I am trying to recreate this effect, and I can't find any info on how this techniques were implemented…
Any help ?
Thanks,
Diogo
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Technical Discussion » Accessing the pressure scalar field in Pyro
- diogomgf
- 4 posts
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Technical Discussion » Deforming object iteraction with FLIP
- diogomgf
- 4 posts
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Is there anyway other than changing the “velocity scale” under flipsolver->volume->collisions to change the influence scale of an animated collision object with the FLIP fluids?
I'd like to try and have a by-object control…
I tried changing the velocity of the SOP that I am using as deforming object but with no effect…
I'd like to try and have a by-object control…
I tried changing the velocity of the SOP that I am using as deforming object but with no effect…
Technical Discussion » RBD Objects Overlapping
- diogomgf
- 4 posts
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Hello every one,
I am using an rbdobject node (not packed) to simulate some RBD interactions between various objects.
To duplicate the various unpacked objects, I am using the “Number of Objects” parameter, and a $F expression in the creation frame to multiply them, all within the rbdobject node.
Then I added some variance in the positions of the copies by using the $OBJID variable.
The problem is that I have some overlapping copies…
Is there any way to remove the overlapping copies ?
I haven't wrapped my head around accessing rbd unpacked objects within DOPs…
Thanks
I am using an rbdobject node (not packed) to simulate some RBD interactions between various objects.
To duplicate the various unpacked objects, I am using the “Number of Objects” parameter, and a $F expression in the creation frame to multiply them, all within the rbdobject node.
Then I added some variance in the positions of the copies by using the $OBJID variable.
The problem is that I have some overlapping copies…
Is there any way to remove the overlapping copies ?
I haven't wrapped my head around accessing rbd unpacked objects within DOPs…
Thanks
Technical Discussion » Houdini Emit various RBD objects
- diogomgf
- 4 posts
- Offline
Hello !
I have a sphere wich I am using as an RBD object and it is colliding with a flip sim (and the feedback is keeping it afloat). Is there any way to emit said sphere multiple times without having to copy the rbdobject node? Like if I was emiting particles…
I tried with rbdpackedobject and a multisolver connected to a pop solver and a bulletsolver and it works, but the flip/RBD iteraction doesn't work with rbdpackedobjects….
Thanks,
Diogo
I have a sphere wich I am using as an RBD object and it is colliding with a flip sim (and the feedback is keeping it afloat). Is there any way to emit said sphere multiple times without having to copy the rbdobject node? Like if I was emiting particles…
I tried with rbdpackedobject and a multisolver connected to a pop solver and a bulletsolver and it works, but the flip/RBD iteraction doesn't work with rbdpackedobjects….
Thanks,
Diogo
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