Hi
Glad you like it.
You know, I was just talking yesterday to a friend about houdini, and I said to him, each houdini scene is like a tutorial, and that's true, houdini let you recreate the scene step by step, telling you exactly what parameter you tweaked, and yeah, you can read it like a tutorial, create the sphere, add normals, group some points, delete those points, extrude the resulting mesh, merge that with the mesh you deleted before, etc.
with a little time is just like talking, and that's just the way we humans think you know, if you wanna make a plastic bottle, in real life, you first need, plastic, then make like a sheet of plastic, then bend it to make the shape, glue the ends by heating, apply a label, etc. that's how you can also make it in houdini, just by processing the info.
If any one wants to learn houdini you think of it like a reflection of your thoughts, do it step by step in your mind, and I bet you can follow that process in houdini.
hope that helps some one
thank you
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Houdini Indie and Apprentice » making a fish net
- varomix
- 460 posts
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Technical Discussion » Q: Cloth success?
- varomix
- 460 posts
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Hi Peter
I think your cloth IS colliding but the solver steps are to few to calculate a correct collision
in the cloth solver start with a minimum substeps of 5
also modify the volume offset of the cloth in the collisions tab
this settings will depend a lot in you cloth speed and scale etc.
I think your cloth IS colliding but the solver steps are to few to calculate a correct collision
in the cloth solver start with a minimum substeps of 5
also modify the volume offset of the cloth in the collisions tab
this settings will depend a lot in you cloth speed and scale etc.
Houdini Indie and Apprentice » making a fish net
- varomix
- 460 posts
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Hi
I just made this basic fish net
also uploaded the hip file
thank you
http://varomix.blogspot.com/ [varomix.blogspot.com]
I just made this basic fish net
also uploaded the hip file
thank you
http://varomix.blogspot.com/ [varomix.blogspot.com]
Technical Discussion » Menu bug?
- varomix
- 460 posts
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Hi
Maybe you have a path with weird characters, like spaces or special characters, I never install my software like maya and houdini inside program files because their is a space in the name.
THat might be
Maybe you have a path with weird characters, like spaces or special characters, I never install my software like maya and houdini inside program files because their is a space in the name.
THat might be
Houdini Indie and Apprentice » Shattering Glass?
- varomix
- 460 posts
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Hi
I've done a file that show the basics of how the shatter tool in houdini 9.5 works, the shatter tool is just a HDA, and can be recreated by anyone, is not that hard.
Here's the file hope it helps you, and I do recommend that you get the 9.5 apprentice edition and dive into the shatter tool, it might be a bit more complex than normal because that tool tries to work for any kind, size and shape of geometry, so I has some stuff for that, the main cutting of geo is just a loop of grids with the mountain deformer applied.
Have fun!!
I've done a file that show the basics of how the shatter tool in houdini 9.5 works, the shatter tool is just a HDA, and can be recreated by anyone, is not that hard.
Here's the file hope it helps you, and I do recommend that you get the 9.5 apprentice edition and dive into the shatter tool, it might be a bit more complex than normal because that tool tries to work for any kind, size and shape of geometry, so I has some stuff for that, the main cutting of geo is just a loop of grids with the mountain deformer applied.
Have fun!!
Houdini Indie and Apprentice » Breaking a wall
- varomix
- 460 posts
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Hi guys
I started a new adventure now that I have some time off at night.
I'm gonna be doing a series of VFX shots in HOudini and document and share the files, I thought it'll be better if I made this on a blog.
The first one is a wall been broken by a big rock, a classsic.
http://varomix.blogspot.com/ [varomix.blogspot.com]
please drop by and make comments and critiques.
thank you
I started a new adventure now that I have some time off at night.
I'm gonna be doing a series of VFX shots in HOudini and document and share the files, I thought it'll be better if I made this on a blog.
The first one is a wall been broken by a big rock, a classsic.
http://varomix.blogspot.com/ [varomix.blogspot.com]
please drop by and make comments and critiques.
thank you
Houdini Indie and Apprentice » Shattering Glass?
- varomix
- 460 posts
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hi
Houdini Product Specialist Stephen Tucker took the time and made a intro to fluids he, talks about that glass of water at the end
http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=282 [sidefx.com]
Houdini Product Specialist Stephen Tucker took the time and made a intro to fluids he, talks about that glass of water at the end
http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=282 [sidefx.com]
Houdini Indie and Apprentice » VEX VOP not updating??
- varomix
- 460 posts
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Hi
Thank you Edward
exactly that I end up doing, now. is it just me or this is kinda slower that it was on Houdini 8?
thank you
Thank you Edward
exactly that I end up doing, now. is it just me or this is kinda slower that it was on Houdini 8?
thank you
Houdini Indie and Apprentice » 64 bit advantages
- varomix
- 460 posts
- Offline
Hi
I recently got a new 8 core machine for work and 8 GB of ram, and I finally installed ubuntu linux 64 bit, to take advantage of all the system.
