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Houdini Indie and Apprentice » Integrating different software into pipeline
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- caesar
- 143 posts
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Houdini Indie and Apprentice » Integrating different software into pipeline
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- caesar
- 143 posts
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Hi all,
This is probably the most noob^noob question, but how do professional studios integrate all the different 3d software packages they use in their pipelines for a typical 3d animated short/movie? For instance if they use Modo for modeling, Maya for rigging/animation and rendering and Houdini for VFX, what is the typical process to get assets back and forth between the packages? I'm assuming the obvious for the modeling is just import/export the meshes, but for the VFX - do they do something with alembic and bring into Maya for rendering ? Or after everything is animated is it imported into Houdini to combine with the serious VFX? Or is everything modeled, rendered and animated in Maya, and the VFX are rendered in Houdini with proxy/placeholder models to mimic the Maya animated models and then everything is composited in a different package? Or some other process?
Many thanks,
Caesar
This is probably the most noob^noob question, but how do professional studios integrate all the different 3d software packages they use in their pipelines for a typical 3d animated short/movie? For instance if they use Modo for modeling, Maya for rigging/animation and rendering and Houdini for VFX, what is the typical process to get assets back and forth between the packages? I'm assuming the obvious for the modeling is just import/export the meshes, but for the VFX - do they do something with alembic and bring into Maya for rendering ? Or after everything is animated is it imported into Houdini to combine with the serious VFX? Or is everything modeled, rendered and animated in Maya, and the VFX are rendered in Houdini with proxy/placeholder models to mimic the Maya animated models and then everything is composited in a different package? Or some other process?
Many thanks,
Caesar
Houdini Lounge » Houdini auto-rig
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- caesar
- 143 posts
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Hi all,
I've been going through some lessons on the auto-rig feature in Houdini and I must say it's rather awesome compared to other packages (minus a couple of bugs). Does anyone use this thing in a professional setting and if so could you share some insight and/or videos of the results?
Thanks!
Caesar
I've been going through some lessons on the auto-rig feature in Houdini and I must say it's rather awesome compared to other packages (minus a couple of bugs). Does anyone use this thing in a professional setting and if so could you share some insight and/or videos of the results?
Thanks!
Caesar
Technical Discussion » no ROP subnet output node
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- caesar
- 143 posts
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Technical Discussion » static point group
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- caesar
- 143 posts
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Hello,
What is the best way to move the points in a group (group1) to another, static group (group2) such that no matter if the point is removed from group1, it remains in group2? I'm trying to use the @group_* virtual attribute to add to group2 but I'm not sure if I'm using this correctly; so far whatever added or removed to group1 is done to group2 as well.
thanks guys,
Caesar
What is the best way to move the points in a group (group1) to another, static group (group2) such that no matter if the point is removed from group1, it remains in group2? I'm trying to use the @group_* virtual attribute to add to group2 but I'm not sure if I'm using this correctly; so far whatever added or removed to group1 is done to group2 as well.
thanks guys,
Caesar
Houdini Learning Materials » Absorbing Water
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- caesar
- 143 posts
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Technical Discussion » Smoke looks buggy in viewport
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- caesar
- 143 posts
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Hello,
In the “Objects” tab of the mantra node, you can fill out the “Force Objects” box to render objects that have display flag off.
Hope this helps.
~Caesar
In the “Objects” tab of the mantra node, you can fill out the “Force Objects” box to render objects that have display flag off.
Hope this helps.
~Caesar
Houdini Indie and Apprentice » Math
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- caesar
- 143 posts
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Excellent, thank you. I'd went ahead and looked for some books and this one kept coming up with good reviews.
Houdini Indie and Apprentice » Math
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- caesar
- 143 posts
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Hello,
Can anyone recommend a good 3D math primer/book/website…etc that would help get the most out of Houdini? I can follow along most tutorials but often become disenchanted when they start typing into the vex code window. Any recommendations would be great.
Thank you,
Caesar
Can anyone recommend a good 3D math primer/book/website…etc that would help get the most out of Houdini? I can follow along most tutorials but often become disenchanted when they start typing into the vex code window. Any recommendations would be great.
Thank you,
Caesar
Houdini Indie and Apprentice » Post-render script to open mplay
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- caesar
- 143 posts
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Hello,
Is there a way to open mplay automatically after a file render and load the file(s)? I see how to use the textport directly in MPlay using loadseq to load some files, but I cannot figure out how to open it using python or hscript from the Post-Render script area in the renderer. I wanted to avoid adding another renderer in the chain that would just render to mplay because I have a lot of renderers already and that would double the number; I want to be able to pick one renderer and have it render to file, then open the sequence in mplay so I can review it quickly.
