What you probably want is rpc:
http://www.sidefx.com/docs/houdini/hom/rpc [sidefx.com]
You can also hook directly to hython (python distribution in $HFS). E.g.: I did build setup for Sublime Text were I link build with hython instead of default system python so I could run functions from hou module directly and build/modify/simulate all scenes directly from Sublime Text.
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Houdini Indie and Apprentice » Python from outside houdini
- pezetko
- 387 posts
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Houdini Indie and Apprentice » How to add point selection to existing group in scene view
- pezetko
- 387 posts
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It's possible with ` key (Reselect for current tool). Just check that tool manipulator is active (Show Handle button). You can check that new selection is active when group node is disconnected and template flag is set in node editor.
Reselect and confirm with Enter key in viewport.
See video:
Reselect and confirm with Enter key in viewport.
See video:
Technical Discussion » 64bit integer attribute
- pezetko
- 387 posts
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Houdini Lounge » My Experience with Houdiuni (A list of feature suggestions and bugs)
- pezetko
- 387 posts
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Technical Discussion » I cant use the Render preview tab when I duplicate a desktop
- pezetko
- 387 posts
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Than fill BUG report with steps and details to reproduce:
https://www.sidefx.com/Support/report-a-bugrfe/ [sidefx.com]
https://www.sidefx.com/Support/report-a-bugrfe/ [sidefx.com]
Houdini Lounge » Physical Camera
- pezetko
- 387 posts
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Solitude
options for modifying how the shutter opens and closes over a frame as well (with a ramp curve control)..
Add: vm_shuttershape - It's ramp control for shutter shape.
There is also vm_whitepoint control.
Work in Progress » Spline Wrap deformer
- pezetko
- 387 posts
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Why locked then? If it's build by free tutorial and could be easily recreated by anyone?
E.g. in our pipeline we don't allow locked third party assets for generic tools as they could go quickly out of sync or out of function due to bugs. So it's not possible to workaround them or fix them or optimize them for better performance.
Only exceptions are very specific and complex tools used only on that specific project.
E.g. in our pipeline we don't allow locked third party assets for generic tools as they could go quickly out of sync or out of function due to bugs. So it's not possible to workaround them or fix them or optimize them for better performance.
Only exceptions are very specific and complex tools used only on that specific project.
Houdini Lounge » New Website: Post Feedback Here
- pezetko
- 387 posts
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Does somebody care about web design of these pages anymore?
Are you planning to hire some good web designer?
There are many comments and good suggestions but no progress. If not, it's ok, just be honest with us.
Bad design of the new forum from my point of view:
Are you planning to hire some good web designer?
There are many comments and good suggestions but no progress. If not, it's ok, just be honest with us.
Bad design of the new forum from my point of view:
- Quick links at the bottom of page - seriously? Why not in the same line as page numbering?
- Huge empty space - everywhere. On 1920p 24" screen forum takes half of the screen size at max.
- Vertical spacing between lines is huge too. I can fit only 2 post at the single screen at average. Imagine having book with only two sentences on each page.
- No go to last unread/visited post in forums (only in Show Recent Post that shows all sub-forums - What if I want to follow only some sub-forums? No way in current design.)
- Non-uniform colors all over places (dark layout), different shades of orange everywhere. Most of the “orange” text in the forum looks like Foundry's yellow color than Houdini's orange. Why?
- No functional WYSIWG - this is modern feature.
- No https when logging. If I go sidefx.com -> click login -> I'm on the non https site.
- No https when linking from orbolt either: When signing on orbolt via sidefx login it goes to unsecured http://www.sidefx.com/openid/decide/ [sidefx.com]
- !Report, “Quote Message and post number takes another huge three lines. Wouldn't be better to put post number next to the post date. !Report and ”Quote befor that post date and Message button to the left “user” part of the post instead of that useless colorful line?
That way you would save 3 lines for more content! - I would also love the option to set custom (smaller) size for signatures.
- Also option for smaller version of user icons would be great.
Edited by pezetko - Sept. 11, 2016 09:03:08
Houdini Indie and Apprentice » "Tear off pane tab copy" user experience: a little bit frustrating. How can I improve it?
- pezetko
- 387 posts
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Don't forget to submit those RFEs here: https://www.sidefx.com/Support/report-a-bugrfe/ [sidefx.com]
Technical Discussion » Cryptomatte
- pezetko
- 387 posts
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Work in Progress » C++ Wrangle: The Last Frontier In Custom Tool Development From Within Houdini
- pezetko
- 387 posts
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Does have this Cpp Wrangle and OpenCl Wrangle a RFE ID? Would you mind share it there?
Houdini Indie and Apprentice » Prim Attribute to Groups with VEX ?
- pezetko
- 387 posts
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Isn't the problem with the group name starting with number?
Try to replace like this:
Try to replace like this:
"/shop/", "group_"
Technical Discussion » Retain point numbers when copying
- pezetko
- 387 posts
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There is no information on the order of added points. Paint SOP doesn't have stroke history.
By painting attribute on existing points and grouping them by threshold you are creating copies based on the order of original points on the grid.
So order of points on the copies depends on the point number of the original grid.