I had before a 4 cores machine with 4 gb or ram and always worked with 32 bit, cause, yes, 64 bit requires more memory per task, some say is double the ram, so now that I have enough I went 64 and yes I'm having a nice time
A couple of things I should mention, 64 bit windows is not that good, seems like they just made the system 64 and NOT optimized it to really work like that, for this kinds of really hard stuff I will always choose to do them in linux, like rendering simulation, compositing, cloth, etc, linux is much more stable, crash less and once you get windows out of your system, actually friendlier that windows, and now with the latest WINE you can run almost anything inside linux even ZBrush.
One other thing, linux has PAE kernels, this is simply put, a 32 bit kernel that supports more ram that the regular 32 bit, I think it goes up to 64gb of ram, so if you only need to use more ram, you can use that, centOS linux installs that automatically if you have 4 or more gb or ram.
To finish I will say, go 64 if you have enough ram and more importantly if you are gonna make your machine really really work hard, if not you might not see almost any difference.
Hope this helps you and if you haven't, try linux, make your computer work like it supposed to
www.ubuntu.com [ubuntu.com]
I recently got a new 8 core machine for work and 8 GB of ram, and I finally installed ubuntu linux 64 bit, to take advantage of all the system.
I had before a 4 cores machine with 4 gb or ram and always worked with 32 bit, cause, yes, 64 bit requires more memory per task, some say is double the ram, so now that I have enough I went 64 and yes I'm having a nice time
A couple of things I should mention, 64 bit windows is not that good, seems like they just made the system 64 and NOT optimized it to really work like that, for this kinds of really hard stuff I will always choose to do them in linux, like rendering simulation, compositing, cloth, etc, linux is much more stable, crash less and once you get windows out of your system, actually friendlier that windows, and now with the latest WINE you can run almost anything inside linux even ZBrush.
One other thing, linux has PAE kernels, this is simply put, a 32 bit kernel that supports more ram that the regular 32 bit, I think it goes up to 64gb of ram, so if you only need to use more ram, you can use that, centOS linux installs that automatically if you have 4 or more gb or ram.
To finish I will say, go 64 if you have enough ram and more importantly if you are gonna make your machine really really work hard, if not you might not see almost any difference.
Hope this helps you and if you haven't, try linux, make your computer work like it supposed to
www.ubuntu.com [ubuntu.com]
Houdini Indie and Apprentice » VEX VOP not updating??
- varomix
- 460 posts
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Hi guys
I'm following this old houdini tutorial from cmiVFX, to shatter geo
David Gary, makes a VOP SOP first to displace the grid points
then he makes a VOP SOP to color the primitives, everything looks great
and works, BUT, he modifies the frequency of the voronoise in the VOPs,
and it updates LIVE on the viewport, which is NOT happening here, I have to
save the VOP to get the results.
check the image, using houdini apprentice 9.5 here
maybe there's a setting or something
thank you
I'm following this old houdini tutorial from cmiVFX, to shatter geo
David Gary, makes a VOP SOP first to displace the grid points
then he makes a VOP SOP to color the primitives, everything looks great
and works, BUT, he modifies the frequency of the voronoise in the VOPs,
and it updates LIVE on the viewport, which is NOT happening here, I have to
save the VOP to get the results.
check the image, using houdini apprentice 9.5 here
maybe there's a setting or something
thank you
Houdini Lounge » SIGGRAPH 2008
- varomix
- 460 posts
- Offline
calilifestyle
So will Sidefx have a booth at the expo. I'm planning to go on the 12th. I noticed their have a bunch of workshops. anyway what booth #.
check that
http://www.sidefx.com/index.php?option=com_content&task=view&id=1307&Itemid=226 [sidefx.com]
also yes, please please record this sessions, I have a bunch of work and can't make it.
Technical Discussion » problem with installing ubuntu 8.04 64bit...
- varomix
- 460 posts
- Offline
I tested the file, deleting the .gz part from the file and still extracts fine I even rename it to .RAR and still extracted, I think it might be a download error.
Technical Discussion » problem with installing ubuntu 8.04 64bit...
- varomix
- 460 posts
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HI
I download it this one Linux x86_64 gcc4.1 (tar.gz) 186.2 MB
just right click extract it, install from shell.
no problems at all on ubuntu 8.04.1 64 bit
works great
I download it this one Linux x86_64 gcc4.1 (tar.gz) 186.2 MB
just right click extract it, install from shell.
no problems at all on ubuntu 8.04.1 64 bit
works great
Houdini Lounge » Introduction to Fluid Dynamics in Houdini
- varomix
- 460 posts
- Offline
Yes, thanks a lot this info is very very useful.
