thanks
I am still testing out the autorig. Does anyone know how I could get back to the bind pose with the autorig? Also, does anyone know how Houdini can display the current selected rig control's name?
thanks!
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Technical Discussion » auto rig question
- brucelay
- 313 posts
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Technical Discussion » auto rig question
- brucelay
- 313 posts
- Offline
I am now trying to do a human rig with H9's auto rig feature. With the human biped, I found there is only one bone for the forearm. I used to put two joints between forearm and elbow to make the twist of the forearm in maya. Would I still be able to make that happen in Houdini's auto rig? Or I need to create the whole set of joint again by myself in order to make a better forearm twist?
thanks!
p.s. I found only animal autorig tutorial exists on the side effect website. The human autorig tutorial is missing. I remember that there was one tut for human autorig a few months a ago.
thanks!
p.s. I found only animal autorig tutorial exists on the side effect website. The human autorig tutorial is missing. I remember that there was one tut for human autorig a few months a ago.
Technical Discussion » Animation questions
- brucelay
- 313 posts
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Hi, I am pretty new to Houdini character animation.
Is there any way that I could save pose for a character in Houdini? So that, I could re-use the saved pose for future usage.
thanks!
Is there any way that I could save pose for a character in Houdini? So that, I could re-use the saved pose for future usage.
thanks!
Technical Discussion » rigging tutorial
- brucelay
- 313 posts
- Offline
I am also interested to know if there is any Houdini 9 tutorial for facial rigging.
Thanks!
Thanks!
Houdini Lounge » Training material on Character Animation in Houdini?
- brucelay
- 313 posts
- Offline
I am also interested to know if there is any Houdini 9 tutorial for facial rig.
Thanks!
Thanks!
Houdini Lounge » a question for character animatio interviewer
- brucelay
- 313 posts
- Offline
dear character animation interviewers,
thanks for your comments and suggestions! They are very helpful! I have got one more question.
What thing (or maybe skill set) do you find a lot of animators are lacking when you are reviewing their showreels?
Please help!
thanks for your comments and suggestions! They are very helpful! I have got one more question.
What thing (or maybe skill set) do you find a lot of animators are lacking when you are reviewing their showreels?
Please help!
Houdini Lounge » a question for character animatio interviewer
- brucelay
- 313 posts
- Offline
Hi there,
Would “camera shake” help the interviewer to know better about the candidate's animation skill or not? I constantly see people put some camera shake on the showreel trying to add more weight on the character but adding camera shake also distract a bit the viewers eye. I would like to see how the character animation interviewer see this issue? because I am going to create a dinosaur walk and i am thinking of whether I should add some camera shaking for each of its step or not.
Please help! thanks!
Would “camera shake” help the interviewer to know better about the candidate's animation skill or not? I constantly see people put some camera shake on the showreel trying to add more weight on the character but adding camera shake also distract a bit the viewers eye. I would like to see how the character animation interviewer see this issue? because I am going to create a dinosaur walk and i am thinking of whether I should add some camera shaking for each of its step or not.
Please help! thanks!
Houdini Lounge » game industry
- brucelay
- 313 posts
- Offline
After doing some research, I finally found a game magazine which has got review on Houdini 9 from a game developer's point of view.
gamedeveloper - the leading game industry magazine nov 2007 Volume 14, Number 10 p.28
product reviews side effects' Houdini 9
thank you for your attention
gamedeveloper - the leading game industry magazine nov 2007 Volume 14, Number 10 p.28
product reviews side effects' Houdini 9
thank you for your attention
Houdini Lounge » game industry
- brucelay
- 313 posts
- Offline
I am new to the video game industry. But I recently found the Xbox360 and the PS3 games are in very high quality in terms of modelling and texturing and real time rendering. I wonder if sideFx is going to expand Houdini's capacity of its function for game developers!
Also, could anyone recommend any good game magazine to me? SInce I only read 3D world now. Do you have any infomative game magazine's name in mind?
thanks for your attention!
Also, could anyone recommend any good game magazine to me? SInce I only read 3D world now. Do you have any infomative game magazine's name in mind?
thanks for your attention!
Technical Discussion » basic question
- brucelay
- 313 posts
- Offline
how to show polygon count in Houdini 9?
(could not find it from properties)
thanks for the attention!
(could not find it from properties)
thanks for the attention!
Houdini Lounge » market
- brucelay
- 313 posts
- Offline
Houdini Lounge » market
- brucelay
- 313 posts
- Offline
Which type of persons in the Houdini world are the most demanding now? Modeler? rigger? animator? effects artist, texture artist?…………..
I am learning houdini 9 and do not know if I should be focusing on one area or go through the whole pipeline?
I am learning houdini 9 and do not know if I should be focusing on one area or go through the whole pipeline?
Houdini Lounge » sequence blend or bones
- brucelay
- 313 posts
- Offline
hi Animators,
I would like to know your opinion about whether you'd like using sequenceBlend for character's facial expression animation or you would prefer using bones to push points of the Geometry for facial animation. What is your personal opinion from your personal experience? Because I am planning to do some facial acting for my motion reel but I still have not decided which method I would be using. Please help with some advice!
thanks
I would like to know your opinion about whether you'd like using sequenceBlend for character's facial expression animation or you would prefer using bones to push points of the Geometry for facial animation. What is your personal opinion from your personal experience? Because I am planning to do some facial acting for my motion reel but I still have not decided which method I would be using. Please help with some advice!
thanks
Houdini Lounge » Show reel expectation
- brucelay
- 313 posts
- Offline
circusmonkey
thanks for your reply, Rob! I also want to find some good examples to look at too. i ususally search from animationMentor. Do you have any other good places that I can see other good character animator's reel? thanks!
digitallysane
Thanks for your showReel tips link! That is really helpful! thanks!
djorzgul
thanks for your advice!
