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Houdini Learning Materials » Flip not generating white water
- indicgvfx
- 23 posts
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Houdini Learning Materials » Flip not generating white water
- indicgvfx
- 23 posts
- Offline
Hi Everyone,
i am doing a flip sim and adding white water also but flip sim is not generating white water. i m not sure it might be a scaling problem but i have not face the problem like this in the previous shots.Kindly help.I m attaching the file also.
Thanks
Chandan
i am doing a flip sim and adding white water also but flip sim is not generating white water. i m not sure it might be a scaling problem but i have not face the problem like this in the previous shots.Kindly help.I m attaching the file also.
Thanks
Chandan
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
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Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Hi Everyone,
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.
Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.
Thanks
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.
Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.
Thanks
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Hi Everyone,
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.
Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.
Thanks
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.
Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.
Thanks
Houdini Learning Materials » flip particles not rendering with ENV Light
- indicgvfx
- 23 posts
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HI Everyone,
I found out the solution why particles was not rendering Thanks.
One more query how we can acheive this look with the particles.I m attaching the image.
I found out the solution why particles was not rendering Thanks.
One more query how we can acheive this look with the particles.I m attaching the image.
Houdini Learning Materials » Controlling flip particles scale with point sop
- indicgvfx
- 23 posts
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Hi Everyone,
I did a flip sim and cached it in bgeo.NOw i want to render those particles,but the problem is in my shot, camera is moving,from far particles scale seems to be ok but when it comes closer to the camera,particles looking very big,how do i control the scale of the partilces, i want to animate the scale or any other option is there.I m rendering the particles through volume shader.
Thanks
I did a flip sim and cached it in bgeo.NOw i want to render those particles,but the problem is in my shot, camera is moving,from far particles scale seems to be ok but when it comes closer to the camera,particles looking very big,how do i control the scale of the partilces, i want to animate the scale or any other option is there.I m rendering the particles through volume shader.
Thanks
Houdini Learning Materials » How to transfer the deformation of flipmesh to other mesh
- indicgvfx
- 23 posts
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Hi All,
i am doing my flip sim,i want to transfer the deformation information from flip mesh to a grid.Is it possible??
Thanks
i am doing my flip sim,i want to transfer the deformation information from flip mesh to a grid.Is it possible??
Thanks
Houdini Learning Materials » flip particles not rendering with ENV Light
- indicgvfx
- 23 posts
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Hi Everyone,
I am rendering my flip particles through environment light but whenever i try to load environment map,it gives error UNABLE TO LOAD TEXTURE.I am doing PBR rendering but unable to see the particles rendering out,it always show the box.I am attaching my file.
Thanks
I am rendering my flip particles through environment light but whenever i try to load environment map,it gives error UNABLE TO LOAD TEXTURE.I am doing PBR rendering but unable to see the particles rendering out,it always show the box.I am attaching my file.
Thanks
Houdini Learning Materials » Flip particles disappearing on random frames
- indicgvfx
- 23 posts
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Hello Everyone,
I am emitting particles from object by using emit particle fluid,everything is working fine but particles are getting disappear completely on random frames completely and then it starts emitting again.
I am attaching my file here.
Thanks
I am emitting particles from object by using emit particle fluid,everything is working fine but particles are getting disappear completely on random frames completely and then it starts emitting again.
I am attaching my file here.
Thanks
Houdini Learning Materials » Houdini flip mesh flickers
- indicgvfx
- 23 posts
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Thanks Rob for a quick response, i will try these settings in my file.Really fed up with that flickering in mesh.
Thank You
Thank You
Houdini Learning Materials » Houdini flip mesh flickers
- indicgvfx
- 23 posts
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Hello Everyone,
I was doing a flip sim and meshing it with vdb ,problems i m facing is
a) I am cutting down the bottom part with delete sop using bounding box,its getting hole at the top part, i dont know how to resolve it.
b) Mesh is getting too much of flicker.
c) Mesh coming out is too compact,how do i get the small details in splash.
d)is there any other awy to do a flip mesh in houdini with good details.
Thanks
I was doing a flip sim and meshing it with vdb ,problems i m facing is
a) I am cutting down the bottom part with delete sop using bounding box,its getting hole at the top part, i dont know how to resolve it.
b) Mesh is getting too much of flicker.
c) Mesh coming out is too compact,how do i get the small details in splash.
d)is there any other awy to do a flip mesh in houdini with good details.
Thanks
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
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Thanks Pradeep
Now after using the convert node,VDB is working fine.I was reading the forum
and i got to know that importing houdini particles to maya is also possible with houdini engine.I will try that today.
just i want to take houdini particles to maya2013 for rendering.
Now after using the convert node,VDB is working fine.I was reading the forum
and i got to know that importing houdini particles to maya is also possible with houdini engine.I will try that today.
just i want to take houdini particles to maya2013 for rendering.
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Hello Everyone,
One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.
When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.
Thank you so much Jeff and Daneil,the solution you gave for my queries is working fine.
One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.
When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.
Thank you so much Jeff and Daneil,the solution you gave for my queries is working fine.
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Thank you so much Daniel,
i will try this in my scene.One more query i have,i know how to take a objects from maya to houdini just not sure about how do we take a camera from maya to houdini.
Thanks
i will try this in my scene.One more query i have,i know how to take a objects from maya to houdini just not sure about how do we take a camera from maya to houdini.
Thanks
Houdini Learning Materials » Houdini flip sim to Maya
- indicgvfx
- 23 posts
- Offline
Hi All,
I am doing a flip sim in houdini in which character is coming out of sea,i just want to know is it possible after simulation in houdini and can we take back that simulation in maya 2013 to render.
Thanks
I am doing a flip sim in houdini in which character is coming out of sea,i just want to know is it possible after simulation in houdini and can we take back that simulation in maya 2013 to render.
Thanks
Houdini Learning Materials » Alembic Import Problem
- indicgvfx
- 23 posts
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Thanks Arctor for the quick reply,Its working fine now.
Thank you so much
Thanks Pradeep
Thank you so much
Thanks Pradeep
Houdini Learning Materials » Alembic Import Problem
- indicgvfx
- 23 posts
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Houdini Learning Materials » Alembic Import Problem
- indicgvfx
- 23 posts
- Offline
Hi All,
I am importing shark animation (.abc ext) file through Alembic scene.Problem i m facing is:
a)I m creating a fliptank and making the shark RBD object but its not taking the actual animation,its going high up in the Y axis.Use Deform Geometry was checked on and its also not colliding with the flip tank.
b) when i make the shark geo static object,it do take the actual animation but its not colliding with flip tank.
c)I export the shark animation as bgeo seq but same thing happening like RBD object. I am not finding out how to set up the scene.
I am attaching the scene file also.Kindly help
New to Houdini
thanks
I am importing shark animation (.abc ext) file through Alembic scene.Problem i m facing is:
a)I m creating a fliptank and making the shark RBD object but its not taking the actual animation,its going high up in the Y axis.Use Deform Geometry was checked on and its also not colliding with the flip tank.
b) when i make the shark geo static object,it do take the actual animation but its not colliding with flip tank.
c)I export the shark animation as bgeo seq but same thing happening like RBD object. I am not finding out how to set up the scene.
I am attaching the scene file also.Kindly help
New to Houdini
thanks
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