Hi there!
If I understand correctly, you want the HDA to assign material IDs to each face?
If this is correct, then you will want to name the attribute “hemax_matid” rather than “hemax_material”. The plugin will assign the integer values of the hemax_matid primitive attribute to the mesh faces in 3ds Max.
Also check out this section in the documentation for the full list of attribute inputs and outputs: https://www.sidefx.com/docs/3dsmax/_data_marshalling.html [www.sidefx.com]
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Houdini Engine for 3ds Max » Houdini Engine for 3ds Max plugin officially released!
- BrookeA
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Houdini Engine for 3ds Max » GitHub repository now available!
- BrookeA
- 387 posts
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Hi everyone,
The GitHub repository with Houdini Engine for 3ds Max's source code is now available at: https://github.com/sideeffects/HoudiniEngineFor3dsMax [github.com]
Compilation instructions will be coming soon.
The GitHub repository with Houdini Engine for 3ds Max's source code is now available at: https://github.com/sideeffects/HoudiniEngineFor3dsMax [github.com]
Compilation instructions will be coming soon.
Edited by BrookeA - Oct. 11, 2018 16:56:05
Houdini Engine API » Houdini Engine for 3ds Max
- BrookeA
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Ah, I see why now. Are you using an Apprentice license? If so, Houdini Engine is not supported with an Apprentice license, so you will not be able to load or use HDAs in the 3ds Max plugin.
Edited by BrookeA - Oct. 11, 2018 15:38:01
Houdini Engine for 3ds Max » Houdini Engine for 3ds Max plugin officially released!
- BrookeA
- 387 posts
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The Houdini Engine for 3ds Max plugin has now officially been released with Houdini 17.0.352!
Documentation for the plugin can be found at: https://www.sidefx.com/docs/3dsmax/ [www.sidefx.com]
Documentation for the plugin can be found at: https://www.sidefx.com/docs/3dsmax/ [www.sidefx.com]
Edited by BrookeA - Oct. 11, 2018 12:09:59
Houdini Engine API » Houdini Engine for 3ds Max
- BrookeA
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In the “Load Assets” tab, are you able to load one of your own digital assets? This should let us eliminate if it's just a problem with loading the shelf tools or a problem with loading assets in general.
Houdini Engine API » Houdini Engine for 3ds Max
- BrookeA
- 387 posts
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Do the tools exist in the directory that the plugin is looking, or are they missing?
Edited by BrookeA - Oct. 11, 2018 10:57:22
Houdini Engine API » Houdini Engine for 3ds Max
- BrookeA
- 387 posts
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Hi,
Those are the default shelf tools that are now included with all of the plugins. The plugin should not be failing to load those HDAs.
Can you confirm that they are not working by opening the Shelf tab and attempting to instantiate any of them as an object HDA?
Also, are you able to load any of your own HDAs?
Those are the default shelf tools that are now included with all of the plugins. The plugin should not be failing to load those HDAs.
Can you confirm that they are not working by opening the Shelf tab and attempting to instantiate any of them as an object HDA?
Also, are you able to load any of your own HDAs?
Houdini Engine API » Houdini Engine for 3ds Max
- BrookeA
- 387 posts
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