mandrake0OneBigTree
1. Viewport angle-based smoothing for geometry preview
(aka Autosmoothing, angle-based cusping etc.)
2. Bridgetool
3. tweak tool with symmetry
4. GPU Acceleration for mantra.
Funny, thought I could think of more. That means something from a XSI-User
1. Viewport =>do you meen something like this: https://vimeo.com/116797433 [vimeo.com]
4. GPU Acceleration => fact is that the GPU is too limited…. so it's need more features in the GPU to integrate the mantra render. but i hope the xeon phi can solve this: http://www.anandtech.com/show/8732/intels-xeon-phi-after-knights-landing-comes-knights-hill [anandtech.com]
Viewport: Yes like the normal or facet or cusp sop but without having to add a sop. Just for the viewport. Doing that by adding a sop requires keeping the operator at the end of the network while modeling. Tedious and uncomfortable and can produce errors.
GPU Acceleration: Redshift or cycles are hybrid renderers utilizing GPU acceleration (Redshift) or GPU rendering with limited features (cycles). There could be an Option to turn on GPU Accelerationes when I don't need particles or volumes for example but only Surfaces with HQ GI. A lot of renderings involve Characters only, which can be done quite efficiently with GPU only already. Don't see why it shouldn't be possible with mantra. Except mantras architecture wouldn't allow for such an extension.. ?