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Houdini Indie and Apprentice » Select Primitive, Polycap, Polyknit Questions
- teromous
- 12 posts
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Ok, I was playing around with Houdini and here's something I figured out. If I create a new shape inside the object, I can select points from both objects and use them!! If I copy/paste a shape, I can't select points from both shapes…it's either select the points on the copied shape, or select the points on the original shape. :?
Houdini Indie and Apprentice » Select Primitive, Polycap, Polyknit Questions
- teromous
- 12 posts
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I'm starting to weed out a few problems I'm having. The selection and polycap ones were caused because the shapes were “mesh” instead of “poly”. I thought that mesh stood for polygon mesh :roll:
I'm still having problems connecting the shapes, and when I copy/paste them they get all deformed…
I'm still having problems connecting the shapes, and when I copy/paste them they get all deformed…
Houdini Indie and Apprentice » Select Primitive, Polycap, Polyknit Questions
- teromous
- 12 posts
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I am seriously having some major problems getting two objects connected with this program…I can't even select two points from separate shapes to get them to fuse…even though the shape is “inside” the other shape's network with “create in context” enabled…
Houdini Indie and Apprentice » Select Primitive, Polycap, Polyknit Questions
- teromous
- 12 posts
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1. Select Primative- I have two separate models that are polygon meshes. On the first one, when I select “geometry select mode >> primitives” I can select individual faces on my shape. The second model that I try this on, selects the whole model! I do not have the “select connected geometry” or “select whole geometry” selected which is why I'm confused as to why it selects a single face on one model…then on another model it acts completely different.
2. Polycap- I wanted to cap off a cylinder that I made so I selected the edges around the hole on the cylinder and clicked “polycap”. It gives me an error saying “nothing was selected”. I tried every other selection mode…point, primitive, vertex…and nothing would allow the cylinder to cap. (p.s. the cylinder was scaled and transformed, I'm not sure if that matters. No points were deleted though)
3. Polyknit- I'm working on a character where each body part is modeled separately. I wanted to join each body part after modeling them, so I was looking for a way to do this. I tried placing the leg inside the torso's object using the “create in context” which worked fine. The leg could be joined with the torso…the only problem is that doing it this way deforms the mesh!! When the leg is copy-pasted into the torso, it scales and transforms to the size of the torso. I figured I'd try doing a polyknit of the separate objects with the leg not nested inside the torso object, and it crashed Houdini.
Anyone have any ideas? I'm running into so many problems modeling with Houdini.
2. Polycap- I wanted to cap off a cylinder that I made so I selected the edges around the hole on the cylinder and clicked “polycap”. It gives me an error saying “nothing was selected”. I tried every other selection mode…point, primitive, vertex…and nothing would allow the cylinder to cap. (p.s. the cylinder was scaled and transformed, I'm not sure if that matters. No points were deleted though)
3. Polyknit- I'm working on a character where each body part is modeled separately. I wanted to join each body part after modeling them, so I was looking for a way to do this. I tried placing the leg inside the torso's object using the “create in context” which worked fine. The leg could be joined with the torso…the only problem is that doing it this way deforms the mesh!! When the leg is copy-pasted into the torso, it scales and transforms to the size of the torso. I figured I'd try doing a polyknit of the separate objects with the leg not nested inside the torso object, and it crashed Houdini.
Anyone have any ideas? I'm running into so many problems modeling with Houdini.
Houdini Indie and Apprentice » Creating Smoothing Groups / Edges
- teromous
- 12 posts
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Hi, I am looking for a way to create smoothing groups in Houdini or anything which can accomplish what I am trying to do. What I am working on is a sword, where it goes from one side that needs to be flat, and move into the next side which should be smooth/rounded. Right now in “smooth shaded” mode it looks rounded across the whole shape and I would like to choose segments that are smooth…
Also, Is there a way to set the smoothing angle? I'm not sure if I'm clear enough on that question…I want to set the angle at which it creates a smooth edge…
Any tutorials or advice are much appreciated. Please keep in mind that I am very new to Houdini, so if you have an answer please be as detailed as possible. I've used other less-expensive modeling programs so I do have experience, but Houdini is very robust and it's hard to find the tools I'm looking for sometimes.
If the question is confusing at all I can upload some pictures of what I'm talking about from different angles. Thanks for your time!
Also, Is there a way to set the smoothing angle? I'm not sure if I'm clear enough on that question…I want to set the angle at which it creates a smooth edge…
Any tutorials or advice are much appreciated. Please keep in mind that I am very new to Houdini, so if you have an answer please be as detailed as possible. I've used other less-expensive modeling programs so I do have experience, but Houdini is very robust and it's hard to find the tools I'm looking for sometimes.
If the question is confusing at all I can upload some pictures of what I'm talking about from different angles. Thanks for your time!
