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Found 322 posts.

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Houdini Lounge » AMD ProRenderer for Houdini/FX and Houdini Indie?

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pezetko
392 posts
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 Feb. 26, 2017 16:59:05
Thanks
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Houdini Lounge » AMD ProRenderer for Houdini/FX and Houdini Indie?

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pezetko
392 posts
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 Feb. 25, 2017 07:21:23
Hi, Dan could you please post a link to RedShift discussion with more details about this issue?
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Houdini Indie and Apprentice » 'HFS' environment variable not set?

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pezetko
392 posts
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 Dec. 22, 2016 10:25:59
To see difference between PATH and sys.path and loading hou module:

1. Create this bat file (Don't forget to change version number):
@rem add houdini path to the PATH variable
@set HFS=C:\Program Files\Side Effects Software\Houdini 15.5.632
@set PATH=%PATH%;%HFS%\bin
@rem set current working directory
pushd %~dp0
@rem run script in current working directory
@python .\HoudiniPythonSetup.py
pause

Then in same directory create HoudiniPythonSetup.py
#!/usr/bin/python
def enableHouModule():
    '''Set up the environment so that "import hou" works.'''
    import sys
    import os
    # Importing hou will load in Houdini's libraries and initialize Houdini.
    # In turn, Houdini will load any HDK extensions written in C++.  These
    # extensions need to link against Houdini's libraries, so we need to
    # make sure that the symbols from Houdini's libraries are visible to
    # other libraries that Houdini loads.  So, we adjust Python's dlopen
    # flags before importing hou.
    if hasattr(sys, "setdlopenflags"):
        old_dlopen_flags = sys.getdlopenflags()
        import DLFCN
        sys.setdlopenflags(old_dlopen_flags | DLFCN.RTLD_GLOBAL)
    try:
        import hou
    except ImportError:
        # Add $HFS/houdini/python2.7libs to sys.path so Python can find the
        # hou module.
        sys.path.append(os.environ['HFS'] + "/houdini/python%d.%dlibs" % sys.version_info[:2])
        # import hou
    finally:
        if hasattr(sys, "setdlopenflags"):
            sys.setdlopenflags(old_dlopen_flags)
# TEST THIS: #
def main():
    import sys
    import os
    print("Python Version: {}\n".format(sys.version))
    print("PATH variable: {}\n".format(os.environ['PATH']))
    print("sys.path variable: {}\n".format(sys.path))
    try:
        enableHouModule()   # without including import hou
        import hou
        print("Houdini version: {} module imported".format(hou.applicationVersionString()))
    except:
        print("Error: cannot load houdini module")
if __name__ == '__main__':
    main()

Then run bat file and check its output.
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Houdini Indie and Apprentice » Python from outside houdini

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pezetko
392 posts
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 Dec. 17, 2016 11:57:37
What you probably want is rpc:
http://www.sidefx.com/docs/houdini/hom/rpc [sidefx.com]

You can also hook directly to hython (python distribution in $HFS). E.g.: I did build setup for Sublime Text were I link build with hython instead of default system python so I could run functions from hou module directly and build/modify/simulate all scenes directly from Sublime Text.
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Houdini Indie and Apprentice » How to add point selection to existing group in scene view

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pezetko
392 posts
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 Nov. 18, 2016 19:45:15
It's possible with ` key (Reselect for current tool). Just check that tool manipulator is active (Show Handle button). You can check that new selection is active when group node is disconnected and template flag is set in node editor.
Reselect and confirm with Enter key in viewport.
See video:
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Technical Discussion » 64bit integer attribute

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pezetko
392 posts
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 Nov. 13, 2016 16:25:52
https://www.sidefx.com/forum/topic/43740/ [sidefx.com]
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Houdini Lounge » My Experience with Houdiuni (A list of feature suggestions and bugs)

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pezetko
392 posts
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 Nov. 7, 2016 09:31:40
Did you log them?
https://www.sidefx.com/forum/topic/25347/ [sidefx.com]
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Technical Discussion » I cant use the Render preview tab when I duplicate a desktop

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pezetko
392 posts
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 Sept. 23, 2016 17:53:05
Than fill BUG report with steps and details to reproduce:
https://www.sidefx.com/Support/report-a-bugrfe/ [sidefx.com]
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Houdini Lounge » Physical Camera

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pezetko
392 posts
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 Sept. 22, 2016 03:51:37
Solitude
options for modifying how the shutter opens and closes over a frame as well (with a ramp curve control)..

Add: vm_shuttershape - It's ramp control for shutter shape.

There is also vm_whitepoint control.
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Work in Progress » Spline Wrap deformer

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pezetko
392 posts
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 Sept. 15, 2016 08:00:53
Why locked then? If it's build by free tutorial and could be easily recreated by anyone?

E.g. in our pipeline we don't allow locked third party assets for generic tools as they could go quickly out of sync or out of function due to bugs. So it's not possible to workaround them or fix them or optimize them for better performance.