I've always been amused by SESI, you guys have the best learning edition there is, I still remember when the first learning edition came out, you guys give away a WHOLE CD full of video tutorials, I still have those and watch them still for reference, I've even tough of making those tutorials up to date, cause there's a bunch of nice topics. those videos still work even with 9.5 but what I found out is that sometimes you do less steps now .
well, I'm very thankful for all that's happening in the industry now, and we are gonna totally change the studio to a Houdini pipeline as soon as we can.
thanks again to everyone at SESI for keeping 3D FUN!!
I've always been amused by SESI, you guys have the best learning edition there is, I still remember when the first learning edition came out, you guys give away a WHOLE CD full of video tutorials, I still have those and watch them still for reference, I've even tough of making those tutorials up to date, cause there's a bunch of nice topics. those videos still work even with 9.5 but what I found out is that sometimes you do less steps now .
well, I'm very thankful for all that's happening in the industry now, and we are gonna totally change the studio to a Houdini pipeline as soon as we can.
thanks again to everyone at SESI for keeping 3D FUN!!
Houdini Indie and Apprentice » particle based growing trendrils
- varomix
- 460 posts
- Offline
Hi
this one grows in thickness, it looks actually very nice.
I like version 3 more than v02, is a matter of taste and also what the project needs.
l8r
this one grows in thickness, it looks actually very nice.
I like version 3 more than v02, is a matter of taste and also what the project needs.
l8r
Houdini Indie and Apprentice » particle based growing trendrils
- varomix
- 460 posts
- Offline
Hi
this is my idea, maybe what you need, i guess there maybe a better way to duplicate the particles to have more randomness, for something graphic this looks nice.
Hope it gets you closer to your idea.
this is my idea, maybe what you need, i guess there maybe a better way to duplicate the particles to have more randomness, for something graphic this looks nice.
Hope it gets you closer to your idea.
Houdini Indie and Apprentice » Object trabsform info, how to,,, simply
- varomix
- 460 posts
- Offline
glad to help
same thing but the expression will look something like this
ch(“../../circle_object1/sx”)
first getting off that node(../), then to the obj root(../), then to in the circle_object1 node I get the scale X of that object.
is actually very easy, once you understand this, you'll get much better in houdini, I use this kind of expressions A LOT
just right click on ANY parameter and select copy parameter go to where you wanna link it and right click again and select Paste copied Relative References
that will link the parameters
same thing but the expression will look something like this
ch(“../../circle_object1/sx”)
first getting off that node(../), then to the obj root(../), then to in the circle_object1 node I get the scale X of that object.
is actually very easy, once you understand this, you'll get much better in houdini, I use this kind of expressions A LOT
just right click on ANY parameter and select copy parameter go to where you wanna link it and right click again and select Paste copied Relative References
that will link the parameters
Houdini Indie and Apprentice » particle based growing trendrils
- varomix
- 460 posts
- Offline
HI
in my experience with houdini I can say that everything is possible inside houdini , that real question is how?
I can think of a few think that I'll try to solve your situation,
you can emit a particle from an other capturing the die event on the particle,
use that particle to emit a tail and group that, and you now got a streak, once you have that you can just duplicate it around the point the parent particle died, and you can have as much streaks as you want.
check the fireworks example for reference also
http://www.sidefx.com/docs/houdini9.1/shelf/fireworks [sidefx.com]
hope that helps
in my experience with houdini I can say that everything is possible inside houdini , that real question is how?
I can think of a few think that I'll try to solve your situation,
you can emit a particle from an other capturing the die event on the particle,
use that particle to emit a tail and group that, and you now got a streak, once you have that you can just duplicate it around the point the parent particle died, and you can have as much streaks as you want.
check the fireworks example for reference also
http://www.sidefx.com/docs/houdini9.1/shelf/fireworks [sidefx.com]
hope that helps
Houdini Indie and Apprentice » Object trabsform info, how to,,, simply
- varomix
- 460 posts
- Offline
hi
you can very easily just reference the channels, if you don't wanna write expression just open two viewports with a properties panel each (press P) each one displaying the attributes you need to connect and just select the value and drag and drop it into the other channel, let's say at scene level, a pop up will show up, choose relative reference and you are done, easy and the expression write them self automatically.
I do recommend you examine the expression generated so you can better understand what's happening.
you can very easily just reference the channels, if you don't wanna write expression just open two viewports with a properties panel each (press P) each one displaying the attributes you need to connect and just select the value and drag and drop it into the other channel, let's say at scene level, a pop up will show up, choose relative reference and you are done, easy and the expression write them self automatically.
I do recommend you examine the expression generated so you can better understand what's happening.
Houdini Indie and Apprentice » Procedural animation
- varomix
- 460 posts
- Offline
HI
Of course you can use a sine wave to do that
see this tutorial for reference, that can help you
http://www.sidefx.com/index.php?option=com_content&task=view&id=950&Itemid=132 [sidefx.com]
Of course you can use a sine wave to do that
see this tutorial for reference, that can help you
http://www.sidefx.com/index.php?option=com_content&task=view&id=950&Itemid=132 [sidefx.com]
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