“rhythm and movement”, I will remember them!
thanks for your reply, Rob! I also want to find some good examples to look at too. i ususally search from animationMentor. Do you have any other good places that I can see other good character animator's reel? thanks!
digitallysane
Thanks for your showReel tips link! That is really helpful! thanks!
djorzgul
thanks for your advice!
“rhythm and movement”, I will remember them!
Houdini Lounge » Show reel expectation
- brucelay
- 313 posts
- Offline
Hi animators,
I am preparing to make a showReel on character animation hopefully with Houdini. I wonder if I should make some walk cycles and run cycles for the showReel. What would the lead animator from Large studio would think about seeing walk cycles on a showreel? Or Whould they expect to see some special design on some unique character motion? But according to what richard williams said from his book, a walk cycle is one of the most important thing to do it right. Any suggestions for me for what kind of motion I should be putting on a animation showReel. Would the style of showreel from “animation Mentor” be good enough to get a job? (a walk + an act + some pushing)
thanks for your attention
I am preparing to make a showReel on character animation hopefully with Houdini. I wonder if I should make some walk cycles and run cycles for the showReel. What would the lead animator from Large studio would think about seeing walk cycles on a showreel? Or Whould they expect to see some special design on some unique character motion? But according to what richard williams said from his book, a walk cycle is one of the most important thing to do it right. Any suggestions for me for what kind of motion I should be putting on a animation showReel. Would the style of showreel from “animation Mentor” be good enough to get a job? (a walk + an act + some pushing)
thanks for your attention
Houdini Lounge » Is there Any New Zealand studio using Houdini?
- brucelay
- 313 posts
- Offline
circusmonkey,
I found you made a good point! I think Houdini should give away some licences to some famous studios! Especially for character animation! Because nowadays, it seems everyone is using the autodesk's product for character animation. I really do not want to see everything is so autodesked! Also, houdini's character's tool is so complete (except for hair and mo-cap editing).
Using Houdini in character also shows some “good taste” too. I will try to learn!
thanks for your attentions
I found you made a good point! I think Houdini should give away some licences to some famous studios! Especially for character animation! Because nowadays, it seems everyone is using the autodesk's product for character animation. I really do not want to see everything is so autodesked! Also, houdini's character's tool is so complete (except for hair and mo-cap editing).
Using Houdini in character also shows some “good taste” too. I will try to learn!
thanks for your attentions
Houdini Lounge » Is there Any New Zealand studio using Houdini?
- brucelay
- 313 posts
- Offline
Oh! I personally is a character animator!
I really hope that one day there will be more character animators in big studio that will be using Houdini! I found now most big studios are just using Houdini as a VFX tool! I can see Houdini could be a very good tool for character animation and character setup! It has got muscles system, cloth, autoRig…….. I really hope more large studios would choose Houdini as part of their pipeline! Because I am planning to do a character animation showReel with Houdini. But if no one in the world is using Houdini to do character animation, that would be a bit discouraging.
I really hope that one day there will be more character animators in big studio that will be using Houdini! I found now most big studios are just using Houdini as a VFX tool! I can see Houdini could be a very good tool for character animation and character setup! It has got muscles system, cloth, autoRig…….. I really hope more large studios would choose Houdini as part of their pipeline! Because I am planning to do a character animation showReel with Houdini. But if no one in the world is using Houdini to do character animation, that would be a bit discouraging.
Houdini Lounge » Is there Any New Zealand studio using Houdini?
- brucelay
- 313 posts
- Offline
Hi
does anyone know if Wetta digital is using Houdini in their production pipeline or Maya soly?
thanks for your attention!
does anyone know if Wetta digital is using Houdini in their production pipeline or Maya soly?
thanks for your attention!
Technical Discussion » normal map question
- brucelay
- 313 posts
- Offline
Thanks a lot, MichaelC!
May I say that nomal map is more efficient because normal map's calculation on getting the normal is more direct than bump map? (since a bumpmap need to read to read the gray scale image, then calculate the bumpiness and finally the nomals)
But i do not understand why bump maps quality is worse than normal? You mentioned about because the true surface normals are being used. But why would the true surface normal affect the quality. I think the true surface normal is also from the micro polygons when rendering is being done.
However, I got better understand of it from your explaination! I really appreciate it!
May I say that nomal map is more efficient because normal map's calculation on getting the normal is more direct than bump map? (since a bumpmap need to read to read the gray scale image, then calculate the bumpiness and finally the nomals)
But i do not understand why bump maps quality is worse than normal? You mentioned about because the true surface normals are being used. But why would the true surface normal affect the quality. I think the true surface normal is also from the micro polygons when rendering is being done.
However, I got better understand of it from your explaination! I really appreciate it!
Technical Discussion » normal map question
- brucelay
- 313 posts
- Offline
Hi there,
Which part of normal map is better than traditional bump map.
Normal map has been so popular in these few years. no mater people are from the game industry or movie orZbrush modeller. But why people nowadays prefer using normal map to bump map? Which one can produce better quality? Why?
some website explained a lot about tangent space or something…… but why is it better than bump map?
thanks for your attention!
Which part of normal map is better than traditional bump map.
Normal map has been so popular in these few years. no mater people are from the game industry or movie orZbrush modeller. But why people nowadays prefer using normal map to bump map? Which one can produce better quality? Why?
some website explained a lot about tangent space or something…… but why is it better than bump map?
thanks for your attention!
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