Hello,
I am working on house destruction by a tornado project.
I am having some problem with the velocity transfer. Every time I transfer velocity, the house breaks but it looks like its rigged. Doesn't really feel like the parts and debris are moving freely.
I tried adding the original velocity in SOP solver with the transferred velocity from Tornado Points. Still have the same problem.
I would really appreciate any help.
Thank you
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Technical Discussion » House Destruction problem
- advaitk8
- 31 posts
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Technical Discussion » Viewport Markers solution
- advaitk8
- 31 posts
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Hey guys,
I started using Houdini 14 for a month now and had a lot of trouble finding the option to add custom viewport markers. And after spending the whole , I finally found the option hidden in “Visualizers” in Display options.
I have attached the image with this post. I hope this is useful for everyone.
Thank you.
I started using Houdini 14 for a month now and had a lot of trouble finding the option to add custom viewport markers. And after spending the whole , I finally found the option hidden in “Visualizers” in Display options.
I have attached the image with this post. I hope this is useful for everyone.
Thank you.
Technical Discussion » Renderng IFD with HQueue problem
- advaitk8
- 31 posts
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Hello,
I am having trouble rendering my IFD files on HQueue server. I created my IFD files on linux system and in Mantra node everything is connected to $HIP while creating ifds. But when I start the render using Windows system, it gives an error show the system path connected to “/mnt/” instead of $HIP.
Shouldn't Ifd files look the paths inside the $HIP folder instead of going to the system path?
Does anyone know what am I doing wrong?
I am having trouble rendering my IFD files on HQueue server. I created my IFD files on linux system and in Mantra node everything is connected to $HIP while creating ifds. But when I start the render using Windows system, it gives an error show the system path connected to “/mnt/” instead of $HIP.
Shouldn't Ifd files look the paths inside the $HIP folder instead of going to the system path?
Does anyone know what am I doing wrong?
Technical Discussion » Blood drippings on the wall
- advaitk8
- 31 posts
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I was wondering if there is any way of making the blood like viscos liquid using flip dripping down the wall.
I have tried 2 different method but it just doesn't feel real.
1 . I used a curve to transfer velocity and get the motion on flip using sop solver. Still doesn't look real.
also
I tried simple pop solver, but the particles doesnt behave like liquid.
If you dont mind, could you please tell me if there is any other way?
I have uploaded a pic for reference.
Thank you.
I have tried 2 different method but it just doesn't feel real.
1 . I used a curve to transfer velocity and get the motion on flip using sop solver. Still doesn't look real.
also
I tried simple pop solver, but the particles doesnt behave like liquid.
If you dont mind, could you please tell me if there is any other way?
I have uploaded a pic for reference.
Thank you.
Technical Discussion » Object formation using nearest point problem.
- advaitk8
- 31 posts
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Hello everyone,
I was trying to form an object by finding the nearest point. The effect I got is , the points just pop up instead of actual forming the line between 2 points. I tried using a resample and to increase the search radius in OpenPointCloud in VOPSOP, but radius grows from one particular point and not from each point which gets connected. I was wondering , is it possible to creating something like a circuit , which grows and creates a network which follows the edges of the objects?
I have attached a video with my problem, my file and the OTL.
Thank you
I was trying to form an object by finding the nearest point. The effect I got is , the points just pop up instead of actual forming the line between 2 points. I tried using a resample and to increase the search radius in OpenPointCloud in VOPSOP, but radius grows from one particular point and not from each point which gets connected. I was wondering , is it possible to creating something like a circuit , which grows and creates a network which follows the edges of the objects?
I have attached a video with my problem, my file and the OTL.
Thank you
Technical Discussion » Upres using particle as source problem
- advaitk8
- 31 posts
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Hello,
I tried the upres from the shelf tool for fire. It works really good when I have “fluid source” node in the source. But doesnt work properly when I am using particles and “sop Geometry” node. Is the “Upres” setup only available for fluid source?
If anyone has tried and was able to get it working, let me know. I have attached the file with this topic.
Thanks
I tried the upres from the shelf tool for fire. It works really good when I have “fluid source” node in the source. But doesnt work properly when I am using particles and “sop Geometry” node. Is the “Upres” setup only available for fluid source?
If anyone has tried and was able to get it working, let me know. I have attached the file with this topic.
Thanks
Technical Discussion » IsoSurfaces
- advaitk8
- 31 posts
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Technical Discussion » Pyro Rendering
- advaitk8
- 31 posts
- Offline
Thanks.
I tried increasing the timescale. I was getting really step like simulation.
But then I had to increase the substeps and change the frame steps in Global Animation Options and now it works really good.
Thanks a lot.
I tried increasing the timescale. I was getting really step like simulation.
But then I had to increase the substeps and change the frame steps in Global Animation Options and now it works really good.
Thanks a lot.
Technical Discussion » Pyro Rendering
- advaitk8
- 31 posts
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Hello Joker386,
I have a question. How do I make it move really fast like the actual fire in a fireplace.?
I added the velocity but it doesn't really look good. And I want to avoid using a timewarp to make faster. Timescale acts a bit weird too. Please let me know if there is any other way.
Thanks.
I have a question. How do I make it move really fast like the actual fire in a fireplace.?
I added the velocity but it doesn't really look good. And I want to avoid using a timewarp to make faster. Timescale acts a bit weird too. Please let me know if there is any other way.
