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Rigging » Apex Graphs docs
- esttri
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Rigging » plans for very basic apex rigging tutorial
- esttri
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oh an in case of moving a box, here is some help from the documentation to get you started
https://www.sidefx.com/docs/houdini/character/kinefx/apexgraphs.html#graphsfortheanimatestate [www.sidefx.com]
https://www.sidefx.com/docs/houdini/character/kinefx/apexgraphs.html#graphsfortheanimatestate [www.sidefx.com]
Rigging » plans for very basic apex rigging tutorial
- esttri
- 64 posts
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Animation » Tablet and Screen tablet users note
- esttri
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Another quick tip for tablet users: try the alternative xform rotation mode. You can find it under the Animate State Parameters, hitting P when in the state. Then you can do a linear drag away for the handle for rotation instead of imitating the circle movement when rotating. I find it incredibly handy in combination with tablets!
Rigging » Exporting APEX animations into fbx, gltf etc.
- esttri
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and yes the approach would always be to use the Scene Invoke SOP in order to fetch that animated skeleton.
Rigging » Exporting APEX animations into fbx, gltf etc.
- esttri
- 64 posts
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Hi there, yes that is unfortunately a bug with the missing Base.skel output for Electra. It is already fixed and you should be able to pick it up with the next daily builds.
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