Hi 90ender,
can you post the 3D Coat Version and the Export settings from 3D Coat :-?
Please describe your workflow :-)
Houdini Teapot Export -> 3D Coat import … ?
Is it possible to attach some example files?
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Technical Discussion » PTEX in H14
- matthias_k
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Technical Discussion » Polysplit newbie questions
- matthias_k
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@RyuKu
…“ how to merge two selected points to center and how to select one point and move it to another so that they will be merged to the last one? …”
Please have a look at the attached file, do you mean something like this?
Dive into the “grid_object1” to see my try.
The “45 46” in the Group fields of the Fuse Sops are the desired Point Numbers.
After the “average_points” Fuse you have to add another Fuse to delete the duplicated point if you don't like it ;-)
…“ how to merge two selected points to center and how to select one point and move it to another so that they will be merged to the last one? …”
Please have a look at the attached file, do you mean something like this?
Dive into the “grid_object1” to see my try.
The “45 46” in the Group fields of the Fuse Sops are the desired Point Numbers.
After the “average_points” Fuse you have to add another Fuse to delete the duplicated point if you don't like it ;-)
Technical Discussion » Projecting curves onto mesh in uv space
- matthias_k
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Maybe I didn't understand your question at all:
“So what I'm trying to do is projecting 2d-curves onto a mesh.”
Is this not a task for the ray sop :-?
“So what I'm trying to do is projecting 2d-curves onto a mesh.”
Is this not a task for the ray sop :-?
Houdini Learning Materials » Illustrator files
- matthias_k
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Houdini Learning Materials » Illustrator files
- matthias_k
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Hope that's helpy. Jupp, I know it's a little bit dirty…
But from time to time the AI/EPS import is broken, but this solution should do the trick.
Forgotten, sorry:
http://www.gametutor.com/live/tutorials/houdini-unity/procedural-hanging-cables/ [gametutor.com]
You have to register, then watch :-)
Shows how to import external path in a HDA,
But from time to time the AI/EPS import is broken, but this solution should do the trick.
Forgotten, sorry:
http://www.gametutor.com/live/tutorials/houdini-unity/procedural-hanging-cables/ [gametutor.com]
You have to register, then watch :-)
Shows how to import external path in a HDA,
Work in Progress » Problem in Destruction
- matthias_k
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Do you like to blend the pieces to boxes?
Then maybe this is helpy:
http://www.sidefx.com/exchange/info.php?fileid=119&versionid=119 [sidefx.com]
If you need random Boxes, maybe look here:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=105297&highlight=&sid=6afe7ded2eefeff839840bd782ba33bc [sidefx.com]
If you need random boxes as a fracture pattern without any overlapping…
that's a harder task.
Then maybe this is helpy:
http://www.sidefx.com/exchange/info.php?fileid=119&versionid=119 [sidefx.com]
If you need random Boxes, maybe look here:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=105297&highlight=&sid=6afe7ded2eefeff839840bd782ba33bc [sidefx.com]
If you need random boxes as a fracture pattern without any overlapping…
that's a harder task.
Technical Discussion » MotionFx CycleOffset precision
- matthias_k
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Is it possible to get the exact values from an animation curve with the cycle offset? For example at frame 240 exact 90…
Work in Progress » perforated disc tool under construction
- matthias_k
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Hi McNistor and Netvudu,
many thanks for the comments
@….how does your brain work?
Hmmm, I've never noticed, that it is working at all :shock:
I'll check it now :-)
many thanks for the comments
@….how does your brain work?
Hmmm, I've never noticed, that it is working at all :shock:
I'll check it now :-)
Work in Progress » perforated disc tool under construction
- matthias_k
- 483 posts
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A simple tool (ok, not yet packed as an asset) to generate clean perforated discs. Any critics are welcome.
Work in Progress » Wall / Window Tool
- matthias_k
- 483 posts
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I've used L-Systems to create the profiles and then a line is connected to the last point to have an adjustable width :-)
I'll add some more different profile types to the final Asset, to make it more useful.
I'll add some more different profile types to the final Asset, to make it more useful.
