VEX VOP not updating??

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Hi guys

I'm following this old houdini tutorial from cmiVFX, to shatter geo
David Gary, makes a VOP SOP first to displace the grid points
then he makes a VOP SOP to color the primitives, everything looks great
and works, BUT, he modifies the frequency of the voronoise in the VOPs,
and it updates LIVE on the viewport, which is NOT happening here, I have to
save the VOP to get the results.

check the image, using houdini apprentice 9.5 here
maybe there's a setting or something

thank you

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varomix - Founder | Educator @ Mix Training
Technical Artist @ Meta Reality Labs
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Don't change it in VOPs. Make a Parameter VOP that wires into that. Now change it from SOPs instead. When you're changing it in VOPs, it needs to recompile the shader.
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Hi
Thank you Edward
exactly that I end up doing, now. is it just me or this is kinda slower that it was on Houdini 8?

thank you
varomix - Founder | Educator @ Mix Training
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<shrugs>
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