Thank you,
Caesar
Is there a way to open mplay automatically after a file render and load the file(s)? I see how to use the textport directly in MPlay using loadseq to load some files, but I cannot figure out how to open it using python or hscript from the Post-Render script area in the renderer. I wanted to avoid adding another renderer in the chain that would just render to mplay because I have a lot of renderers already and that would double the number; I want to be able to pick one renderer and have it render to file, then open the sequence in mplay so I can review it quickly.
Thank you,
Caesar
Technical Discussion » ifs in expression for file output
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- caesar
- 143 posts
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Is there a way to put these expressions in a file such that it doesn't have to be pasted to every textbox that it is used in? So that I can only change it once and have it applied to all (without creating a digital asset)?
Technical Discussion » ifs in expression for file output
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- caesar
- 143 posts
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graham,
Thank you so much, I was struggling with this for quite a while - really you saved me a great deal of trouble!!!
Thanks again,
Caesar
Thank you so much, I was struggling with this for quite a while - really you saved me a great deal of trouble!!!
Thanks again,
Caesar
Technical Discussion » ifs in expression for file output
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- caesar
- 143 posts
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Hello,
Can someone give me a hint on how to conditionally return a string within an expression? I've tried several different syntax but can't seem to get it right. The “ifs” never resolves when I middle-click to see the value (shown in “resolved.png”). It resolves both paths correctly, but doesn't return just one. I'm sure I'm missing some single quotes somewhere or something…any help is really appreciated.
Thanks,
Caesar
Can someone give me a hint on how to conditionally return a string within an expression? I've tried several different syntax but can't seem to get it right. The “ifs” never resolves when I middle-click to see the value (shown in “resolved.png”). It resolves both paths correctly, but doesn't return just one. I'm sure I'm missing some single quotes somewhere or something…any help is really appreciated.
Thanks,
Caesar
Houdini Indie and Apprentice » Math problem
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- caesar
- 143 posts
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Ok for those of you as mathmatically challenged as I…
it's…
(SWS = screen window size)
cam2 SWS = cam1 SWS * (cam 1 resolution/cam 2 resolution)
it's…
(SWS = screen window size)
cam2 SWS = cam1 SWS * (cam 1 resolution/cam 2 resolution)

Houdini Indie and Apprentice » Math problem
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- caesar
- 143 posts
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Hello,
I have two ortho cameras set up like this:
cam1: resolution=100x100 , screen window size = 16.6x16.6
cam2: resolution=512x512 , screen window size = ? x ?
I have a single sphere with black background that I want to render with each camera. My question is, how should I set up my Screen Window Size in cam2 to relatively reference cam1's resolution such that the output images of the spheres (not including the black background) are the exact same size whenever I change cam1 resolution?
I'm horrible at math so any help would be really great.
Thank you,
Caesar
I have two ortho cameras set up like this:
cam1: resolution=100x100 , screen window size = 16.6x16.6
cam2: resolution=512x512 , screen window size = ? x ?
I have a single sphere with black background that I want to render with each camera. My question is, how should I set up my Screen Window Size in cam2 to relatively reference cam1's resolution such that the output images of the spheres (not including the black background) are the exact same size whenever I change cam1 resolution?
I'm horrible at math so any help would be really great.
Thank you,
Caesar
Houdini Engine for Unity » DA animations
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- caesar
- 143 posts
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Hi Damian,
Does what you mentioned also apply when exporting to FBX (instead of creating DA)? That SOP transformations do not work - only transformations on the OBJ level show as animations when importing FBX into unity?
Thank you,
Caesar
Does what you mentioned also apply when exporting to FBX (instead of creating DA)? That SOP transformations do not work - only transformations on the OBJ level show as animations when importing FBX into unity?
Thank you,
Caesar
Technical Discussion » How to remove HUD Sliders?
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- caesar
- 143 posts
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Technical Discussion » How to remove HUD Sliders?
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- caesar
- 143 posts
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Hello,
I accidentally dragged something into the viewport and now I have a bunch of sliders in there that I can't seem to disable. Is there a way to globally turn these off? Right-clicking doesn't seem to provide a way to unlock or delete them?
I accidentally dragged something into the viewport and now I have a bunch of sliders in there that I can't seem to disable. Is there a way to globally turn these off? Right-clicking doesn't seem to provide a way to unlock or delete them?
Houdini Indie and Apprentice » particle spark on a path
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- caesar
- 143 posts
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Houdini Indie and Apprentice » particle spark on a path
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- caesar
- 143 posts
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Hi,
What approach is best to have a particle follow a mesh's edge and then “split” into more particles once it encounters an intersection point ?
Thank you!
What approach is best to have a particle follow a mesh's edge and then “split” into more particles once it encounters an intersection point ?
Thank you!
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