Found it!
It's called Origin Gnomon
Found 11 posts.
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Houdini Indie and Apprentice » How to hide red World Axis in the viewport?
- sambuev
- 12 posts
- Offline
Houdini Indie and Apprentice » How to hide red World Axis in the viewport?
- sambuev
- 12 posts
- Offline
Houdini Jobs » Looking for freelancer to create simple asset (100$)
- sambuev
- 12 posts
- Offline
Houdini Jobs » Looking for freelancer to create simple asset (100$)
- sambuev
- 12 posts
- Offline
Hello everyone, I have discovered new feature in Houdini: PolyReduce:
http://www.sidefx.com/docs/houdini/nodes/sop/polyreduce [www.sidefx.com]
I have a character modelled with UV, but the character has too many (200K) polygons which is too much apparently for a real-time engine (Unity/UE4). I have tested Houdini Polyreduce it doing fantastic jobs with sliders and etc.
I need an asset that can take FBX model with many parts of the model (neck, hands, palms, etc.) currently inside FBX they are one solid object (big polygon-object where all parts merged to one object)
I need to be able to select different parts (double-click on a mesh to Select-Connected-Polygons) and create a group for each part and feed it with different PolyReduce nodes for custom settings. This way I will be able to control each part density.
As a final: Houdini exports FBX with the same structure (same scene as it was in the beginning) only polygon objects and it's parts got poly-reduced with the same UV map.
I got an idea how it should work, I can send you a file to play with. I just want to have an asset that I can often use in the situations where some models need PolyReduce with Quads & UV.
I hope I was able to explain it, if you want, I can show more pictures if Ideas is not clear.
Houdini 16.5 Indie
Export FBX
Please contact me PM if you okay with 100$US PayPal
P.S. I will let everyone know when a freelancer found.
http://www.sidefx.com/docs/houdini/nodes/sop/polyreduce [www.sidefx.com]
I have a character modelled with UV, but the character has too many (200K) polygons which is too much apparently for a real-time engine (Unity/UE4). I have tested Houdini Polyreduce it doing fantastic jobs with sliders and etc.
I need an asset that can take FBX model with many parts of the model (neck, hands, palms, etc.) currently inside FBX they are one solid object (big polygon-object where all parts merged to one object)
I need to be able to select different parts (double-click on a mesh to Select-Connected-Polygons) and create a group for each part and feed it with different PolyReduce nodes for custom settings. This way I will be able to control each part density.
Attachment Not Found
Attachment Not Found
As a final: Houdini exports FBX with the same structure (same scene as it was in the beginning) only polygon objects and it's parts got poly-reduced with the same UV map.
I got an idea how it should work, I can send you a file to play with. I just want to have an asset that I can often use in the situations where some models need PolyReduce with Quads & UV.
I hope I was able to explain it, if you want, I can show more pictures if Ideas is not clear.
Houdini 16.5 Indie
Export FBX
Please contact me PM if you okay with 100$US PayPal
P.S. I will let everyone know when a freelancer found.
Technical Discussion » how to select connected
- sambuev
- 12 posts
- Offline
Technical Discussion » Can't create node - Project
- sambuev
- 12 posts
- Offline
I can't do “Bridge”, because I can't see profile numbers to bridge them properly and I've just restarted my Houdini.
Houdini Lounge » Houdini 13 Wishlist.
- sambuev
- 12 posts
- Offline
Technical Discussion » Can't create node - Project
- sambuev
- 12 posts
- Offline
Technical Discussion » Can't create node - Project
- sambuev
- 12 posts
- Offline
Houdini Lounge » Houdini 13 Wishlist.
- sambuev
- 12 posts
- Offline
Optimize code for OS X and Linux Ubuntu, fix minor bugs (I know 10 for one month of using it, I don't know where to report them and how).
Technical Discussion » Can't create node - Project
- sambuev
- 12 posts
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Hello, I work with Nurbs modeling and I can't create Project node, it just ignoring it, is this a bug?
MBP, OSX 10.8.4.
P.S.:
Why houdini has so many little bugs? Such as not showing Template/Selectable Template when they're activated.
OpenGL 2.1
Non-Commercial licence.
MBP, OSX 10.8.4.
P.S.:
Why houdini has so many little bugs? Such as not showing Template/Selectable Template when they're activated.
OpenGL 2.1
Non-Commercial licence.
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