Thanks.
Technical Discussion » Pyro Rendering
- advaitk8
- 31 posts
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Thanks a lot for the tip.
I will definitely improve my file by playing around more.
Thank you again.
I will definitely improve my file by playing around more.
Thank you again.
Technical Discussion » Pyro cache file size
- advaitk8
- 31 posts
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hey,
I tried using *.bgeo.gz for compressing the file size, which was very useful as it saved around 500-700 mb each frame but it takes 20-30% more time to zip it. I know, I may have to choose either space or time.
But thanks for the advice. I did learn to save space.
I tried using *.bgeo.gz for compressing the file size, which was very useful as it saved around 500-700 mb each frame but it takes 20-30% more time to zip it. I know, I may have to choose either space or time.
But thanks for the advice. I did learn to save space.
Technical Discussion » Pyro cache file size
- advaitk8
- 31 posts
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Hello,
I am caching flames with division of 0.02. Is it common for the file size to go up to 3 gb per frame even at 17th frame when its just starting?
Thanks
I am caching flames with division of 0.02. Is it common for the file size to go up to 3 gb per frame even at 17th frame when its just starting?
Thanks
Technical Discussion » Windows or Linux
- advaitk8
- 31 posts
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Hello,
I was working with fire with really high settings and even with system which has Intel(R) Xeon(R) CPU X5650 @2.67GHz, and ram of 48 GB with NVIDIA Quadro 5000 , Houdini crashes a lot. I am thinking of switching to Linux. I was wondering which version of Linux should I get , if I want to have a professional setup.
Ubuntu, Mint, OpenSUSE or CentOS 6.5?
I was working with fire with really high settings and even with system which has Intel(R) Xeon(R) CPU X5650 @2.67GHz, and ram of 48 GB with NVIDIA Quadro 5000 , Houdini crashes a lot. I am thinking of switching to Linux. I was wondering which version of Linux should I get , if I want to have a professional setup.
Ubuntu, Mint, OpenSUSE or CentOS 6.5?
Houdini Lounge » Ubuntu or Win7
- advaitk8
- 31 posts
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How much is the difference of Houdini crashing on Windows7 and any other linux versions?
Technical Discussion » Pyro Rendering
- advaitk8
- 31 posts
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Hello everyone,
I am learning to make fire. I am trying to making it look really sharp and crispy. I gave value of 20 for “Sharpness” in pyro solver with values like 0.2 or 0.3 for “disturbance” , “shredding”, “confinement” and “turbulence” and the division size is 0.02, and still it doesn't look sharp. I am using Micropolygon rendering, with depth map shadows.
I have uploaded a video of my WIP render. I am still working on the shader.
Please help me if anyone has solution.
I am learning to make fire. I am trying to making it look really sharp and crispy. I gave value of 20 for “Sharpness” in pyro solver with values like 0.2 or 0.3 for “disturbance” , “shredding”, “confinement” and “turbulence” and the division size is 0.02, and still it doesn't look sharp. I am using Micropolygon rendering, with depth map shadows.
I have uploaded a video of my WIP render. I am still working on the shader.
Please help me if anyone has solution.
Technical Discussion » Cloth pieces Activation
- advaitk8
- 31 posts
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Hello Guys,
I am doing a shot in which there are cardboards on the wall in the hallway. I want the pieces of cardboards to fall as if the force is coming towards camera. I was able to do the simulation Fractured object and rigidbodysolver a with point activation. But it doesn't give feel of cardboard. I was wonder if there is any way to activate pieces of cloth using the “activeValue” in dopnet?
I am not able to upload an example file for the activation. I will try again later. Please let me know if there is any similar technique to control cloth object.
Thank you.
I am doing a shot in which there are cardboards on the wall in the hallway. I want the pieces of cardboards to fall as if the force is coming towards camera. I was able to do the simulation Fractured object and rigidbodysolver a with point activation. But it doesn't give feel of cardboard. I was wonder if there is any way to activate pieces of cloth using the “activeValue” in dopnet?
I am not able to upload an example file for the activation. I will try again later. Please let me know if there is any similar technique to control cloth object.
Thank you.
Technical Discussion » Exporting camera from Maya to Houdini
- advaitk8
- 31 posts
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Technical Discussion » Exporting camera from Maya to Houdini
- advaitk8
- 31 posts
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Technical Discussion » Exporting camera from Maya to Houdini
- advaitk8
- 31 posts
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Hello Everyone,
I just did smoke simulation in houdini and I have to use a camera from Maya. The only problem is that in maya camera is in a group and even the group is animated. When I import the camera with the group in Houdini, the animation of group is there but the camera rotation doesnt work.
What is the best format to import camera from Maya to Houdini?
Thank you all in advance.
Advait Kamble
https://vimeo.com/user11625803 [vimeo.com]
I just did smoke simulation in houdini and I have to use a camera from Maya. The only problem is that in maya camera is in a group and even the group is animated. When I import the camera with the group in Houdini, the animation of group is there but the camera rotation doesnt work.
What is the best format to import camera from Maya to Houdini?
Thank you all in advance.
Advait Kamble
https://vimeo.com/user11625803 [vimeo.com]
Technical Discussion » smooth issue
- advaitk8
- 31 posts
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this is not a skin. they are suppose to be pieces from broken ground.
if increase the crease value, the edges are not smooth then.
if increase the crease value, the edges are not smooth then.
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