Only exceptions are very specific and complex tools used only on that specific project.
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Houdini Lounge » New Website: Post Feedback Here

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pezetko
392 posts
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 Sept. 11, 2016 08:58:46
Does somebody care about web design of these pages anymore?
Are you planning to hire some good web designer?
There are many comments and good suggestions but no progress. If not, it's ok, just be honest with us.

Bad design of the new forum from my point of view:
  • Quick links at the bottom of page - seriously? Why not in the same line as page numbering?
  • Huge empty space - everywhere. On 1920p 24" screen forum takes half of the screen size at max.
  • Vertical spacing between lines is huge too. I can fit only 2 post at the single screen at average. Imagine having book with only two sentences on each page.
  • No go to last unread/visited post in forums (only in Show Recent Post that shows all sub-forums - What if I want to follow only some sub-forums? No way in current design.)
  • Non-uniform colors all over places (dark layout), different shades of orange everywhere. Most of the “orange” text in the forum looks like Foundry's yellow color than Houdini's orange. Why?
  • No functional WYSIWG - this is modern feature.
  • No https when logging. If I go sidefx.com -> click login -> I'm on the non https site.
  • No https when linking from orbolt either: When signing on orbolt via sidefx login it goes to unsecured http://www.sidefx.com/openid/decide/ [sidefx.com]
  • !Report, “Quote Message and post number takes another huge three lines. Wouldn't be better to put post number next to the post date. !Report and ”Quote befor that post date and Message button to the left “user” part of the post instead of that useless colorful line?
    That way you would save 3 lines for more content!
  • I would also love the option to set custom (smaller) size for signatures.
  • Also option for smaller version of user icons would be great.


Edited by pezetko - Sept. 11, 2016 09:03:08
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Houdini Indie and Apprentice » "Tear off pane tab copy" user experience: a little bit frustrating. How can I improve it?

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pezetko
392 posts
Offline
 Aug. 21, 2016 16:47:22
Don't forget to submit those RFEs here: https://www.sidefx.com/Support/report-a-bugrfe/ [sidefx.com]
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Technical Discussion » Cryptomatte

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pezetko
392 posts
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 July 14, 2016 09:09:21
RFE ID: 75219
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Work in Progress » C++ Wrangle: The Last Frontier In Custom Tool Development From Within Houdini

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pezetko
392 posts
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 June 20, 2016 16:51:40
Does have this Cpp Wrangle and OpenCl Wrangle a RFE ID? Would you mind share it there?
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Houdini Indie and Apprentice » Prim Attribute to Groups with VEX ?

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pezetko
392 posts
Offline
 June 19, 2016 11:18:21
Isn't the problem with the group name starting with number?

Try to replace like this:
"/shop/", "group_"
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Technical Discussion » Retain point numbers when copying

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pezetko
392 posts
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 June 5, 2016 18:04:45
There is no information on the order of added points. Paint SOP doesn't have stroke history.
By painting attribute on existing points and grouping them by threshold you are creating copies based on the order of original points on the grid.
So order of points on the copies depends on the point number of the original grid.

Try to paint on the area of the grid with lower point number first, then on the opposite end and you will see that point number doesn't change in this case. Do it in reverse order and point numbers on the copies will jump.

So:
Look at Spray Paint SOP, it uses Stroke Cache so it remembers order of added points.
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Houdini Lounge » FORUM DARK THEME

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pezetko
392 posts
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 May 25, 2016 17:38:00
Thanks, nice

Just couple of ideas/rfe:
- Could it be a bit more orange then yellow? To get better together with sidefx logo colors.

- Could you darken the “Reply to this topic” too (and Add Attachment)? Now it's white flash bang at the end of each page.

- Also that post counter under user icons doesn't look good in dark theme (they look bad in white theme too, like from different century.)
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Houdini Lounge » Feature Request - Revamped background auto save

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pezetko
392 posts
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 May 25, 2016 16:21:46
Having auto save on by default could be set up with 456 script.
http://forums.odforce.net/topic/22589-default-autosave/?do=findComment&comment=134027 [forums.odforce.net]

I think I saw some work done about that open crashed/backup file workflow in qLib.
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Technical Discussion » Saving multiple images from the renderview

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pezetko
392 posts
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 May 21, 2016 16:13:42
My biggest wish for “Render View” is ability to fetch live IPR into compositor (COPS).

Currently Render COP is offline and any tweak in COPs has to wait for full render to finish.

Imagine you could color tweak/composite/split-screen compare/etc… your IPR renders directly and instantly while they being rendered and tweak lighting and materials in same time seeing the result of compositing tweaks immediately.

RFE ID=61725
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Houdini Learning Materials » Set Node Selection as User Selection

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pezetko
392 posts
Offline
 May 20, 2016 07:39:44
I suppose that it populates current selection by selecting components from selection of that node.
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