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Found 342 posts.

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Technical Discussion » Instancing with emit rbd

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AndyW
342 posts
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 May 13, 2023 13:37:58
Thanks for the response and the examples. I'm actually trying to find a workflow for instancing geometry to RBD emitted point post-simulation. I did manage to find a more efficient delayed-load method outputting caches to Arnold for rendering by writing out .ass files from an Arnold ROP and bringing those in with Arnold Procedurals
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Technical Discussion » Instancing with emit rbd

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AndyW
342 posts
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 May 9, 2023 15:53:09
Is there a way to instance geometry to RBD emit points? I'm using the new SOP bullet solver, using Emit RBD. I have a small amount of source geometry, but I'm at a loss on how to instance to cached points when the point count and name attribute changes as more geometry is emitted into the sim. Ideas? Thanks!
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Technical Discussion » Breaking glue constraints RBD solver

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AndyW
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 April 15, 2023 10:28:34
That works brilliantly, thanks!
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Technical Discussion » Breaking glue constraints RBD solver

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AndyW
342 posts
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 April 14, 2023 10:49:12
I love the idea of accumulating impact data, but I haven't found anything online or in the docs related to that using the new sop solver workflow. Any links or examples out there are greatly appreciated
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Technical Discussion » Breaking glue constraints RBD solver

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AndyW
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 April 14, 2023 10:12:34
Super helpful info, thank you so much. Although I understand this is theory, I haven't gotten it to work. The hip file you posted doesn't break on the second impact when I run it, I'm on H19.5.303 . Here's my test setup
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Technical Discussion » Breaking glue constraints RBD solver

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AndyW
342 posts
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 April 13, 2023 16:48:01
I'll give that a go, many thanks!
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Technical Discussion » Breaking glue constraints RBD solver

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AndyW
342 posts
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 April 13, 2023 14:17:42
I'd like to be able to break glue constraints on the second impact in my RBD sim, imagine fractured geo bouncing off a roof but I need them to break when they hit the ground instead. It would seem that setting From Frame in the Break Thresholds until right before the impact with the ground would do it, but instead my constraints are breaking AT that frame. What am I missing? Thanks!
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Technical Discussion » Stair-stepping when rasterizing grains to volume

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AndyW
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 Jan. 4, 2023 16:26:04
Building a snow simulation, I'm curious what techniques can be used to get around the heavy voxel stepping when I try to rasterize grain sims to a volumes?
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Technical Discussion » RDB configure - set active by bounds

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AndyW
342 posts
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 March 8, 2022 16:14:02
D'oh! Yes super helpful, thanks
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Technical Discussion » RDB configure - set active by bounds

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AndyW
342 posts
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 March 4, 2022 15:06:54
Hey everyone, in the test example file I'm posting I'm trying to set RBD active by bounds with the new RBD Configure sop. What am I missing? Setting RBD active on/off works fine, but the moment I turn on Use Bounds I get nothing.

What I'd like to be able to do is set the active attribute dynamically per sim timestep, I'm at a bit of a loss on how to do this with the new RBD
Image Not Found

sop tools. Thanks for any help!
Edited by AndyW - March 4, 2022 15:07:23
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Technical Discussion » UDIM Layout issue

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AndyW
342 posts
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 Aug. 12, 2020 13:56:59
I'm using the Layout to create UDIM UV tiles, my textures are numbered 1001-1012 which should be start with 10 across the bottom grid, two in the next row up correct? In the Layout SOP I'm packing into UDIM tiles with a size of 10x2 and columns set to 10, but for some reason that gives me 9 columns across the first row and 3 the next row up. What am I missing?
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Technical Discussion » Organizing HDAs

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AndyW
342 posts
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 June 22, 2020 15:22:10
That's the ticket! thanks
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Technical Discussion » Organizing HDAs

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AndyW
342 posts
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 June 22, 2020 10:39:06
I'm trying to organize my HDA's into custom menu folders other than Digital Assets, pls someone remind me how this is done, thanks!
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Technical Discussion » Setting Vellum restlength scale by attribute

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AndyW
342 posts
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 June 9, 2020 09:54:44
Thanks! Great tip and example hip. Seems to work now, but I'm not seeing much difference when I average the ends. I could be doing something wrong again…
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Technical Discussion » Setting Vellum restlength scale by attribute

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AndyW
342 posts
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 June 8, 2020 11:09:46
I'm trying to use a vellum constraint property with VEX to read a per point restlength scale/ I must be missing something simple here, it's not working for me. Any ideas?
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Technical Discussion » Problems with $JOB variables

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AndyW
342 posts
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 April 2, 2020 11:06:19
Ok this one is new and I'm not sure why I haven't run into this before. I'm able to set my $JOB variable for the current session of Houdini only, it always defaults back to the location it was launched from next time I open my hip file, so all my file dependencies break.

I noticed if I open the hip file in a text editor there's a set -l JOB and a set -g JOB. The local JOB variable is correct, the -g one sees to be causing problems. Also, I'm not able to edit (change) the JOB path in the Aliases and Variables dialogue. Any clues on what's going on here? Thanks!
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Technical Discussion » Crowd texture visualization bug

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AndyW
342 posts
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 March 18, 2020 09:45:27
This has been an issue for me as well, in Houdini 17. I've not looked at it in 18 yet.
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Technical Discussion » using attributes in a Transform or Soft Transform node

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AndyW
342 posts
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 March 3, 2020 15:02:59
Can you post your hip file?
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Technical Discussion » Setting z-depth of camera background images

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AndyW
342 posts
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 Jan. 31, 2020 15:45:05
Thanks! I toyed with that exact setup, in the end thinking there's got to be a better way. But this works…
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Technical Discussion » Stripping transform motion

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AndyW
342 posts
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 Jan. 31, 2020 11:56:51
Not sure why I was having trouble attaching this file
Edited by AndyW - Jan. 31, 2020 11:57:20
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