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HOULY Daily Challenge » Day 22 | Worlds: Sky
- DASD
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HOULY Daily Challenge » Day 21 | Worlds: Urban
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HOULY Daily Challenge » Day 20 | Worlds: Space
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HOULY Daily Challenge » Day 19 | Worlds: Peak
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I modified the heightfield paint sop so it paints mesh brushes. I think it makes for pretty interesting workflows and probably should be turned into a standard sop.
I don't know why, but I had trouble viewing the video when embedded. If you have the same issue, view it on youtube:
https://www.youtube.com/watch?v=GX5MSWq5zhg&feature=youtu.be [www.youtube.com]
I don't know why, but I had trouble viewing the video when embedded. If you have the same issue, view it on youtube:
https://www.youtube.com/watch?v=GX5MSWq5zhg&feature=youtu.be [www.youtube.com]
Edited by DASD - July 19, 2020 19:22:07
HOULY Daily Challenge » Day 18 | Animals: Muscle
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HOULY Daily Challenge » Day 17 | Animals: Bones
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HOULY Daily Challenge » Day 16 | Animals: Feathers
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Mantra just gave me the most miserable time with this one.
Thing I wanted to try to make visible is, that feathers are kind of fractal. You have the main spine (level 1) and on that spine the spines to the sides (level 2) and on every one of those you have lots of tiny spikes (level 3) that intersect with the ones from the neighboring level 2 spikes. I presume it provides structural integrity while being flexible and lightweight. Fascinating stuff.
Thing I wanted to try to make visible is, that feathers are kind of fractal. You have the main spine (level 1) and on that spine the spines to the sides (level 2) and on every one of those you have lots of tiny spikes (level 3) that intersect with the ones from the neighboring level 2 spikes. I presume it provides structural integrity while being flexible and lightweight. Fascinating stuff.
Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
- DASD
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I am curious whether you are in contact with Epic games concerning compatibility with Unreal 5. After all, it's supposed to come out next year.
Edited by DASD - July 17, 2020 07:03:19
HOULY Daily Challenge » Day 15 | Animals: Drool
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HOULY Daily Challenge » Day 14 | Animals: Scales
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HOULY Daily Challenge » Day 13 | Animals: Slime
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For the curious: I am using the templatehead with some sweeped curves to generate the head -> booleans to combine -> remesh -> projections and vex to turn it into sphere -> lots of smoothing -> deform sphere to have flat bottom -> vex to blend between versions, noises and morphs
Edited by DASD - July 13, 2020 20:13:48
Technical Discussion » Python state: onParmChangeEvent issue
- DASD
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Yes, thank you, but when I run the test scene ( $HH/viewer_states/examples/state_parms_demo.hip ) and put a print in the onParmChangeEvent I still see nothing getting printed.
That aside, the function seems to work, so I am definitely missing something.
Gonna try to report it as a bug and see what they tell me.
That aside, the function seems to work, so I am definitely missing something.
Gonna try to report it as a bug and see what they tell me.
Edited by DASD - July 13, 2020 06:44:35
HOULY Daily Challenge » Day 12 | Animals: Fur
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So this was interesting. I have not touched any of the hair tools before and that was a mistake. Those nodes are full of interesting stuff. After some research I tried to make my own specialized draw hair tool, but ran into issues with generating guides.
Towards the end, I realized I could simply augment the guidedraw sop.
I added a way for it to handle single clicks. (The standard guidedraw kind of ignores those, as far as I can tell). The idea is to further augment it, so each click becomes a clump of defined shape and size. But that's more than I have time for, today.
Towards the end, I realized I could simply augment the guidedraw sop.
I added a way for it to handle single clicks. (The standard guidedraw kind of ignores those, as far as I can tell). The idea is to further augment it, so each click becomes a clump of defined shape and size. But that's more than I have time for, today.
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- DASD
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Technical Discussion » Python state: onParmChangeEvent issue
- DASD
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Python state question:
Has anybody noticed issues with onParmChangeEvent? For context: I am using the function in an HDA interactive script that otherwise works fine.
Do I need something besides defining the function to make it work? I put a print function in it and am manipulating parameters and the function does not seem to trigger.
Any ideas of what I might be missing?
Has anybody noticed issues with onParmChangeEvent? For context: I am using the function in an HDA interactive script that otherwise works fine.
Do I need something besides defining the function to make it work? I put a print function in it and am manipulating parameters and the function does not seem to trigger.
Any ideas of what I might be missing?
HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- DASD
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HOULY Daily Challenge » Day 9 | Motion: Growth
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HOULY Daily Challenge » Day 8 | Motion: Falling
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This piece is called:
Falling Together
Rendered with mantra.
Falling Together
Rendered with mantra.
Edited by DASD - July 8, 2020 21:22:44
HOULY Daily Challenge » Day 7 | Motion: Speed
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Made a procedural turbine and a super quick procedural wing. Did some comp work for the blurs. When I have the time, I want to properly animate and render it.
HOULY Daily Challenge » Day 6 | Motion: Swing
- DASD
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