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Houdini Lounge » Force nodes to not cook when selected ?
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- fsimerey
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You can do that if viewport is not visible. I hide viewport with a Ctrl + B on parameter or other one pane. It's very useful if you need to open a file without cooking you scene.
Technical Discussion » Render Progress
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- fsimerey
- 279 posts
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bradcarveyYou must launch Houdini via console. Open Console from houdini folder (windows) or Houdini Shell (mac), then type houdini.
When I hit render on the render view, the console opens and is in front and I see lots of rendering messages. When I hit render in the Mantra properties, I did not see a console window. Now that I am getting the info I need in the console, I will do some experiments to determine if there is an issue with where I render..
You could see each events from houdini (very useful) and mantra verbose when you render from a mantra node. You don't need to setup verbose level more than 0 if you only need to see ALF progress.
Technical Discussion » Render Progress
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- fsimerey
- 279 posts
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All information are displayed in console. With Alfred style progress, you can see the % of progress like this screenshot.
Houdini Indie and Apprentice » Import large spline from C4d into Houdini
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- fsimerey
- 279 posts
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bukiFrom docs: “Houdini reads .eps files from Illustrator 5.5 as planar geometry. It does not import fills, patterns, or colors. ”
if i remember correctly, Houdini likes the illustrator 3.0 format
http://www.sidefx.com/docs/houdini12.5/io/formats/geometry_formats [sidefx.com]
BTW, i export in Illustrator 8 and have no problem.
Houdini Indie and Apprentice » Import large spline from C4d into Houdini
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- fsimerey
- 279 posts
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Bo BaAdamT
I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
Thanks, I was able export an AI file from C4d, but I don't see a Houdini import option for these files. I am on latest nightly build.
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Now, you need use geps utility to convert in bgeo format.
http://www.sidefx.com/docs/houdini12.5/ref/utils/geps [sidefx.com]
Houdini Indie and Apprentice » Import large spline from C4d into Houdini
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- fsimerey
- 279 posts
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Bo BaAdamT
I'm not a C4D user but (link) suggests you can export to illustrator, which houdini can read.
http://forums.cgsociety.org/showthread.php?t=883985 [forums.cgsociety.org]
(Assuming this is a 2d spline o/c)
Thanks, I was able export an AI file from C4d, but I don't see a Houdini import option for these files. I am on latest nightly build.
–
Now, you need use geps utility to convert in bgeo format.
http://www.sidefx.com/docs/houdini12.5/ref/utils/geps [sidefx.com]
Houdini Indie and Apprentice » ceil, int, trunc failing in tutorial
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- fsimerey
- 279 posts
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ch is for channel, so ch(“../../board_sizey”) would take the value of the channel board_sizey.
ceil(“../../board_sizey”) would always return 0 because (“../../board_sizey”) is just a path, not a value.
If you want to get a value of something you always need ch(“path_to_something”) and if your channel is a string or you need a string in return, you would use chs().
ceil(“../../board_sizey”) would always return 0 because (“../../board_sizey”) is just a path, not a value.
If you want to get a value of something you always need ch(“path_to_something”) and if your channel is a string or you need a string in return, you would use chs().
Houdini Lounge » Carve SOP Power User?
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- fsimerey
- 279 posts
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Submitted as bug.
SESI support is looking for this. Support Ticket: #14568
Waiting a reply from SESI but not actually define as bug.
SESI support is looking for this. Support Ticket: #14568
Waiting a reply from SESI but not actually define as bug.
Houdini Lounge » Carve SOP Power User?
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- fsimerey
- 279 posts
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The point() expression works BUT there is a problem. Carve SOP doesn't cut at the position expected from uv point.
With expression or manual entry.
You can check the file attached.
With expression or manual entry.
You can check the file attached.
Houdini Lounge » Carve SOP Power User?
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- fsimerey
- 279 posts
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I'm not front of houdini, but the expression point() would do this for one point in first U and a another point in Second U.
The points must have an UV attribute or be a nurbs.
