-
-
Technical Discussion » ramp random
By syzmatrix,
- 11
- 6606
-
By syzmatrix
-
-
Technical Discussion » dynamic release dop using bullet
By syzmatrix,
- 3
- 2218
-
By syzmatrix
-
-
Technical Discussion » Quads after boolean?
By syzmatrix,
- 2
- 3767
-
By syzmatrix
-
-
Technical Discussion » sort point attribute
By syzmatrix,
- 4
- 6134
-
By syzmatrix
-
-
Technical Discussion » how can i get the parametric value of a curve
By syzmatrix,
- 5
- 4376
-
By syzmatrix
-
-
Technical Discussion » Can I get curves from polygon edge?
By syzmatrix,
- 2
- 8055
-
By syzmatrix
-
-
Technical Discussion » SIM file reading-recooking problem
By syzmatrix,
- 0
- 1839
-
By syzmatrix
-
-
Technical Discussion » random group primitive, not repeat.
By syzmatrix,
- 2
- 6333
-
By syzmatrix
-
-
Technical Discussion » poly to nurbs direction match
By syzmatrix,
- 2
- 2383
-
By syzmatrix
-
-
Technical Discussion » how can I get each primitive's uv become the same?
By syzmatrix,
- 15
- 11990
-
By Soothsayer
-
-
Technical Discussion » shape defomation from "x" to "o"
By syzmatrix,
- 3
- 3081
-
By syzmatrix
-
-
Technical Discussion » twist in curved tape
By syzmatrix,
- 3
- 2948
-
By syzmatrix
-
-
Technical Discussion » nail down UV in cloth
By syzmatrix,
- 1
- 1925
-
By syzmatrix
-
-
Technical Discussion » mesh to rigid body net
By syzmatrix,
- 0
- 1939
-
By syzmatrix
-
-
Technical Discussion » packed circles
By tstex,
- 8
- 14258
-
By tstex
-
-
Technical Discussion » fluid_erosion_problem
By syzmatrix,
- 2
- 2541
-
By syzmatrix
-
-
Technical Discussion » ray sop----how to get the collision primitive number
By syzmatrix,
- 2
- 2898
-
By syzmatrix
-
-
Houdini Lounge » Is there any architects here
By syzmatrix,
- 37
- 36234
-
By petz
-
-
Technical Discussion » merge object using level set
By syzmatrix,
- 12
- 15302
-
By syzmatrix
-
-
Technical Discussion » how can houdini judge the corner of the polyline
By syzmatrix,
- 9
- 8730
-
By Simon