Ok great, thanks for the tip, it actually works perfectly with the “Expand from object”
now I just need to time my activation with expressions and I can make it spill over as I want.
Thanks
Found 40 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Flip Fluid Collides with object
- Romano92140
- 40 posts
- Offline
Houdini Indie and Apprentice » Flip Fluid Collides with object
- Romano92140
- 40 posts
- Offline
Hi, thanks for getting back to me,
I've found an alternative by using a flip from object, that represent the volume of the bucket and placed another emitter with pop force, it creates a mess in the fluid and it spills over the top , that will do for now, but I will take a look at the “divergence field”
thanks,
R.
I've found an alternative by using a flip from object, that represent the volume of the bucket and placed another emitter with pop force, it creates a mess in the fluid and it spills over the top , that will do for now, but I will take a look at the “divergence field”
thanks,
R.
Houdini Indie and Apprentice » Flip Fluid Collides with object
- Romano92140
- 40 posts
- Offline
Hi everyone,
I am struggling with something simple here, can't get my head around it.
I want to emmit some fluid from inside this bucket
First Thing:
I am using an emiter and a flip solver to fill the bucket, BUT it just fills it I want it to spill over the top but it doesn't.
I don't understand why the emission would not continue to happen and make the fluid spill over
Second thing is, I want the fluid particles(when pourring over) lifting the top of the bucket wich is another Geo with RigidBody Solver, once again it doesn't work, maybe because of the first issue.
And last thing, I want to use a constraint to attach the top to the bucket so the fluid only lift and rotate the top when pourring out on the Z axis.
Thanks for helping,
Romano.
I am struggling with something simple here, can't get my head around it.
I want to emmit some fluid from inside this bucket
First Thing:
I am using an emiter and a flip solver to fill the bucket, BUT it just fills it I want it to spill over the top but it doesn't.
I don't understand why the emission would not continue to happen and make the fluid spill over
Second thing is, I want the fluid particles(when pourring over) lifting the top of the bucket wich is another Geo with RigidBody Solver, once again it doesn't work, maybe because of the first issue.
And last thing, I want to use a constraint to attach the top to the bucket so the fluid only lift and rotate the top when pourring out on the Z axis.
Thanks for helping,
Romano.
Houdini Indie and Apprentice » Vellum+dop
- Romano92140
- 40 posts
- Offline
Houdini Indie and Apprentice » Flip Fluid simulation to VDB Flickering
- Romano92140
- 40 posts
- Offline
Ok so I still haven't found the solution yet,
if someone had the same issue in the past and fixed it I happy to hear how to do,
It still flickers a lot.
https://streamable.com/7tyan [streamable.com]
if someone had the same issue in the past and fixed it I happy to hear how to do,
It still flickers a lot.
https://streamable.com/7tyan [streamable.com]
Houdini Indie and Apprentice » Flip Fluid simulation to VDB Flickering
- Romano92140
- 40 posts
- Offline
While searching I found this thread that can be helpful, I will give it a shot.
https://www.sidefx.com/forum/topic/37640/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/37640/ [www.sidefx.com]
Houdini Indie and Apprentice » Flip Fluid simulation to VDB Flickering
- Romano92140
- 40 posts
- Offline
Hi everyone,
I have made several attempts to remesh my flip fluid simulation using VDB, but my viscous fluid is not behaving the way I want, as you can see on this video capture :
https://streamable.com/7cwx1 [streamable.com]
I have played with friction, substeps…
I think it is done the right way but maybe some setting that I am not aware of…
Thanks for your help.
R.
I have made several attempts to remesh my flip fluid simulation using VDB, but my viscous fluid is not behaving the way I want, as you can see on this video capture :
https://streamable.com/7cwx1 [streamable.com]
I have played with friction, substeps…
I think it is done the right way but maybe some setting that I am not aware of…
Thanks for your help.
R.
Houdini Indie and Apprentice » Normal map issue with Redshift Render
- Romano92140
- 40 posts
- Offline
BTW, when I wrote
[“I've tried using the normal map in the SOP by using the cusp”/i]
I meant the normal node, sorry
[“I've tried using the normal map in the SOP by using the cusp”/i]
I meant the normal node, sorry
Houdini Indie and Apprentice » Normal map issue with Redshift Render
- Romano92140
- 40 posts
- Offline
Hi Rob,
thanks a lot,
it worked with very decent results.
I was tweaking everything, I wouldn't have find it.
Romano.
thanks a lot,
it worked with very decent results.
I was tweaking everything, I wouldn't have find it.
Romano.
Houdini Indie and Apprentice » Normal map issue with Redshift Render
- Romano92140
- 40 posts
- Offline
Hi,
I am having an issue with my normal, as you can see in the file below,it casts dark geometry on my model.
I've tried using the normal map in the SOP by using the cusp but it doesn't work.
Any ideas on using my normal map without any trouble?
Thanks a lot.
Romano.
I am having an issue with my normal, as you can see in the file below,it casts dark geometry on my model.
I've tried using the normal map in the SOP by using the cusp but it doesn't work.
Any ideas on using my normal map without any trouble?
Thanks a lot.
Romano.
