I was just wondering after watching Houdini tutorial how can we get fire along with Volcano preset. the tutorial image shows some fire burning but the tutorial doesn't explain anything.
Do I need to use two presets one for fire and another for dark smoke.
I tried turning on the combustion model in the volcano preset but nothing comes up.
I also tried making it from scratch without using any preset but unfortunately the smoke was coming in wavy pattern which I am not looking for.
I have uploaded my version (please ignore the shader and color in my version),here are few references
http://www.youtube.com/watch?v=F6F4nj9hbw4&feature=related [youtube.com]
http://www.youtube.com/watch?v=xsKaD169y90&feature=related [youtube.com]
http://www.youtube.com/watch?v=tiPXKrWeLPI&feature=related [youtube.com]
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Houdini Lounge » Fire with Volcano preset
- gregjenings
- 50 posts
- Online
Houdini Lounge » Fire Spread
- gregjenings
- 50 posts
- Online
I am trying to build a fire effect but unfortunately, It is always giving me a flame kind of effect,I tried to break it using noise etc but still it appears like a big flame instead of a fire.
Technical Discussion » Shader for Pyro
- gregjenings
- 50 posts
- Online
Thank you I found out what I was missing
I was not applying shader to import Pyro built.
If I am incorrect please let me know.
I was not applying shader to import Pyro built.
If I am incorrect please let me know.
Technical Discussion » Shader for Pyro
- gregjenings
- 50 posts
- Online
Thanks zdimaria for your help, I have tried what you told but some how it is not working and on rendering it is showing same white render,I suppose I miss something but unfortunately I am unable to find out where did I go wrong.I have uploaded the file for your consideration and hope that you can point out my mistakes.
Also can we apply flame or other shader the same way ?
Also can we apply flame or other shader the same way ?
Technical Discussion » Shader for Pyro
- gregjenings
- 50 posts
- Online
Hi Guys ,I am newbie for Houdini and I am trying to create a Pyro effect from scratch but unfortunately I am unable to change/apply new shader to the effect.
1) Can I also apply the already built in pyro 2 shaders such as flame etc. to my pyro effect. If yes please share how I can do that?
1) Can I also apply the already built in pyro 2 shaders such as flame etc. to my pyro effect. If yes please share how I can do that?
Technical Discussion » Houdini Fur
- gregjenings
- 50 posts
- Online
If I import curves from some other software how can make sure that all the curves have the same number of vertices as suggested by “derrick” and how can I make number vertices equal without making much impact on the look of curves.
As during export most often things change ,I usually use obj format should I use some other format for curve export for Houdini.
As during export most often things change ,I usually use obj format should I use some other format for curve export for Houdini.
Technical Discussion » Houdini Fur
- gregjenings
- 50 posts
- Online
Thank you Korhon for your reply
You are right ,in fact I was trying slightly longer than short fur and something bit stylize length of fur may not be longer than length of lion's mane or you can say it resembles something like creatures of “where the wild things are”.
That is why I also asked if I take out obj (curves)from other software such as hairfarm or shave and hair how does that work flow works out with Houdini fur.
I was a shave and hair user before and I shifted to Houdini because I like it's procedures workflow
You are right ,in fact I was trying slightly longer than short fur and something bit stylize length of fur may not be longer than length of lion's mane or you can say it resembles something like creatures of “where the wild things are”.
That is why I also asked if I take out obj (curves)from other software such as hairfarm or shave and hair how does that work flow works out with Houdini fur.
I was a shave and hair user before and I shifted to Houdini because I like it's procedures workflow
Technical Discussion » Houdini Fur
- gregjenings
- 50 posts
- Online
derrick
I have posted my issue after taking care off comb and noise thing as suggested in the help but still i am facing the guide curve issue.
thank you for custom guide curve problem solving may be my curve points were different,I'll try again and keep you posted.
sl0throp
I suppose forums are for helping people and making them understand what they might be missing and not for showing arrogance and stupidity.if you can't help then please don't ruin the post with your childish comment.
I have posted my issue after taking care off comb and noise thing as suggested in the help but still i am facing the guide curve issue.
thank you for custom guide curve problem solving may be my curve points were different,I'll try again and keep you posted.
sl0throp
I suppose forums are for helping people and making them understand what they might be missing and not for showing arrogance and stupidity.if you can't help then please don't ruin the post with your childish comment.
Technical Discussion » Houdini Fur
- gregjenings
- 50 posts
- Online
It is very surprising that I haven't received any single reply even though 83 people has seen the post.
Please help me out to resolve this issue.
Please help me out to resolve this issue.
Technical Discussion » Houdini Fur
- gregjenings
- 50 posts
- Online
Hi Guys,
I am new to Houdini and it's procedural Fur system and most of often I found that being procedural, it is bit restricted in terms of artistic and creativity wise.
I am facing following issues with Houdini's Fur system as of now, please help me out how I can resolve these issues.
1)First as I cannot style guide curves according to my requirement procedurally ,Is there any tool which would help me style,Something similar to shave and hair option where I can style each guide curve .
2) How I can implement curves generated in other software e.g. in Maya and use those curves in houdini as my guide curves for styling.
3)I am also facing some issues with Houdini's bend option present in Fur menu.
a) When I paint bend some Fur moves in other direction irrespective of that fact whether I have reflection On or Off.
b)Also when I change some brush properties guide curves moves unexpectedly they should be remain stable to the last setting unless I paint them.
c)Bend brush works in a very annoying and unpredictable fashion and doesn't provide any control of direction .
d)I would also like to know how i can save hair and hair shader presets and use them .
So please advise me how I can achieve the desired result with or without the present options available in houdini.
I am new to Houdini and it's procedural Fur system and most of often I found that being procedural, it is bit restricted in terms of artistic and creativity wise.
I am facing following issues with Houdini's Fur system as of now, please help me out how I can resolve these issues.
1)First as I cannot style guide curves according to my requirement procedurally ,Is there any tool which would help me style,Something similar to shave and hair option where I can style each guide curve .
2) How I can implement curves generated in other software e.g. in Maya and use those curves in houdini as my guide curves for styling.
3)I am also facing some issues with Houdini's bend option present in Fur menu.
a) When I paint bend some Fur moves in other direction irrespective of that fact whether I have reflection On or Off.
b)Also when I change some brush properties guide curves moves unexpectedly they should be remain stable to the last setting unless I paint them.
c)Bend brush works in a very annoying and unpredictable fashion and doesn't provide any control of direction .
d)I would also like to know how i can save hair and hair shader presets and use them .
So please advise me how I can achieve the desired result with or without the present options available in houdini.
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