Not sure about how to install the license on the rendernodes but running mantra while using the other machines is as simple as specifying their host names or IP's. Something in the line of mantra -H rendernode1 rendernode 2 etc etc (type the name twice to use both cores/cpus…btw maybe that did change with H9…maybe one time is enough now).
If you want a real render manager you could try drqueue. It's free.
If you get the master license you get unlimited tokens of mantra for your farm so that is pretty neat.
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Houdini Lounge » Render farm on multiple servers
- Pagefan
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Houdini Lounge » Which Linux ?
- Pagefan
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Get SuSE or Ubuntu. Lot of people here really like SuSE so they can offer you some support with installing, houdini issues and graphics problems (if there are any).
Pagefan
Pagefan
Houdini Lounge » Houdini Apprentice 9 + Linux?
- Pagefan
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Jeff! How did you do that, I was just about to write a reply and there you were with your suggestions!
I second Jeff but (there is always a but…) ubuntustudio is mainly sound orientated so you could forget about it and I think fedora 7 has a lot better installer now (all fancy graphics). If I were you I would go for SuSE though. Lot's of folks on the forum here use it so you could get some help from them if you experience houdini/linux issues.
Good luck!
I second Jeff but (there is always a but…) ubuntustudio is mainly sound orientated so you could forget about it and I think fedora 7 has a lot better installer now (all fancy graphics). If I were you I would go for SuSE though. Lot's of folks on the forum here use it so you could get some help from them if you experience houdini/linux issues.
Good luck!
Houdini Lounge » New Houdini Book
- Pagefan
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Got my copy today. Timing is perfect my holiday just started! Thanks Craig, lot's of (well actually all…) useful stuff in it.
Technical Discussion » Houdini on 64 bit Linux, any advice?
- Pagefan
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Francoisd The 64bit linux version of Houdini should run on (almost) any 64 bit linux distribution whether it's an enterprise version or not. So far I tested it on archlinux, gentoo, debian, opensuse and uhm bet I missed one here. You should start houdini with the startup script so it can load it's own libraries. If you still get segmentation faults, give some more information about your hardware and packages installed (maybe you are missing some opengl library?)
Good luck,
Pagefan
Good luck,
Pagefan
Technical Discussion » cannot connect to licence server on localhost
- Pagefan
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the sesinetd script isn't copied at startup to the /etc/rc.d dirs i think. There should be a directory /usr/lib/sesi where the startup resides (or the $HFS/sbin dir). Copy it to /etc/rc.d and check that it uses the right shell (houdini uses bash, ubuntu uses dash). Should be on the first line of the sesinetd script #! /bin/bash change it to #!/bin/sh.
Houdini Lounge » Side Effects Hits 20 years today!
- Pagefan
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Technical Discussion » drawing points to model
- Pagefan
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Hi Marc,
you can draw a (polygon) curve with the Curce SOP and then add an Add SOP which deletes the geometry but leaves the points in place.
Good luck,
Pagefan
you can draw a (polygon) curve with the Curce SOP and then add an Add SOP which deletes the geometry but leaves the points in place.
Good luck,
Pagefan
Technical Discussion » Fedora 7 and Houdini Aprentice
- Pagefan
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seems like an odd problem. Like JC said, probably due to the fact that FC7 is a bit new. You could try
- install the nvidia proprietary drivers (not a clue how easy this is on FC) - better do this after checking out the rest of the checks
- check /var/log/Xorg.0.log.old on any messages (errors)
- check /var/log/messages.whatever for errors
- check if what opengl settings you are using
- what happens when you start houdini and then go on a two hour coffee break? Does it still crash your x-session?
- ldd on hmaster whatever to see if all the libraries are there
- what version of glibc, and gcc are you using?
- did you recently crossed the path of black cats, walked under ladders, or were you cursed by some witch…
If you give a bit more info we could narrow down the problem
(As side note i am trying to get the proprietary nvidia drivers installed on my dad's puter and so far has taken me three weeks and no luck…some distros try to do things differently although they say the are LSB compatible)
Happy bug hunting
- install the nvidia proprietary drivers (not a clue how easy this is on FC) - better do this after checking out the rest of the checks
- check /var/log/Xorg.0.log.old on any messages (errors)
- check /var/log/messages.whatever for errors
- check if what opengl settings you are using
- what happens when you start houdini and then go on a two hour coffee break? Does it still crash your x-session?