Houdini Indie and Apprentice » UV, Export, and IRC Questions
- teromous
- 12 posts
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Houdini Indie and Apprentice » UV, Export, and IRC Questions
- teromous
- 12 posts
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Hi, I went through the seagull tutorials. If there are any other UV tutorials I may have missed please let me know, the 3dBuzz ones won't work on my computer though. I feel it's necessary to put this little blurb in because people will usually refer me to the tutorials.
Anyway, down to the questions:
1. Is there a way to export the UV image so I can load it into GIMP and make my texture in there? I like to use the UV map as a layer when making textures, so I don't have to edit the UV shape around the texture later on. I thought about just doing a printscreen and loading that up, but that's a very crude way of doing it. I used to use UVmapper and I could export a .bmp of the UV map. That is what I am looking for.
2. I noticed that I can only export in the .DTS format. Is there a way to export in another format like .lwo .obj or .3ds? Would I have to find a 3rd party exporter or are they supported on the site somewhere? Is the Apprentice version of Houdini unable to natively export these formats because it's a cheaper version?
3. I'm looking for an IRC server where Houdini users hang out. I've tried irc.3dbuzz.com but there are rarely Houdini users there. It doesn't have to be an official server, just a place where I could ask questions and talk with other users.
Anyway, down to the questions:
1. Is there a way to export the UV image so I can load it into GIMP and make my texture in there? I like to use the UV map as a layer when making textures, so I don't have to edit the UV shape around the texture later on. I thought about just doing a printscreen and loading that up, but that's a very crude way of doing it. I used to use UVmapper and I could export a .bmp of the UV map. That is what I am looking for.
2. I noticed that I can only export in the .DTS format. Is there a way to export in another format like .lwo .obj or .3ds? Would I have to find a 3rd party exporter or are they supported on the site somewhere? Is the Apprentice version of Houdini unable to natively export these formats because it's a cheaper version?
3. I'm looking for an IRC server where Houdini users hang out. I've tried irc.3dbuzz.com but there are rarely Houdini users there. It doesn't have to be an official server, just a place where I could ask questions and talk with other users.
Houdini Indie and Apprentice » Mirror in SOP
- teromous
- 12 posts
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Ilera helped me on 3dbuzz's irc channel. The direction parameter on the right side of the screen can be changed (0 0 1 in my case) instead of on the shelf where it is when you're in the object mode.
Houdini Indie and Apprentice » Good beginner modelling tutorials
- teromous
- 12 posts
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I would love to watch those tutorials. I have flash installed but all I get is a gray box when I click one of those tutorials.
Houdini Indie and Apprentice » Mirror in SOP
- teromous
- 12 posts
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(I'm not sure if I used the right terminology in the subject, Houdini uses a lot of different terms from other programs I've used)
When I mirror in the object level (?) I get an option to change the axis of my mirror (xy yz zx). When I go into the SOP level (?) and then do “tool options>>create in context” then hit mirror it automatically mirrors the object without giving me the option to change the axis first. How do I change this?
…also before people ask…yes I've viewed the tutorials. Without viewing them I wouldn't have known how to create an object inside the “sop level”.
When I mirror in the object level (?) I get an option to change the axis of my mirror (xy yz zx). When I go into the SOP level (?) and then do “tool options>>create in context” then hit mirror it automatically mirrors the object without giving me the option to change the axis first. How do I change this?
…also before people ask…yes I've viewed the tutorials. Without viewing them I wouldn't have known how to create an object inside the “sop level”.
Houdini Indie and Apprentice » Simple Operational Questions
- teromous
- 12 posts
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I went through the video tutorials, thanks.
As far as the add sop, I didn't see it on the shelf so I ended up having to add it. It seems to create a…box? It's called add_object1 in the network screen and going down one level it says add1. I'd really love to figure this out…I guess you could say I do a lot of “old school” modeling by creating vertices and connecting them into a face. I was overjoyed to find Polyknit but I'm just having trouble creating a vertex…or point…or whatever it is here.
I know about subdividing, but that is not what I'm trying to do.
As far as the add sop, I didn't see it on the shelf so I ended up having to add it. It seems to create a…box? It's called add_object1 in the network screen and going down one level it says add1. I'd really love to figure this out…I guess you could say I do a lot of “old school” modeling by creating vertices and connecting them into a face. I was overjoyed to find Polyknit but I'm just having trouble creating a vertex…or point…or whatever it is here.
I know about subdividing, but that is not what I'm trying to do.
Houdini Indie and Apprentice » Simple Operational Questions
- teromous
- 12 posts
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First of all, I was wondering how I can create just a single point. I would like to use the Polyknit function to add onto my object, not just connect points that are already on the object. Is there a way to add a point?
Another thing I would like to know, is if there is a way to navigate the viewport while selecting. I noticed that I can't use the middle mouse button to move while I'm in selection mode. Is there a way to move and select?
Another thing I would like to know, is if there is a way to navigate the viewport while selecting. I noticed that I can't use the middle mouse button to move while I'm in selection mode. Is there a way to move and select?
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