Try to paint on the area of the grid with lower point number first, then on the opposite end and you will see that point number doesn't change in this case. Do it in reverse order and point numbers on the copies will jump.
So:
Look at Spray Paint SOP, it uses Stroke Cache so it remembers order of added points.
By painting attribute on existing points and grouping them by threshold you are creating copies based on the order of original points on the grid.
So order of points on the copies depends on the point number of the original grid.
Try to paint on the area of the grid with lower point number first, then on the opposite end and you will see that point number doesn't change in this case. Do it in reverse order and point numbers on the copies will jump.
So:
Look at Spray Paint SOP, it uses Stroke Cache so it remembers order of added points.
Houdini Lounge » FORUM DARK THEME
- pezetko
- 387 posts
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Thanks, nice
Just couple of ideas/rfe:
- Could it be a bit more orange then yellow? To get better together with sidefx logo colors.
- Could you darken the “Reply to this topic” too (and Add Attachment)? Now it's white flash bang at the end of each page.
- Also that post counter under user icons doesn't look good in dark theme (they look bad in white theme too, like from different century.)
Just couple of ideas/rfe:
- Could it be a bit more orange then yellow? To get better together with sidefx logo colors.
- Could you darken the “Reply to this topic” too (and Add Attachment)? Now it's white flash bang at the end of each page.
- Also that post counter under user icons doesn't look good in dark theme (they look bad in white theme too, like from different century.)
Houdini Lounge » Feature Request - Revamped background auto save
- pezetko
- 387 posts
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Having auto save on by default could be set up with 456 script.
http://forums.odforce.net/topic/22589-default-autosave/?do=findComment&comment=134027 [forums.odforce.net]
I think I saw some work done about that open crashed/backup file workflow in qLib.
http://forums.odforce.net/topic/22589-default-autosave/?do=findComment&comment=134027 [forums.odforce.net]
I think I saw some work done about that open crashed/backup file workflow in qLib.
Technical Discussion » Saving multiple images from the renderview
- pezetko
- 387 posts
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My biggest wish for “Render View” is ability to fetch live IPR into compositor (COPS).
Currently Render COP is offline and any tweak in COPs has to wait for full render to finish.
Imagine you could color tweak/composite/split-screen compare/etc… your IPR renders directly and instantly while they being rendered and tweak lighting and materials in same time seeing the result of compositing tweaks immediately.
RFE ID=61725
Currently Render COP is offline and any tweak in COPs has to wait for full render to finish.
Imagine you could color tweak/composite/split-screen compare/etc… your IPR renders directly and instantly while they being rendered and tweak lighting and materials in same time seeing the result of compositing tweaks immediately.
RFE ID=61725
Houdini Learning Materials » Set Node Selection as User Selection
- pezetko
- 387 posts
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I suppose that it populates current selection by selecting components from selection of that node.
Houdini Lounge » New Website: Post Feedback Here
- pezetko
- 387 posts
- Offline
1. Signatures are too big = Easily confused with main text. They should be smaller to occupy less space and to be more clear or in different (less visible) color. They take like half of the post in height.
2. Attachment under signatures are easily confused as part of the signature. Should be above signature in main post + signatures should be smaller.
3. Is there easy way to go to the latest new post per topic? In old forum there was way to click on the icon next to the title to go to the recent post.
Now I couldn't find anything like this and one have to go to the first post and then through all the post to the recent page.
4. What are these shiny “stamina” bars under user icons in each post? They don't match new flat design at all.
2. Attachment under signatures are easily confused as part of the signature. Should be above signature in main post + signatures should be smaller.
3. Is there easy way to go to the latest new post per topic? In old forum there was way to click on the icon next to the title to go to the recent post.
Now I couldn't find anything like this and one have to go to the first post and then through all the post to the recent page.
4. What are these shiny “stamina” bars under user icons in each post? They don't match new flat design at all.
Technical Discussion » Export invisible objects options
- pezetko
- 387 posts
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I think there was version where exporting only objects in bundle worked.
You can submit bug/rfe:
https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]
You can submit bug/rfe:
https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]
Technical Discussion » Houdini FBX LOD export for UE4
- pezetko
- 387 posts
- Offline
You can call FBX Rop execute parameter with pressButton() method with Python SOP within geo network.
That way you can automate export similar way how the File SOP works (each time geometry changes python sop will be recooked and triggers FBX Rop). You have to avoid infinite recursion so you can do it by changing display/render flags before and after export. (This is the way how I did it at work).
You can also combine multiple FBX Rops into subnet (in OUT context) and then hit Render button on that subnet. That way it renders everything inside that subnet at once.
About LODs you will do probably best submitting RFE and example fbx file directly to developers: https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]
That way you can automate export similar way how the File SOP works (each time geometry changes python sop will be recooked and triggers FBX Rop). You have to avoid infinite recursion so you can do it by changing display/render flags before and after export. (This is the way how I did it at work).
You can also combine multiple FBX Rops into subnet (in OUT context) and then hit Render button on that subnet. That way it renders everything inside that subnet at once.
About LODs you will do probably best submitting RFE and example fbx file directly to developers: https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]
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