Nice!
I knew there had to be a smarter way
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Technical Discussion » How would you do this...
- Platon
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Technical Discussion » How would you do this...
- Platon
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SI Users » Softimage to Houdini guides
- Platon
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Jordi,
great work as always!
when you set up all your cache nodes as $JOB/$HIP centric by default, you don't really need preflight that much, but yeah pre-flight is nice to have.
you might want to fix typo in:
page 432, last paragraph.
"I also tick the Alfred Stype progress
for visual reporting on the shell."
great work as always!
when you set up all your cache nodes as $JOB/$HIP centric by default, you don't really need preflight that much, but yeah pre-flight is nice to have.
you might want to fix typo in:
page 432, last paragraph.
"I also tick the Alfred Stype progress
for visual reporting on the shell."
SI Users » organizing alembic files AKA shading a cad imported car
- Platon
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Partition Mode > Use Shape Node Component Of Path Attribute Value
Partition Attribute > path
Partition Attribute > path
SI Users » organizing alembic files AKA shading a cad imported car
- Platon
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btw how cool is that python sop!yeah, it is, but it can get slow
sorry, couldn't help myself (an alternative)
SI Users » organizing alembic files AKA shading a cad imported car
- Platon
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if you want to assign material per packed primitive, you don't need to unpack
after all material sop just assigns “shop_materialpath” attribute to primitives,
you can also use packed edit and pack/unpack.
after all material sop just assigns “shop_materialpath” attribute to primitives,
you can also use packed edit and pack/unpack.
Technical Discussion » bug ? MMB colour swatch sampling
- Platon
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Houdini Learning Materials » Expression for reading group indexes individually?
- Platon
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eetu
Now just drag it to the shelf and you can just press a button to insert it in any scene.
that's a nice one somehow I've missed it
thanks, eetu!
Houdini Learning Materials » AttribCreate basic help
- Platon
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Korny Klown2
Many companies had many, more or less different, approaches for this but some day The Foundry came up with Nuke and they just nailed it.
You made my day , thanks for a good mood charge
Houdini Lounge » Optional node auto-coloring
- Platon
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Yes, I know, using it for quite a while now, but out of box support would be really nice
edit: and assumed eetu did too and was talking about SideFx implementation
edit: and assumed eetu did too and was talking about SideFx implementation
Houdini Lounge » Optional node auto-coloring
- Platon
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SI Users » Porting ICE nodes to Houdini
- Platon
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git is nice, after a proper setup it enough to “git pull” and everything is up to date (like with qlib)
SI Users » Porting ICE nodes to Houdini
- Platon
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takita, yes, definitely, but that would have to be done by Sidefx
i'm just offering a solution till then
i'm just offering a solution till then
SI Users » Porting ICE nodes to Houdini
- Platon
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takita
In VopSops it would also be nice if there were OpInput ports in the Globals in the same way that they have them in the AttribVop Globals, that would make any of the geometry query nodes (pcOpen, xyzDist, etc.) quicker to set up.
Like this?
SI Users » animation improvements in Houdini
- Platon
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My scene was in response to “i cant animate subnets, i cant hide like i could do it with nulls”.
I guess emotions took better of me, for that I am truly sorry.
Regarding mouse manipulations/rearrangements i said earlier - it would be great and offered a alternative until its implemented.
Shift+C works in list view while your mouse is over list view (Houdini is sensitive to that, and if in Maya you have to click/press button to focus on the window/pane, in Houdini - hovering mouse is enough)
I guess emotions took better of me, for that I am truly sorry.
Regarding mouse manipulations/rearrangements i said earlier - it would be great and offered a alternative until its implemented.
Shift+C works in list view while your mouse is over list view (Houdini is sensitive to that, and if in Maya you have to click/press button to focus on the window/pane, in Houdini - hovering mouse is enough)
SI Users » Some general help on Copy Sop and attributes
- Platon
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SI Users » animation improvements in Houdini
- Platon
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Constantin XWell, I consider caps shouting
How can you know someone is shout from reading a text?
Constantin XSorry to hear that, you don't have time to properly ask a question and and still expect other people(other members and developers) to waste their time trying to understand you and at the end of the day you loose by not getting the answers you look for
Sorry, but i don't have time to explain you in detail how scene management can improve your workflow and speed. Just watch the video again and try to replicate that in Houdini.
Will try to replicate all the things in that video thou.
Constantin XAnd you cant do it with a subnet? have you tried?
One thing to note though: grouping an item under a null will give you the possibility to add two different animations to the same node(once to the null and once to the items inside it). Right now you can do this only in Network Editor witch is very time consuming and not the way i would like to work with few items, let alone dozens…
You dont need network editor to animate subnets and objects
Constantin XSubnet has visibility flag which hides everything in it, for animation you'd probably want to use “Subnet>Display (toggle+value)”
For example i want to animate the nodes visibility, so i will group them under a null and animate the null visibility, while maintaining the items animations untouched. And this is just a simple trick witch i do so often in my scenes, but there are many more, so again, try to figure it out from the video.
P.S. To save your precious time, here's an example
SI Users » animation improvements in Houdini
- Platon
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Constantin XConstantin,
I also asked for a very simple thing: group items UNDER A NULL. Your method collapse them under a subnet and this is a very different thing.
no need to shout there
Please explain to me how is a subnet in houdini different from group in maya or transform group in Softimage? it is the same empty object with transform. What functionality you are missing?
Constantin XWhile i do agree that possibility to rearrange nodes with click drag would be awesome, I'd really dislike the “middle click select children thing”(but maybe it can be an option in preference? )
Middle click on an item selects it and all it's child, ctrl+click duplicates the item and so on. I can drag and re-arrange things as i want and i can drag an item inside a group. This is what i am talking about and it's no where near this functionality.
Meanwhile you might want to try Crtl+X/Crtl+V (cut/paste) to reorder and Crtl+C/Crtl+V (copy/paste) to duplicate.
SI Users » POSE LIBRARY
- Platon
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SI Users » rebuilding catrice color
- Platon
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