini_install
Follow the on screen instructions.
For a lowdown on untarring, check out this link [badcomputer.org].
Yes you need to install via the terminal. Once you untar the archive file, you should be able to install houdini. If you enter the houdini directory that was just created (as a result of untarring) you should type:
sudo ./houdini_install
Follow the on screen instructions.
For a lowdown on untarring, check out this link [badcomputer.org].
Technical Discussion » Houdini on MacBook Linux
- RickW
- 141 posts
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Hello,
I have installed houdini on my macbook pro using ubuntu linux.
See here for details. [rickwalia.com]
Cheers!
I have installed houdini on my macbook pro using ubuntu linux.
See here for details. [rickwalia.com]
Cheers!
Technical Discussion » Renderman 13 and Houdini 8.1 d_houdini.so problem
- RickW
- 141 posts
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I could be mistaken but I think you need to run proto install and install the RMAN Display driver.
In the shell that you ran houdini from, try typing prototools, or proto_tools or proto_install or protoinstall.
Sorry I can't remember the exact command and I'm not infront of a houdinified machine right now.
Hope this points you in the right direction.
In the shell that you ran houdini from, try typing prototools, or proto_tools or proto_install or protoinstall.
Sorry I can't remember the exact command and I'm not infront of a houdinified machine right now.
Hope this points you in the right direction.
Technical Discussion » Rendering Side View
- RickW
- 141 posts
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Houdini Lounge » Mac OSX Port?
- RickW
- 141 posts
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jan
P.S.: Rick, say hello to the Mill NY crew. Good to see that there is Houdini interest now (beside you) …
Will do!
Technical Discussion » How can I set the POP blur strength?
- RickW
- 141 posts
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To add to Jim's post…..
You can mess/play with the velocity settings using a point sop after your particle simulation. On the particle tab choose “Add velocity.”
Hope this helps,
/Rick
You can mess/play with the velocity settings using a point sop after your particle simulation. On the particle tab choose “Add velocity.”
Hope this helps,
/Rick
Technical Discussion » Modify POP render attributes after simulation
- RickW
- 141 posts
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You should be able append a point sop to your “baked” particles and under the particle tab, add the the pscale attribute by choosing Add Scale.
/Rick
/Rick
Houdini Lounge » Mac OSX Port?
- RickW
- 141 posts
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Hi Jan,
Nice to see you on here
Aron over here at the Mill NY has linux running on his macbook pro and I installed houdini on it. Once he upgraded the ati drivers everything worked good. Performance was decent for a laptop. He's running opensuse for linux.
I'll be getting a macbook pro pretty soon but I'll gentoofy it for the linux boot
/Rick
Nice to see you on here
Aron over here at the Mill NY has linux running on his macbook pro and I installed houdini on it. Once he upgraded the ati drivers everything worked good. Performance was decent for a laptop. He's running opensuse for linux.
I'll be getting a macbook pro pretty soon but I'll gentoofy it for the linux boot
/Rick
Technical Discussion » Point SOP with fit()
- RickW
- 141 posts
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Technical Discussion » Trying to run 8,1 on SuSe 10.1 (64 bit)
- RickW
- 141 posts
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yup upgrade your graphics drivers.
If you have an nvidia graphics card, I believe you can upgrade the driver via the suse yast interface. You can find out more on the various suse support forums. It should be straightforward.
I would imagine windows would be the same deal no? you don't use the Windows detected drivers but the proper ones that you download from cd/net.
Hope this helps,
/Rick
If you have an nvidia graphics card, I believe you can upgrade the driver via the suse yast interface. You can find out more on the various suse support forums. It should be straightforward.
I would imagine windows would be the same deal no? you don't use the Windows detected drivers but the proper ones that you download from cd/net.
