Perhaps this is dumb issue, but I am just migrating all my systems storage to a Synology NAS, and after copy the project files I can't select or load the scene .hip files. I am using Windows 7, and all other applications seems to work fine. Anybody knows what could be the problem?
As you can see, the files are displayed attenuated, even if I create new files I have the same problem.
Thanks,
-Juanjo
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Technical Discussion » Can't load or select files after migrate the data to a NAS
- juanjgon
- 83 posts
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Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Sorry, at least currently the Octane plugin is not going to work in the Indie version. Indie doesn't support external render engines, and anyway it license agreement says that Indie can't be used with external renderers.
-Juanjo
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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While waiting for the native OpenVDB volume rendering of Octane 3, even now we can render volumetrics with Octane 2.2 and the amazing Houdini volume conversion tools
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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I want to support Linux ASAP
BTW … usually what Linux Houdini version is used in the studios (gcc 4.4, 4.6 or 4.8 )?
-Juanjo
BTW … usually what Linux Houdini version is used in the studios (gcc 4.4, 4.6 or 4.8 )?
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Not currently. The GPU shaders and nodes can't evaluate CPU attributes from the host application at render time to avoid performance problems. Anyway this can change in Octane 3 with the support of OSL to build our custom shaders and nodes
-Juanjo
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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paul
Nice!
Is there a way to pass different shader parameters to each instance. ie, allows each tree to have a different colour?
In Octane you have a shading node to get a random number for each instance, so for example it is easy to build a shader to get a random colors in the trees.
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Full support of the Houdini instance node. The instances are rendered using the powerful Octane instancing feature.
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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The new features of Octane 3, that will be available in the Houdini plugin along this year, after the initial release this summer
http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/ [home.otoy.com]
-Juanjo
http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/ [home.otoy.com]
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Testing the support of the Houdini primitives, nurbs o bezier surfaces rendered as tessellated meshes in Octane.
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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First test of the Houdini fur rendered with Octane. There is full support for fur UV mapping and motion blur. Also the polygonal mesh can be rendered as Octane hair for wire frame effects.
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Fluid rendering test. Motion blur using velocity vectors in meshes with variable structure along the animation.
http://www.vimeo.com/121487021 [vimeo.com]
-Juanjo
http://www.vimeo.com/121487021 [vimeo.com]
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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The OctaneRender for Houdini plugin is about to be moved to closed beta testing and we are looking for a small group of people to be part of this early testing and provide valuable input into bug finding, fixing and feature testing.
If you own (and are familiar with) Houdini for 64-bit Windows and are an experienced, licensed, octane user familiar with octane's features and are interested in getting in on the ground floor to beta test this plugin please post your interest here or send us an email to support@octanerender.com
http://render.otoy.com/forum/viewtopic.php?f=7&t=44995 [render.otoy.com]
-Juanjo
If you own (and are familiar with) Houdini for 64-bit Windows and are an experienced, licensed, octane user familiar with octane's features and are interested in getting in on the ground floor to beta test this plugin please post your interest here or send us an email to support@octanerender.com
http://render.otoy.com/forum/viewtopic.php?f=7&t=44995 [render.otoy.com]
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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The Octane spare parameters functions for the OBJ nodes are ready. With this parameters you can configure for example the object visibility or layer options, the Octane OpenSUBD feature or the light emission parameters for the object.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Working with the Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini. In this video the Octane plugin is working inside H14 without problems so far.
https://vimeo.com/117600015 [vimeo.com]
-Juanjo
https://vimeo.com/117600015 [vimeo.com]
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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cgcris
Looks awesome Juanjo, any estimate release date?
Best,
Cris
I want to begin with the closed beta testing at the end of this 1Q, so I hope to have the 1.0 plugin ready before the summer
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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Octane supports mix GPUs types without problems. For example you can use a Quadro GPU for display and the cheaper GTX or Titans GPUs for Octane rendering.
-Juanjo
-Juanjo
Houdini Lounge » OctaneRender for Houdini development preview
- juanjgon
- 83 posts
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I want to support hair and fur, instancing and particles as object instances. Currently Octane doesn't support volumetric rendering.
I am now working integrating the Octane interactive render in Houdini. It is early to know the release date, but I want to begin with the beta testing as soon as possible, in the 1Q 2015.
-Juanjo
I am now working integrating the Octane interactive render in Houdini. It is early to know the release date, but I want to begin with the beta testing as soon as possible, in the 1Q 2015.
-Juanjo
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