Somethis like this:
point("path_to_geo_node", point_number, “uv”, 0)
if you want the input node:
point(opinputpath(“.”, 0), point_number, “uv”, 0)
The points must have an UV attribute or be a nurbs.
Somethis like this:
point("path_to_geo_node", point_number, “uv”, 0)
if you want the input node:
point(opinputpath(“.”, 0), point_number, “uv”, 0)
Technical Discussion » manually oriented normals for point velocity
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- fsimerey
- 279 posts
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There is many solution to drive explosion with DOPs. One of these are with a magnet force. You can find solution in this forum or odforce forum.
But for info, i modified your file. Modifications are in red.
And for angular forces, look at the Point SOP. There are a lot of tab to setup those forces.
But for info, i modified your file. Modifications are in red.
And for angular forces, look at the Point SOP. There are a lot of tab to setup those forces.
Houdini Lounge » H12.5 viewport displays geometry that it's NOT SUPPOSED TO!
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- fsimerey
- 279 posts
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MartybNz
Is everyone using 2 monitors when you get the error?
thanks
3 for my part… and i have the same problems with 2 monitors.
Technical Discussion » Reorder points
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- fsimerey
- 279 posts
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I don't think so you tried very long time Sort SOP.
Anyway, here the solution:
1. one Sort SOP, and sort points ‘by x’
2. another one, and sort points ‘by z’
Voilà
Anyway, here the solution:
1. one Sort SOP, and sort points ‘by x’
2. another one, and sort points ‘by z’
Voilà
Houdini Lounge » H12.5 viewport displays geometry that it's NOT SUPPOSED TO!
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- fsimerey
- 279 posts
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sanostol
i have a suspect, the for each seems to be often involved, but can not say it for sure
More often for me too, like using Template display on another node.
Technical Discussion » Artifacts imported CAD modell
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- fsimerey
- 279 posts
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winkel
Hi,
thanks, too late but for the next imported models I first check the shaders.
I had two problems, one I solved with your answer and another thing is the “Tangent Style”.
Detlef
What version are you using ? Because the displacement bug is resolved from a long time ago. And perhaps your problem with tangent style is the same.
And if your shader is imported from another old file, becareful, because his definition doesn't match the version you are using.
Technical Discussion » Artifacts imported CAD modell
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- fsimerey
- 279 posts
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The problem comes from your shader and displacement.
Dive in your shader and disconnect DispOutput (at the bottom).
Dive in your shader and disconnect DispOutput (at the bottom).
Houdini Indie and Apprentice » Displaying a point's string attribute in the viewport
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- fsimerey
- 279 posts
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twodThanks for reply
..
The ghost/invisible geometry issue is independent of the viewport renderer and is very difficult to reproduce reliably, so if you have a reproduceable set of steps, please submit a bug. Several issues with object management have been cleared up since 12.5 release, but at least one is still lurking.

I will try to find a set of step, but like you say, it seems very difficult to reproduce.
Houdini Indie and Apprentice » Displaying a point's string attribute in the viewport
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- fsimerey
- 279 posts
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Here a simple test. GL3 with an nvidia 780 on Manjaro Linux XFCE 4.10, driver 319.32 and 12.5.469
Honnestly, i have (and i'm not alone, there is a pool on Od Force) a lot of bugs with display in 12.5. Ghost geometry, invisible geo, tooltips all black, etc…
Honnestly, i have (and i'm not alone, there is a pool on Od Force) a lot of bugs with display in 12.5. Ghost geometry, invisible geo, tooltips all black, etc…
Houdini Indie and Apprentice » Displaying a point's string attribute in the viewport
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- fsimerey
- 279 posts
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Technical Discussion » How divide ngon with specific points ?
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- fsimerey
- 279 posts
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Thanks Tamte for reply.
I will try with other parameters.
Polysplit in viewport doesn't work interactively in my case (and in other cases…).
I will try with other parameters.
Polysplit in viewport doesn't work interactively in my case (and in other cases…).
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