Hope this helps,
/Rick
Houdini Lounge » Swithing from Maya to Houdini - advices needed
- RickW
- 141 posts
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adrian cruceru
J.C. i was asking if there's a way to see all nodes in a scene (like treeview) and use a tool similar to drvien keys in maya, drag a node on top of another node opens a window and ask you to link avaiable parameters, in shake you just ctrl+drag from one node to another node parameters to link them. since the scene is an unix file system you have to go up and down the path to get the nodes so you never have all the nodes in the same time displayed in the UI (except treeview i guess). it's pretty hard to make an artist understand the relative path of a file system especially when they have shells. but if you can drag and drop fields it's more than enough (appart copy/paste parameters)
I hear ya! There's a couple of things you can do here….
you can load a floating parameter (rmb on op, choose parameters) window of your selected operator for your dragging/dropping of channels from one part of the network to the other. OR..
You can unlink panes (see UI section in manual) and use another pane to navigate to a different part of the network you need and then open the parameters for that op.
Does that make sense?
Technical Discussion » HELP?!
- RickW
- 141 posts
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Technical Discussion » hscript in apprenctice
- RickW
- 141 posts
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Technical Discussion » hscript in apprenctice
- RickW
- 141 posts
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I think for future versions of houdini, hscript should be updated to allow you to opadd specifying the fulll path rather than being inside the object.
I would rather:
opadd /obj/geo1 sphere funkySphere
No?
I would rather:
opadd /obj/geo1 sphere funkySphere
No?
Technical Discussion » Maya "Shatterer"..has anyone used it for DOPs sims
- RickW
- 141 posts
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Perhaps I'm mistaken but doesn't the cleaveSOP that's on the odforce codex do pretty much the same thing as the maya shatter?
http://www.odforce.net/codex/index.php?page=5&sec=modeling&catlimit=&sorty=&limit=5 [odforce.net]
Cheers,
/Rick
http://www.odforce.net/codex/index.php?page=5&sec=modeling&catlimit=&sorty=&limit=5 [odforce.net]
Cheers,
/Rick
Houdini Lounge » Digital Asset
- RickW
- 141 posts
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pbowmar
I personally keep a .hip file for each and every OTL that I make, (well, sometimes one .hip file will have a few OTLs being created in it because they work together) and I have a “gate” system that prevents immediate changes to OTLs. I have to conciously copy over an OTL to the “job” that affects every .hip file in my project, and when I do copy it over, I am forced to make notes about what I changed, and all the older OTL files are backed up with the date of the changes and notes. If something breaks, I can immediately back out to the older one.
I kinda do the same but I also store my hips and otls in my subversion tree. To me working in houdini is like visual programming, and I store it as I would any other source code. I should clarify that I don't store all of my hips in the tree, only hips that are used to develop an otl. Hip files for shots go into the usual JOB database.
I always have my master hips/otls in the development tree and have to actively make the decision to deploy the otl. For our purposes, it prevents silly mistakes on my end where I could possibly break a production scene.
Cheers,
/Rick
Technical Discussion » Houdini works fine on FC5 except..
- RickW
- 141 posts
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Looks like thomas and I posted at the same time
Disregard this as thomas has listed everything I was referring to in the other post.
As it turns out, you can force houdini to launch at a certain res. or rather specify the pixels of the window size.
See here:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=4558&highlight=maximize [sidefx.com]
I was using the setup mentioned in that thread but now with our new workstations/servers, I haven't bothered to change my setup and now rather enjoy having a gap on the far right of the houdini interface as I can quickly right click on the desktop and launch a terminal. Yes i'm a terminal monkey
I use FC3 with windowmaker at work.
Cheers,
/Rick
Disregard this as thomas has listed everything I was referring to in the other post.
As it turns out, you can force houdini to launch at a certain res. or rather specify the pixels of the window size.
See here:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=4558&highlight=maximize [sidefx.com]
I was using the setup mentioned in that thread but now with our new workstations/servers, I haven't bothered to change my setup and now rather enjoy having a gap on the far right of the houdini interface as I can quickly right click on the desktop and launch a terminal. Yes i'm a terminal monkey
I use FC3 with windowmaker at work.
Cheers,
/Rick
Edited by - July 14, 2006 11:13:12
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