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HOULY Daily Challenge » Day 26 | Materials: Metallic
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Made a literal gold rush for day 26 - Couldn't do a nice render animation as marmoset ROP is a pain with caching those Rigid Bodies. So I have one Flipbook and a still from Marmoset ROP.
HOULY Daily Challenge » Day 25 | Worlds: Underground
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Here's my day 25. Went with a kind of underpass type thing, really happy with how it came out!
HOULY Daily Challenge » Day 24 | Worlds: Ancient
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HOULY Daily Challenge » Day 23 | Worlds: Waterway
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Loved the topic, but my implementation of today's theme lead to somewhat of a nightmare experience.
This is the final render, it was one of the earlier ones, but every attempt to fix it led to even more nightmares. A lot of this stems down to the marmoset ROP, but even trying to render this project as a flipbook led to Houdini to just crash at frame 1. This was probably due to errors in how I managed the project (I started with a fluid sim, scrapped the sim from my project, and ended up reverting to plain GEO.)
Happy I have some sort of result anyway, no matter how rough it ended up coming out.
This is the final render, it was one of the earlier ones, but every attempt to fix it led to even more nightmares. A lot of this stems down to the marmoset ROP, but even trying to render this project as a flipbook led to Houdini to just crash at frame 1. This was probably due to errors in how I managed the project (I started with a fluid sim, scrapped the sim from my project, and ended up reverting to plain GEO.)
Happy I have some sort of result anyway, no matter how rough it ended up coming out.
HOULY Daily Challenge » Day 22 | Worlds: Sky
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Day 22 - Sky.
I was kind of inspired by something sort of influenced by skyblock in Minecraft, and the Terraria floating islands,
I was kind of inspired by something sort of influenced by skyblock in Minecraft, and the Terraria floating islands,
HOULY Daily Challenge » Day 21 | Worlds: Urban
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Still keeping up with the challenge somehow 
Anyhow here's my entry for day 21.
Went for something kind of simple!

Anyhow here's my entry for day 21.
Went for something kind of simple!
HOULY Daily Challenge » Day 20 | Worlds: Space
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Here's my Day 20 - Space. Went with an asteroid field flyby. Would have liked it to come out better but I am quite happy with it.
HOULY Daily Challenge » Day 19 | Worlds: Peak
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Here's my entry for day 19!
Wanted to add a skybox in COPS but Houdini kept not rendering the mountain so I scrapped it, must have made an error somewhere but COPS is unbelievably laggy on my PC so I didn't want to spend hours trying to fix it!
Wanted to add a skybox in COPS but Houdini kept not rendering the mountain so I scrapped it, must have made an error somewhere but COPS is unbelievably laggy on my PC so I didn't want to spend hours trying to fix it!
HOULY Daily Challenge » Day 18 | Animals: Muscle
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Here's day 18 - Muscle.
Had to use the flipbook render as the marmoset ROP wasn't rendering out my character.
Came out a bit rough but I am really looking forward to the worlds ones! Happy animals week is now over. Still going for iron man!
Had to use the flipbook render as the marmoset ROP wasn't rendering out my character.
Came out a bit rough but I am really looking forward to the worlds ones! Happy animals week is now over. Still going for iron man!
HOULY Daily Challenge » Day 17 | Animals: Bones
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Going for something I don't think lots of people would expect! 
Don't steal Wag the Dog's food!

Don't steal Wag the Dog's food!
HOULY Daily Challenge » Day 16 | Animals: Feathers
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Here's my entry for day 16. More than halfway done now! Still on track for Iron Man.
And yes this creature has a ton of feathers.
And yes this creature has a ton of feathers.

HOULY Daily Challenge » Day 15 | Animals: Drool
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My least favorite day so far. Nearly made me give up. I spent ages optimizing a render with the marmoset ROP, found out fluid wouldn't render at all, so scrapped that, scrapped my longer animation and made this not great super quick render with mantra.
Zombie Potato Head lol
Zombie Potato Head lol

HOULY Daily Challenge » Day 14 | Animals: Scales
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So I checked with SideFX and got the go ahead to use the Marmoset ROP. This has made this challenge a lot more possible for me with my quite old setup, but will also allow me to create longer animations than the tiny, often 2-3 second clips I was posting.
Here's my render for day 14 - Scales!
Here's my render for day 14 - Scales!
HOULY Daily Challenge » Day 13 | Animals: Slime
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HOULY Daily Challenge » Day 12 | Animals: Fur
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My first attempt at working with Hair/Fur sims. Was quite happy with how it turned out!
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
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Had lots of trouble with this one, scrapped a few original ideas and I don't think this one ended fitting well.
A bit of a cartoon hand assisted somersault, with stretchy limbs!
Rendered a take that came out badly, redid it so a flipbook will have to do.
A bit of a cartoon hand assisted somersault, with stretchy limbs!
Rendered a take that came out badly, redid it so a flipbook will have to do.
HOULY Daily Challenge » Day 7 | Motion: Speed
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Kinda inspired by a certain bandicoot, but with a Tron/synthwave Aesthetic.
Now I have caught up. 10 down, 21 to go!
HOULY Daily Challenge » Day 10 | Motion: Slow-mo
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Here's my entry for day 10. Looks like I am a bit late to the party in submitting a snail (thought I was being original when I was making it haha)! On the plus side I have made my first experiment into learning COPS.
HOULY Daily Challenge » Day 9 | Motion: Growth
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HOULY Daily Challenge » Day 8 | Motion: Falling
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Got day 8 done, now I just have to go back to #7 and I will be back fully on track!
I went with a falling anvil, still a noob at Houdini so I am learning loads! First time ever using RB physics and destruction, and first ever animated mantra render.
I went with a falling anvil, still a noob at Houdini so I am learning loads! First time ever using RB physics and destruction, and first ever animated mantra render.
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