Houdini Indie and Apprentice » Cached Fluid Simulation to Rop Alembic
- Romano92140
- 40 posts
- Offline
Thanks Jsmack for pointing me on the right tracks, I did converted my sim to vdb, therefore I could have Polygons, in a new document I ve imported my geometry cached and could render it, so I presume I can now export it as alembic and render it with Octane in Cinema 4D
Houdini Indie and Apprentice » Cached Fluid Simulation to Rop Alembic
- Romano92140
- 40 posts
- Offline
After a few researchs, I find out from a great tutorial from VFX HIVE, the melting angel’tut. that I needed to do a vdbfromparticlefluid, then convert vdb to poly. So that my simulation is not just particles, and then I need to find a way to connect a rop alembic and I should be able to import it into c4d and render it, unless I’ve missed something again
Technical Discussion » Export Alembic from Houdini to C4D with groups
- Romano92140
- 40 posts
- Offline
Thanks for getting back to me Imagee
Since I merge my groups that collide with each other I am only able to see one bunch of objects into C4D.
Is there a way to avoid merging my groups to the Dopnet in order to collide with each other?
Thanks
Since I merge my groups that collide with each other I am only able to see one bunch of objects into C4D.
Is there a way to avoid merging my groups to the Dopnet in order to collide with each other?
Thanks
Technical Discussion » Export Alembic from Houdini to C4D with groups
- Romano92140
- 40 posts
- Offline
Hello,
I have multiple objects colliding with each other with two different colours and want to export an alembic from Houdini to c4d,
it comes as one groupe naming when importing into cinema 4D >>> the name of my Dop network.
What can I do in order to differentiate my two groups into C4D and apply a material to it..
Thanks for helping.
R.
I have multiple objects colliding with each other with two different colours and want to export an alembic from Houdini to c4d,
it comes as one groupe naming when importing into cinema 4D >>> the name of my Dop network.
What can I do in order to differentiate my two groups into C4D and apply a material to it..
Thanks for helping.
R.
Technical Discussion » Dopnet Colliding with each other
- Romano92140
- 40 posts
- Offline
Hi,
when I import my alembic file into cinema 4d it comes out as one group with multiple dopnets items, my cubes.
Since i have to groups of cubes of different colours inside Houdini, I want to differentiate eithet by groups or by names my cubes inside c4d, so i can apply my material on the group of objects i want.
Thanks for helping
Romano
when I import my alembic file into cinema 4d it comes out as one group with multiple dopnets items, my cubes.
Since i have to groups of cubes of different colours inside Houdini, I want to differentiate eithet by groups or by names my cubes inside c4d, so i can apply my material on the group of objects i want.
Thanks for helping
Romano
Technical Discussion » Dopnet Colliding with each other
- Romano92140
- 40 posts
- Offline
Ok found it, I used a rop_alembic and it worked,
I was using the save as Alembic file from the geometry Node…
I was using the save as Alembic file from the geometry Node…
Technical Discussion » Dopnet Colliding with each other
- Romano92140
- 40 posts
- Offline
Hi,
so I've found out how to make my objects collide with each other,
now I want to move on to Cinema 4D and Render the animation with Octane.
So I am trying to export as alembic file, BUT Cinema 4D doesn't recognise the file format,
Is it the wrong workflow for what I want to do?
Thanks
so I've found out how to make my objects collide with each other,
now I want to move on to Cinema 4D and Render the animation with Octane.
So I am trying to export as alembic file, BUT Cinema 4D doesn't recognise the file format,
Is it the wrong workflow for what I want to do?
Thanks
Technical Discussion » Dopnet Colliding with each other
- Romano92140
- 40 posts
- Offline
I've found a way, or maybe “the only” way for it to work/
I have copied pasted the same path and changed the file for my other shape and merged the copytopints to only one dopnet.
I am a beginer so am still a little slow
Thanks
I have copied pasted the same path and changed the file for my other shape and merged the copytopints to only one dopnet.
I am a beginer so am still a little slow
Thanks
Technical Discussion » Dopnet Colliding with each other
- Romano92140
- 40 posts
- Offline
Hello,
I am having issues with making two groupe of scatter boxes collinding with each other.
I have two Geometries where inside each one I have added a scatter on a file object, and on the other side made my points as cubes, everything is connected to a copytopoints and a dopnet where inside I've used rbdpackedobject a staticsolver ans bulletsolver all connected to a multisolver.
the same path is repeated for each geometry, but they don't collide with eachother, I believe I have to merge these two Dropnets together? How?
Thanks for your help,
Romain.
I am having issues with making two groupe of scatter boxes collinding with each other.
I have two Geometries where inside each one I have added a scatter on a file object, and on the other side made my points as cubes, everything is connected to a copytopoints and a dopnet where inside I've used rbdpackedobject a staticsolver ans bulletsolver all connected to a multisolver.
the same path is repeated for each geometry, but they don't collide with eachother, I believe I have to merge these two Dropnets together? How?
Thanks for your help,
Romain.
Houdini Indie and Apprentice » How is the Indie Version good enough for me?
- Romano92140
- 40 posts
- Offline
Hello,
firts post for me,
I am a beginner with Houdini, I got to be a little familiar with the apprentice version and looking at buyon an Indie License.
I do mostly Graphics and Motion Design, for film an advertising.
I am looking at using Houdini for fX: Fluids/smoke/shatter etc.. and then transfer it to C4D and render it all with Octane.
My question is, will I be able to do all of this stuff with an Indie License?
does it allows you to work on any type of document size and go back and forth with c4d.
MY GUESS IS Yes, but I just wanted to make sure before I pull out my credit card
firts post for me,
I am a beginner with Houdini, I got to be a little familiar with the apprentice version and looking at buyon an Indie License.
I do mostly Graphics and Motion Design, for film an advertising.
I am looking at using Houdini for fX: Fluids/smoke/shatter etc.. and then transfer it to C4D and render it all with Octane.
My question is, will I be able to do all of this stuff with an Indie License?
does it allows you to work on any type of document size and go back and forth with c4d.
MY GUESS IS Yes, but I just wanted to make sure before I pull out my credit card
-
- Quick Links