If the object collides with the points the points will stick to the geometry.
Any thoughts on how to approach would be appreciated.
Thanks
Simon
EDIT
I've got one solution, using a SOP Solver and Attribute Transfer (attached Collide Solver.hiplc).
There's two setups in the file. I've got it working with static points but moving (pop) points don't work as I'm always reading the last frame.
Plus I'm attracting to the nearest point not the surface. I think I can fix with a point cloud and sticking with xyzdist but will take me a while to figure out…
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EDIT 2
Ah there's a pop node for it