Found 4 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » visualize node
- pharbath
- 4 posts
- Offline
The 2 tabs "Parameters" and "visualizers" are NOT showing on the visualize node for, I tested on another computer and it works there.
Houdini Indie and Apprentice » Color Attribute with Packed and Instance RS
- pharbath
- 4 posts
- Offline
I am learning...Slow. I have made an led like equalizer and I am able to color the squares from green to red as they get higher, however, I noticed my uv coordinates on the cube I am using copytoPoints (the object to copy) don't get retained unless I pack and instance. When I do that I lose the RedShift Particle Attribute (Cd). I have tried to promote the Cd from point to vertex then use the Redshift Vertex attribute shader node, however, that did not take. This is the kind of thing I struggle with Houdini for hours trying to figure out. The led geometry took far less time to create.
thanks
phil
thanks
phil
Houdini Indie and Apprentice » Simple Vop Question
- pharbath
- 4 posts
- Offline
It took me forever to figure it out (which is the reason I waited so long to learn a new program), but I was using a sphere for points and a facet for the normals and a cylinder for the shape for the points. The orientation was the thing getting out of whack, it just looked like it was the position. I got rid of the facet and just plugged the the position into the normals to align the points to the world center.
I will say this about my tiny experience so far. I used several kitbash (not that bad in point size) elements to spread on a low frequency sphere with just a noise added on a vop and this simple object gets slow pretty quick. I don't think this type of setup in ICE would have caused near this type of slow down, anything I can do to speed it up? Are .obj imported objects inherently Slower than the equivalent of something built in Houdini?
thanks
I will say this about my tiny experience so far. I used several kitbash (not that bad in point size) elements to spread on a low frequency sphere with just a noise added on a vop and this simple object gets slow pretty quick. I don't think this type of setup in ICE would have caused near this type of slow down, anything I can do to speed it up? Are .obj imported objects inherently Slower than the equivalent of something built in Houdini?
thanks
Houdini Indie and Apprentice » Simple Vop Question
- pharbath
- 4 posts
- Offline
I have points from a sphere and I am trying to scale them outward or inward, if I want to do them all at once, it works as expected, I multiply the position by a constant and it works great. However, if do something like ptnum/numpt and use fit to change the range then multiple that by the position vector, the points start moving not outward or inward but in strange direction. I am coming from Softimage ICE, and the pieces in VOP look very similar but I am having trouble reproducing something that should be very trivial.
Same thing happens if I multiple the postion by aanoise,
thanks
Same thing happens if I multiple the postion by aanoise,
thanks
-
- Quick Links