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Houdini Engine for Unreal » Dops in a HDA for UE
- Emomilol1213
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I have this exact issue as well. Trying to make some simple vellum sims and timeshift/lock sim to frame 1 but getting sim errors with the HDA.
HOULY Daily Challenge » Iron Man Challenge
- Emomilol1213
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I've only been in the industry for less than a year. I've mostly done HDAs so this was really fun and challenging experience. I learned a ton about materials/rendering/sims in Houdini that I've barely touched before. This was really great and I learned a ton of new stuff.
Edited by Emomilol1213 - July 31, 2020 18:44:49
HOULY Daily Challenge » Day 23 | Worlds: Waterway
- Emomilol1213
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HOULY Daily Challenge » Day 31 | Materials: Incandescent
- Emomilol1213
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HOULY Daily Challenge » Day 30 | Materials: Rough
- Emomilol1213
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Had fun doing this one. First time doing tree-like material in Houdini. All done with layered noises/displacement/mountain, rendered with HDRI from HDRI-haven. Realized I only rendered 20% of visible mesh, so could've perhaps poly-reduced it outside the camera view for faster render.
HOULY Daily Challenge » Day 29 | Materials: Silky
- Emomilol1213
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HOULY Daily Challenge » Day 19 | Worlds: Peak
- Emomilol1213
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HOULY Daily Challenge » Day 25 | Worlds: Underground
- Emomilol1213
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HOULY Daily Challenge » Day 28 | Materials: Noise
- Emomilol1213
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HOULY Daily Challenge » Day 27 | Materials: Translucent
- Emomilol1213
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HOULY Daily Challenge » Day 26 | Materials: Metallic
- Emomilol1213
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HOULY Daily Challenge » Day 17 | Animals: Bones
- Emomilol1213
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HOULY Daily Challenge » Day 24 | Worlds: Ancient
- Emomilol1213
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Day 24 Ancient, Worlds
“Ancient pig-pillars”. Played around with noise-based shaders and grain/sand today.
“Ancient pig-pillars”. Played around with noise-based shaders and grain/sand today.
HOULY Daily Challenge » Day 22 | Worlds: Sky
- Emomilol1213
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HOULY Daily Challenge » Day 21 | Worlds: Urban
- Emomilol1213
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Day 21 Urban, Worlds
I did a distorted city inspired by Inception today. Had to use instances and dial down on the textures, kept running out of VRAM.
Going to do a video render overnight and hopefully upload that in time, otherwise here's an render.
EDIT: Added the movie render
I did a distorted city inspired by Inception today. Had to use instances and dial down on the textures, kept running out of VRAM.
Going to do a video render overnight and hopefully upload that in time, otherwise here's an render.
EDIT: Added the movie render
Edited by Emomilol1213 - July 22, 2020 06:48:11
HOULY Daily Challenge » Day 20 | Worlds: Space
- Emomilol1213
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Did a little asteroid field and played around with Arnold's atmospheric fog. Still, a bit heavy on the top maybe should have tried fog to get it more local to the asteroid field. Pretty happy with it nonetheless.
Wanted a closer-up pic of the spaceship so had to render one Did some color adjustment on this one so I'm not entering this 2nd picture, only the first one.
Wanted a closer-up pic of the spaceship so had to render one Did some color adjustment on this one so I'm not entering this 2nd picture, only the first one.
Edited by Emomilol1213 - July 20, 2020 21:12:34
HOULY Daily Challenge » Day 18 | Animals: Muscle
- Emomilol1213
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HOULY Daily Challenge » Day 16 | Animals: Feathers
- Emomilol1213
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Started with a feather generator but realized I wouldn't have time to make it photorealistic. So I decided to spend the remaining time to set up a neat little wing generator using the feather instead. I managed to expose feather count/direction, wingflap animation period/amplitude as well as color ramps for the feathers. Finally got my flipbook renderer to work, so could focus on exposing parameters this time instead.
HOULY Daily Challenge » Day 15 | Animals: Drool
- Emomilol1213
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HOULY Daily Challenge » Day 14 | Animals: Scales
- Emomilol1213
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