cute.
maybe work on the materials a bit and smooth a bit of the geometry.
there seems to be too much reflection on the materials. maybe you can try something with SSS too.
Found 332 posts.
Search results Show results as topic list.
Work in Progress » Bird modeling
- Doudini
- 333 posts
- Offline
Technical Discussion » H15 - alt key and other quirks
- Doudini
- 333 posts
- Offline
this sounds cool!
I honestly like the way blender makes use for shortcuts. I have to agree with Filip. I also like the way Cinema4D does it. in Houdini you often have to move the mouse around to set parameters etc.
its far from good atm.
I honestly like the way blender makes use for shortcuts. I have to agree with Filip. I also like the way Cinema4D does it. in Houdini you often have to move the mouse around to set parameters etc.
its far from good atm.
Houdini Indie and Apprentice » creep sop
- Doudini
- 333 posts
- Offline
If anyone is curious, I was able to solve it by using the “deform by surface” sop that is included in the qLib Library.
thanks to the qlib! <3
Link: https://github.com/qLab/qLib [github.com]
thanks to the qlib! <3
Link: https://github.com/qLab/qLib [github.com]
Houdini Indie and Apprentice » creep sop
- Doudini
- 333 posts
- Offline
hmm
i just got to this problem trying to creep a box on a nurbs surface but the top and bottom get deformed.
Anyone knows what the trick is to fix this??
sry to digg out this old thread. too bad the guy didnt mention how he solved it.
edit:
i searched for the solution the whole last night but only found unanswered topics,
see: http://forums.odforce.net/topic/19113-creep-sop-not-uniform-nurbs/ [forums.odforce.net]
If anyone has an idea i would really appreciate it. I am kind of lost atm.
i just got to this problem trying to creep a box on a nurbs surface but the top and bottom get deformed.
Anyone knows what the trick is to fix this??
sry to digg out this old thread. too bad the guy didnt mention how he solved it.
edit:
i searched for the solution the whole last night but only found unanswered topics,
see: http://forums.odforce.net/topic/19113-creep-sop-not-uniform-nurbs/ [forums.odforce.net]
If anyone has an idea i would really appreciate it. I am kind of lost atm.
Houdini Lounge » Houdini 15 Teaser
- Doudini
- 333 posts
- Offline
Houdini Lounge » Houini bezier curves, are not bezier??
- Doudini
- 333 posts
- Offline
McNistor
Having the ability to create a project from start to finish within one single program is ideal. I know that having limited resources and having to compete in the same time will put some wrenches in achieving that ideal, but abandoning it from the get go is flat out wrong IMO.
Regarding this particular issue - I'll go out on a limb and say that adding those control points to bezier curves is not that big of an investment time/money wise, it's just something that was probably not requested as much in order to be bumped up to the front of the queue. Like it's the case with so many other features Houdini lacks in “artist areas” for which there are probably submitted RFEs .
very well summed up. +1
Houdini Learning Materials » Learning Paths
- Doudini
- 333 posts
- Offline
I am not a big fan of the DT Workshops. They might be okay for introduction stuff but otherwise they seem not very professional. No offense to anyone!
CMIvfx has a few good ones but a lot of them need you to have a solid understanding of the basic fundamentals.
Also rohan davi is a good teacher and a very skilled generalist. He is coming from 3dsm if i remmeber correctly. But also you wil need to have the fundamental knowledge to follow most of them.
http://www.rohandalvi.net/ [rohandalvi.net]
I think a start with the free sidefx classes is a great option and from there move on to more complex stuff.
CMIvfx has a few good ones but a lot of them need you to have a solid understanding of the basic fundamentals.
Also rohan davi is a good teacher and a very skilled generalist. He is coming from 3dsm if i remmeber correctly. But also you wil need to have the fundamental knowledge to follow most of them.
http://www.rohandalvi.net/ [rohandalvi.net]
I think a start with the free sidefx classes is a great option and from there move on to more complex stuff.
Houdini Lounge » Houini bezier curves, are not bezier??
- Doudini
- 333 posts
- Offline
its not the same as nurbs curves. it is bezier. you just dont see the connection of the control points and endpoints.
I agree that it is weird and should be changed. For artists this is just not user friendly at all. I remember i got confused too and once you have a lot of points in there it is getting hard to determine the control points.
please SESI update the way we can edit curves. its a pain in the ass tbh.
