The firebenders are here! Looking at the rig, poor simplebiped isn't having a great time on this one. Lucky enough, it's not (that) visible in the render!
I've been messing with heightfields in unreal using houdini engine. They mostly work fine except for when I start layer painting on an input landscape. When I use this layer painted landscape as input for a hda, it will process just fine but, it will lose all the layer info (and world composition data) afterwards. Would anyone know a way to get around this?