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Houdini Engine for Unity » Heightfield does not work in Unity Houdini Engine
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- anthonyt2
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Houdini Engine for Unity » Can't get engine working in Unity
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- anthonyt2
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I'm not entirely sure why this would be the case. When you override Houdini install path, does it show up in the heu_settings.ini file in the main project folder?
Houdini Engine for Unity » Object Merge "Input Type: HDA" doesn't work
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- anthonyt2
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Houdini Engine for Unity » Nodes fail to cook, but cooks correctly when selected
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- anthonyt2
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Hi, this problem looks a bit more involved. I recommend submitting a bug report: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] Also, is it specific to the Unity plugin? The screenshots you provided only show Houdini.
Houdini Engine for Unity » Unity cant find Houdini libraries
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- anthonyt2
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The settings that you enter in the plugin settings should be saved in heu_settings.ini in the main project directory. Make sure that this file exists. The settings should be saved for your next launch, so you shouldn't have to set it again. If you think that there is a bug somewhere, then please submit a bug report with reproduction steps: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com]
Houdini Engine for Unity » No UI shows after enable Editable Node Tools
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- anthonyt2
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Hi, the pictures on your post are broken, but in order to enable the editable nodes UI, you have to check the option in Asset Options > Enable Editable Node Tools.
Here is an example of an HDA using the attribute paint node.
Here is an example of an HDA using the attribute paint node.
Houdini Engine for Unity » Duplication bugs are driving our level designers insane
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- anthonyt2
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Hi, indeed this was looked at, and we added partial support for it in Houdini 18.5.483. To my knowledge, we don't have full control over what happens when Unity duplicates an object, so I wouldn't consider it an "officially supported" yet. Use the "Duplicate" button for a foolproof duplication method.
However, if you can find a bug with copy/pasting HDAs, please submit a bug report with an example HDA in https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] .
However, if you can find a bug with copy/pasting HDAs, please submit a bug report with an example HDA in https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] .
Houdini Engine for Unity » Unity C# script to Houdini VEX
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- anthonyt2
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Hi DaphneEl. I'm not aware of any way to "Convert Unity C# to Houdini VEX". They are pretty different languages for very different purposes. Can I ask what in particular you are trying to do?
Houdini Engine for Unity » Unity Tilemap support
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- anthonyt2
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Hi! This looks amazing! I would love to discuss officially integrating it into the plugin

Houdini Engine for Unity » Scattering Trees and Details on Unity Terrain
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- anthonyt2
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Here is an example of a tree instancing for a prefab "Assets/Prefabs/Trees/TestTree.prefab".
Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
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- anthonyt2
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Houdini Engine for Unity » Curves UX Improvement Suggestion - Both for Unity + Houdini Engine + Houdini
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- anthonyt2
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Hi there!
Here's the feedback I got regarding UX RFEs:
- Display curve coordinates as a list of Vector3 (Which converts it into the string if modified)
- Ability to edit the point attributes per CV (or at least rot/scale)
- Ability to frame curve points (instead of the entire curve) with F
If you have any additional requests, please submit an RFE through the bug database: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com]
Here's the feedback I got regarding UX RFEs:
- Display curve coordinates as a list of Vector3 (Which converts it into the string if modified)
- Ability to edit the point attributes per CV (or at least rot/scale)
- Ability to frame curve points (instead of the entire curve) with F
If you have any additional requests, please submit an RFE through the bug database: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com]
Edited by anthonyt2 - April 6, 2021 17:20:29
Houdini Engine for Unity » [Question or a Bug] - Saved HDA Presets
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- anthonyt2
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Hi, the save/load HDA preset option specifically saves/loads the preset PARAMETERS. (i.e. parameters made from Houdini). I do think it's a bit misleading and it would be useful to save/load asset options as well. I added it as an RFE in our database.
Edited by anthonyt2 - March 23, 2021 11:51:31
Houdini Engine for Unity » Strange Unity3d Build Error with houdini plugin
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- anthonyt2
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Hi, we forgot to add the #if UNITY_EDITOR tag on an AssetDatabase call. Sorry about that! You can wrap #if UNITY_EDITOR around the AssetDatabase call to fix the issue. Also, this should have been fixed in the builds in 18.5.493.
Houdini Engine for Unity » assets missing sub-asset definitions - macOS Houdini engine
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- anthonyt2
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Hi, it's hard to investigate this issue without any context. Can you submit a bug report?: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com]
Houdini Engine for Unity » Houdini Enigne + Modular Assets bought from the store ?
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- anthonyt2
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Hi, I don't think that there's anything "Out of the box" currently, but it certainly is possible to generate procedural levels with the power of HDAs in Unity. I recommend checking out this: https://www.sidefx.com/tutorials/unity-starter-kit/ [www.sidefx.com] .
If you think you have a cool idea that might benefit a lot of people, you can also describe it in detail in an RFE https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] and I can take a look at it.
If you think you have a cool idea that might benefit a lot of people, you can also describe it in detail in an RFE https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] and I can take a look at it.
Edited by anthonyt2 - March 23, 2021 11:32:33
Houdini Engine for Unity » no environment mapped paths found! macOS
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- anthonyt2
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Hi! A few things:
- Unless your HDA explicitly uses a custom environment path, no additional mapped environment paths should be necessary for loading a basic HDA. You can send the HDA if you want me to check if this is the case. Also, sending the error log would be nice as well.
- Make sure that Assets/plugin/unity_houdini.env file exists. It is relative to your project folder.
- All environment paths must be prefixed by "HEU_ENVPATH_", e.g. HEU_ENVPATH_COMMON_HDAS=C:\Dev\Houdini\CommonAssets . See: https://www.sidefx.com/docs/unity/_environment.html [www.sidefx.com]
- Unless your HDA explicitly uses a custom environment path, no additional mapped environment paths should be necessary for loading a basic HDA. You can send the HDA if you want me to check if this is the case. Also, sending the error log would be nice as well.
- Make sure that Assets/plugin/unity_houdini.env file exists. It is relative to your project folder.
- All environment paths must be prefixed by "HEU_ENVPATH_", e.g. HEU_ENVPATH_COMMON_HDAS=C:\Dev\Houdini\CommonAssets . See: https://www.sidefx.com/docs/unity/_environment.html [www.sidefx.com]
Edited by anthonyt2 - March 23, 2021 11:24:06
Houdini Engine for Unity » HDA Generates output for every node
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- anthonyt2
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Appending to my earlier answer, A part should only have HDA data as its parent if:
- The parent is the asset root
- The object is instanced but not visible.
- It is a curve
Maybe make sure your instances are visible?
- The parent is the asset root
- The object is instanced but not visible.
- It is a curve
Maybe make sure your instances are visible?
Houdini Engine for Unity » Spliting geometry from Unity into multiple GameObjects
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- anthonyt2
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ThomasSpaceflower is correct. If you assign your geometry into different groups, it should be split according to the groups. This is deprecated, meaning that it works for very simple geometry, but it has been known to sometimes produce duplicate geometry.
Houdini Engine for Unity » HDA Generates output for every node
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- anthonyt2
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Hi, I've actually never heard of this happening before. Can you submit a bug report with the HDA/project in question? Also, it looks like the outputs are being generated in the HDA_Data gameObject. That doesn't look normal.
Edited by anthonyt2 - March 19, 2021 17:12:14
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