Houdini Indie and Apprentice » Shere appears in render
- Doudini
- 333 posts
- Offline
this is an actual point that gets rendererd. disable point rendering on that specified geometry or delete the points entirely. Doing a Fuse might also help
Technical Discussion » Normal maps in the Houdini 14 viewport
- Doudini
- 333 posts
- Offline
http://forums.odforce.net/topic/22053-vertex-uv-in-glsl/ [forums.odforce.net]
maybe this is a good starting point?
you can add paramter t_diffmap to add a texture.
from there you could build up the shader and add your normal texture too. I think it should work there.
Seems a bit frustrating if you dont have a basic finished GLSL shader. I hope someone can provide you with better infos.
maybe this is a good starting point?
you can add paramter t_diffmap to add a texture.
from there you could build up the shader and add your normal texture too. I think it should work there.
Seems a bit frustrating if you dont have a basic finished GLSL shader. I hope someone can provide you with better infos.
Technical Discussion » Normal maps in the Houdini 14 viewport
- Doudini
- 333 posts
- Offline
hi,
i was also trying to display normals from textures in houdini but without any luck.
One workaround tho is to set the bump map in the openGL tab, of the material, to reference to the normal map instead of the bump map. Also set Bump scalein opengl up to 10. this way you can at least preview it in some way.
hope it might help you?
i was also trying to display normals from textures in houdini but without any luck.
One workaround tho is to set the bump map in the openGL tab, of the material, to reference to the normal map instead of the bump map. Also set Bump scalein opengl up to 10. this way you can at least preview it in some way.
hope it might help you?
Technical Discussion » camera reset on selection issue
- Doudini
- 333 posts
- Offline
also had the issue twice. Once on a mac and once on linux.
also could not reproduce it.
also could not reproduce it.
Technical Discussion » Why disappeared tips (help)?
- Doudini
- 333 posts
- Offline
i too have this problem and it really sucks. It was so obviously broken I was sure it was already logged as a Bug?
edit: It was already logged as a known issue. bug #65554
Really fast reply from SESI. Amazing.
edit: It was already logged as a known issue. bug #65554
Really fast reply from SESI. Amazing.
Technical Discussion » Lighting Help
- Doudini
- 333 posts
- Offline
at obj level set the geometry containg the spaceship under Render to Matte Shading.
hope it works.
hope it works.
Houdini Lounge » UV Editor Not Working
- Doudini
- 333 posts
- Offline
Houdini Lounge » UV Editor Not Working
- Doudini
- 333 posts
- Offline
1. Drop a sphere (Mesh or Polygon)
2. Add UVProject (Vertices & Polar)
3. Goto UV Editor (Space+5)
4. Vertices Mode (5)
And there I cant select anything except primitives. therefor i am unable to edit uvs for my project.
With a Cube it works..
Tested on 291 and 335 release. CentOS 6.6
please advise?
2. Add UVProject (Vertices & Polar)
3. Goto UV Editor (Space+5)
4. Vertices Mode (5)
And there I cant select anything except primitives. therefor i am unable to edit uvs for my project.
With a Cube it works..
Tested on 291 and 335 release. CentOS 6.6
please advise?
The Orbolt Smart 3D Asset Store » Why is it so much crap available on Orbolt.com?
- Doudini
- 333 posts
- Offline
orbolt isnt a store to buy 3D Models.. You can't compare it with the ones you named. There are some great Assets there that can shorten some tasks. Not sure what you are looking for.
Work in Progress » [Animated Short] Skål Teaser
- Doudini
- 333 posts
- Offline
This looks absolutely Awesome. I saw some of the TD Presentation at FMX. Was blown away. Amazing Work.
Technical Discussion » Edge divide bug
- Doudini
- 333 posts
- Offline
this is very annoying and i also had these issues with the edge divide. This tool always seem to be buggy tbh. quickest way was to just fix it manually with a polysplit.
Sometimes it also depends on which edges you select for the loop. sometimes it helps to remove the last edge and keep it open and then do the edge divide. but yes this is so annoying that i used polysplit with the snapping functions.
Sometimes it also depends on which edges you select for the loop. sometimes it helps to remove the last edge and keep it open and then do the edge divide. but yes this is so annoying that i used polysplit with the snapping functions.
Technical Discussion » workstation recommendations for houdini
- Doudini
- 333 posts
- Offline
August 2015 is the last date i heard. Not sure how much of an upgrade they will be. there is not much information atm.
-
- Quick Links