- ldd on hmaster whatever to see if all the libraries are there
- what version of glibc, and gcc are you using?
- did you recently crossed the path of black cats, walked under ladders, or were you cursed by some witch…
If you give a bit more info we could narrow down the problem
(As side note i am trying to get the proprietary nvidia drivers installed on my dad's puter and so far has taken me three weeks and no luck…some distros try to do things differently although they say the are LSB compatible)
Happy bug hunting
Technical Discussion » copy point groups
- Pagefan
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Hear, hear! What is that points can't be copied, points, the alpha and omega of houdini!
Technical Discussion » copy point groups
- Pagefan
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yeah, that's probably the way to go, needed to branch anyway later on in the network so did it a bit sooner. The Copy SOP doc does state it works with primitives only, I should read more carefully. Thanks Wolfwood.
Technical Discussion » copy point groups
- Pagefan
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I am lost in houdini again. I created some points with the add sop, put the top and bottom points in separate groups. Then I want to copy the points using the copy sop. Now the weird thing is that I can't select any groups in the Source Group of the copy sop. If I select the points in the viewer pane and then tab -> copy I get an error. Seems the only way to get points copied is by attaching the copy sop to the group sop and then copy *all* the points.
A hack is to use an add sop and connect the points in the different groups and then copy them (if there is a group with something other than points the copy sop obviously works) and then delete the polys again but this seems somewhat crude. Why isn't it possible to use point groups in the copy sop?
Thanks,
Pagefan
A hack is to use an add sop and connect the points in the different groups and then copy them (if there is a group with something other than points the copy sop obviously works) and then delete the polys again but this seems somewhat crude. Why isn't it possible to use point groups in the copy sop?
Thanks,
Pagefan
Houdini Lounge » Procedural Containers.
- Pagefan
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it's exactly for the semi-repititous tasks that houdini is excellent for architecture imho. Indeed the idea is to make hda of common building objects etc. And I am not sure if houdini is overkill for architectural renderings (if you stick with escape). Lot of, if not all architectural firms, use 3dmax or maya anyway for presentation work so why not houdini?
Apart from that, you can use it in the design process as geometry generator for Hadid like structures. Houdini's scripting is excellent for “rule based”, “stratagey” or “fractal”-based architecture (just using some semi-fashionable terms). Symbolic showed a nice example of that.
Apart from that, you can use it in the design process as geometry generator for Hadid like structures. Houdini's scripting is excellent for “rule based”, “stratagey” or “fractal”-based architecture (just using some semi-fashionable terms). Symbolic showed a nice example of that.
Houdini Lounge » Procedural Containers.
- Pagefan
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? been trying to model some building(s) in houdini, it's a pain compared to most cad packages…then again, it's a pain in most cad packages to get some decent lighting and shaders roll so am stuck in the middle ? Guess need to train, sweat, train, ask a lot of questions, sweat and train more with houdini to work as quickly as in a cad package. Not withstanding my lack of knowledge about houdini, Sidefx could (i bet they could) make modelling even simpler for noobs like me wink Okay, that's enough emoticons for now.
Containers look very nice. Got a lot of these in the harbors here and they look just the same as on your pictures. Good job!
Containers look very nice. Got a lot of these in the harbors here and they look just the same as on your pictures. Good job!
Houdini Lounge » creep question
- Pagefan
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just a guess but can't uv's be larger than 1? I thought not so the test posuv > 1 never gives the result you want. Maybe try posuv >= 1 or better give it a slight margin (0.999)
Technical Discussion » Introducing myself, I'm new!
- Pagefan
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The Odforce site can be found at http//odforce.net but as said they are upgrading it. You still can reach the forums though http//forums.odforce.net
Technical Discussion » Introducing myself, I'm new!
- Pagefan
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There are some (well, quite a few already) dvd's from CmiVFX and two from The Gnomon Workshop. Then there is the book of Will Cuningham which is a nice read. You can also get some of the old Houdini tutorials from the odforce website. These vids are more project based then the Buzz's.
In July there will be another book publish by Craig Zerouni. Oh and check out the old school blog, Jeff is giving some nice tips about workflow and uhm other stuff.