Work in Progress » Wall / Window Tool
- matthias_k
- 483 posts
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Working on a simple tool for interior walls and “grid windows”.
Bevels are made with L-Systems.
Have to refine the wood shader and putting all together as an otl.
Bevels are made with L-Systems.
Have to refine the wood shader and putting all together as an otl.
Work in Progress » Shader tests, game, baking etc etc
- matthias_k
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Technical Discussion » How To Bind Mesh To Armature
- matthias_k
- 483 posts
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I don't think so. I'm using weight painting for this.
Simply add a Capture Layer Paint Node before the Deform node.
In the Capture Layer Paint Node select the desired Capture Region and begin painting.
Simply add a Capture Layer Paint Node before the Deform node.
In the Capture Layer Paint Node select the desired Capture Region and begin painting.
Technical Discussion » Texturing Help
- matthias_k
- 483 posts
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Maybe Point Rendering is active?
Please have a look at the Geometry -> Geometry Tab.
Check this Tab for all your Geo Nodes.
Please have a look at the Geometry -> Geometry Tab.
Check this Tab for all your Geo Nodes.
Houdini Indie and Apprentice » Export blend shapes for UE4 or unity
- matthias_k
- 483 posts
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Houdini Lounge » Houdini 15 Wishlist
- matthias_k
- 483 posts
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My greatest wish is a simple nurbs curve shader material with real UVs like this one:
http://www.bt-3d.de/div/v45shader/v5/nurbs_intro.html [bt-3d.de]
http://www.bt-3d.de/div/v45shader/v5/nurbs_material.html [bt-3d.de]
http://www.bt-3d.de/div/v45shader/v5/nurbs_diameter.html [bt-3d.de]
Please notice that there is a simple curve rendered, no additional geometry.
Have a closer look at the ends, a real tube. Width is simply defined by a ramp. Resolution independent, always smooth.
And a simple EdgeRounding Shader, too ops:
http://www.bt-3d.de/div/v45shader/v5/nurbs_intro.html [bt-3d.de]
http://www.bt-3d.de/div/v45shader/v5/nurbs_material.html [bt-3d.de]
http://www.bt-3d.de/div/v45shader/v5/nurbs_diameter.html [bt-3d.de]
Please notice that there is a simple curve rendered, no additional geometry.
Have a closer look at the ends, a real tube. Width is simply defined by a ramp. Resolution independent, always smooth.
And a simple EdgeRounding Shader, too ops:
Technical Discussion » Using POP streams for growth pattern (SOLVED)
- matthias_k
- 483 posts
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Maybe this tut from cmiVfx is helpy:
https://vimeo.com/83814122 [vimeo.com]
Promo Mail from cmiVfx… from 20.03
Step 1) Visit http://www.cmivfx.com [cmivfx.com]
Step 2) Select as many videos as possible (Here are some links below)
Step 3) Enter in this code: 70thisweek (case sensitive text) in the store cart
https://vimeo.com/83814122 [vimeo.com]
Promo Mail from cmiVfx… from 20.03
Step 1) Visit http://www.cmivfx.com [cmivfx.com]
Step 2) Select as many videos as possible (Here are some links below)
Step 3) Enter in this code: 70thisweek (case sensitive text) in the store cart
Technical Discussion » Collision Representation Maya vs Houdini
- matthias_k
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Hope this is helpy. Increased “Minimum Substeps” and “Maximum Substeps”, “Offset Surface” to 0.008 to cover the chain…
~ > 1sek per frame on my machine
~ > 1sek per frame on my machine
Technical Discussion » Collision Representation Maya vs Houdini
- matthias_k
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You are using volume based collisions, maybe increase Ofsset Surface or Uniform Divisions in the “torus_object1” object to get more precision?
The Orbolt Smart 3D Asset Store » H14 Orbolt login?
- matthias_k
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Win7
Firefox 36.0
Houdini 14.0.201.13
no custom Python installs
Orbolt -> Launch in Houdini Button is doing nothing
Just for the report log :-)
Firefox 36.0
Houdini 14.0.201.13
no custom Python installs
Orbolt -> Launch in Houdini Button is doing nothing
Just for the report log :-)
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