Oh another nice thing about Houdini (actually it's the core of Houdini's workflow) when you download a file from odforce or these forums you can follow the exact way the model was build. There is nothing (well there is but let's not get carried away) you can hide in the model, there is no history like in Maya (or Xsi). So with the Houdini help and an example file you can come a long way!
In July there will be another book publish by Craig Zerouni. Oh and check out the old school blog, Jeff is giving some nice tips about workflow and uhm other stuff.
Oh another nice thing about Houdini (actually it's the core of Houdini's workflow) when you download a file from odforce or these forums you can follow the exact way the model was build. There is nothing (well there is but let's not get carried away) you can hide in the model, there is no history like in Maya (or Xsi). So with the Houdini help and an example file you can come a long way!
Technical Discussion » Houdini and Ubuntu 6.10, Edgy
- Pagefan
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JC did some reading on all the houdini paths you can set and, well, it could be a fulltime job D! I can imagine the frustration with the PathPolice. Still could imagine you had a startup script where you specify the JOB and then the script set some extra envars, something in the way like
#! /bin/bash
JOB_ROOT=“/mnt/project/houdini/jobs”
source $JOB_ROOT/${1}/.profile
export JOB=${1}
hescape ${2}
The .profile can hold valuable data like paths to audacious/xmms playlists or trigger commands like shutdown -h +540
Dries thanks for the additional info. E17 is still a bit experimental and, surprise, surprise, still has some little annoyances. One of them is the way it builds it's menu. In my former WM (fluxbox) the menu was text based (aka I had to made it in vim).
I think the oss projects are getting user friendlier by the day. Seems there is a lot of standardization going on (Portland, wider acceptance of hal/dbus, xdg etc). Still it's the distro maintainers who can screw up big time. They are responsible for the “Linux”-feel. Lot of work to be done there
#! /bin/bash
JOB_ROOT=“/mnt/project/houdini/jobs”
source $JOB_ROOT/${1}/.profile
export JOB=${1}
hescape ${2}
The .profile can hold valuable data like paths to audacious/xmms playlists or trigger commands like shutdown -h +540
Dries thanks for the additional info. E17 is still a bit experimental and, surprise, surprise, still has some little annoyances. One of them is the way it builds it's menu. In my former WM (fluxbox) the menu was text based (aka I had to made it in vim).
I think the oss projects are getting user friendlier by the day. Seems there is a lot of standardization going on (Portland, wider acceptance of hal/dbus, xdg etc). Still it's the distro maintainers who can screw up big time. They are responsible for the “Linux”-feel. Lot of work to be done there
Technical Discussion » Houdini and Ubuntu 6.10, Edgy
- Pagefan
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Technical Discussion » Houdini and Ubuntu 6.10, Edgy
- Pagefan
- 519 posts
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Dries, thanks for your nice Houdini.desktop file plus the links! I just switched distro's again (sorry i do love installing Linux, guess i am a little distro-whore oops ) and am now running archlinux with the e17 wm. E17 is using the desktop idiom these days so i could use some manuals to help me rebuild my menus.
About J.C.'s rant you are right about what you are saying. Despite the fact that there is something like a LSB every distro thinks they need to add, improve or just neglect it. Then add some politics aka Debian and count me out (renaming fireferret to icemonkey just because the Mozilla guys have trademarked their logos is dumb and has nothing to do with OSS). I do prefer the Torvald/Raymond attitude over the Stallman philosphy.
Dries i do prefer using the teminal these days because houdini does print out messages that could be usefull debugging scripts etc. etc. In Suse you can add your own applications via the menumaker in the configuration manager. It's all gui based so no need to worry about where to put icons and scripts etc.
J.C. do you have scripts that invoke houdini like hescape $JOB $HIP
Pagefan
About J.C.'s rant you are right about what you are saying. Despite the fact that there is something like a LSB every distro thinks they need to add, improve or just neglect it. Then add some politics aka Debian and count me out (renaming fireferret to icemonkey just because the Mozilla guys have trademarked their logos is dumb and has nothing to do with OSS). I do prefer the Torvald/Raymond attitude over the Stallman philosphy.
Dries i do prefer using the teminal these days because houdini does print out messages that could be usefull debugging scripts etc. etc. In Suse you can add your own applications via the menumaker in the configuration manager. It's all gui based so no need to worry about where to put icons and scripts etc.
J.C. do you have scripts that invoke houdini like hescape $JOB $HIP
Pagefan
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