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Houdini Indie and Apprentice » Watermark on OpenGL renderer?
- caesar
- 143 posts
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Technical Discussion » FBX export through python
- caesar
- 143 posts
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Technical Discussion » Non Linear Workflow question
- caesar
- 143 posts
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Technical Discussion » Non Linear Workflow question
- caesar
- 143 posts
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Technical Discussion » Non Linear Workflow question
- caesar
- 143 posts
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Hello,
I hope I'm understanding how to use linear workflow correctly so please forgive me if I don't. From what I understand you are supposed to use linear color space when using a compositor so you can do color correction? If I do not intend to use a compositing application and want to simply use my mantra rendered images directly in production (they are very simple images), how can I make what is rendered in mPlay look the same as what is rendered to disk? Would this be called non-linear space?
Thank you,
Caesar
I hope I'm understanding how to use linear workflow correctly so please forgive me if I don't. From what I understand you are supposed to use linear color space when using a compositor so you can do color correction? If I do not intend to use a compositing application and want to simply use my mantra rendered images directly in production (they are very simple images), how can I make what is rendered in mPlay look the same as what is rendered to disk? Would this be called non-linear space?
Thank you,
Caesar
Houdini Indie and Apprentice » Watermark on OpenGL renderer?
- caesar
- 143 posts
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Hello,
Why is there a watermark on the OpenGL renderer? Is there any way to remove it?
H15 Indie
Why is there a watermark on the OpenGL renderer? Is there any way to remove it?
H15 Indie
Houdini Indie and Apprentice » mantra not using all CPUs?
- caesar
- 143 posts
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I see - thank you for the responses gentlemen! I'm using Houdini mostly for it's procedural stuff so I can change parameters and generate game assets (sprite sheets) quickly - so the images have to be small and there is not much to them as far as detail and shaders go; it looks like Mantra is “overkill” for those types of images? I did some tests using the OpenGL ROP and I am going to use that for everything until it's time for production, then I'll just take the time and use Mantra for the final images.
Thank you again!
Thank you again!
Houdini Indie and Apprentice » mantra not using all CPUs?
- caesar
- 143 posts
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No shaders applied here at all. Just the default GEO with tubes and I changed them to meshes. There is nothing special about the scene at all. Just about everything is left at default. Tried PBR, Raytrace, MicroPoly…etc. Seems to all render at the same speed.
Houdini Indie and Apprentice » mantra not using all CPUs?
- caesar
- 143 posts
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Hey guys,
I have rendering set to “use all cpus” but this is the load I'm incurring when rendering a little 70x100 image. Just a couple of mesh cylinders and that's it - take a suspiciously long time on my Xeon E5-1650 - 32GB.
I've tried playing with the settings and can't make it go any faster. Any thoughts?
H15 Indie
~Caesar
I have rendering set to “use all cpus” but this is the load I'm incurring when rendering a little 70x100 image. Just a couple of mesh cylinders and that's it - take a suspiciously long time on my Xeon E5-1650 - 32GB.
I've tried playing with the settings and can't make it go any faster. Any thoughts?
H15 Indie
~Caesar
Houdini Engine for Unity » Tutorial Request for Baking Animation
- caesar
- 143 posts
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Houdini Engine for Unity » Tutorial Request for Baking Animation
- caesar
- 143 posts
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Hi Damian,
I am attempting to do what you said here but I can't get it to work. I have a very simple cube that has a transform on the OBJ level. I then created a digital asset out of the cube at the OBJ level (I did not dive inside, create a subnet of the sop and then create a DA inside the OBJ). I brought the digital asset into Unity and I cannot see the animation. Exporting it as FBX does indeed yield the animation. I can't seem to find a decent tutorial on how exactly to get this done. It would be great if someone could give a simple outline on how this should work. Should the keyframes go in the first set of parameters in the picture below? Or in the second picture's parameter set inside the subnet? Also what are the limitations of the animations. Can SOPs be added and then have their parameters animated and then baked inside Unity? Or do only transformation keyframes work (scale, rotate, translate)?
Thank you
I am attempting to do what you said here but I can't get it to work. I have a very simple cube that has a transform on the OBJ level. I then created a digital asset out of the cube at the OBJ level (I did not dive inside, create a subnet of the sop and then create a DA inside the OBJ). I brought the digital asset into Unity and I cannot see the animation. Exporting it as FBX does indeed yield the animation. I can't seem to find a decent tutorial on how exactly to get this done. It would be great if someone could give a simple outline on how this should work. Should the keyframes go in the first set of parameters in the picture below? Or in the second picture's parameter set inside the subnet? Also what are the limitations of the animations. Can SOPs be added and then have their parameters animated and then baked inside Unity? Or do only transformation keyframes work (scale, rotate, translate)?
Thank you
Houdini Engine for Unity » DA animations
- caesar
- 143 posts
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I tried using the “bake animations” for frame range which the animations live, but still no animation.
Houdini Engine for Unity » DA animations
- caesar
- 143 posts
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Hello,
Should animations at the SOP level show inside of Unity? I'm trying to animate a simple box with a transform SOP on it and the rotation has an animation on it, I then created the DA then bring it in to Unity, but there is no animation.
~Caesar
Should animations at the SOP level show inside of Unity? I'm trying to animate a simple box with a transform SOP on it and the rotation has an animation on it, I then created the DA then bring it in to Unity, but there is no animation.
~Caesar
The Orbolt Smart 3D Asset Store » Why is it so much crap available on Orbolt.com?
- caesar
- 143 posts
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I think there is a general lack of good/ample stuff on Orbolt simply because HDAs haven't caught on yet. Some game developers notoriously like to do everything so they'll forgo having to relinquish credit by doing it themselves. Also, it's technically challenging to make a digital asset that is actually worth downloading and even more so, worth purchasing. Perhaps as the value of HDAs become more obvious, the demand will become greater for DAs that are more configurable and can be indistinguishable from someone else's implementation of the same asset in a different game.
Houdini Indie and Apprentice » Procedural rainbow cloth texture?
- caesar
- 143 posts
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Hello,
Can someone give me a hint on a simple way to create a rainbow shader using the new H15 principle shader and ramps? I'm not even sure how to approach it. I'm trying to make it look like cloth.
Much appreciated,
Caesar
Can someone give me a hint on a simple way to create a rainbow shader using the new H15 principle shader and ramps? I'm not even sure how to approach it. I'm trying to make it look like cloth.
Much appreciated,
Caesar
Houdini Lounge » Houdini as primary production tool?
- caesar
- 143 posts
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Houdini Lounge » Indie revenue
- caesar
- 143 posts
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Hello what exactly does this mean in the Indie Limited Commercial License area:
“The annual gross revenue of commercial entities and contracting entities does not exceed $100K USD”
1. Does it mean that my company, in order to be deemed “indie”, must not currently exceed $100k yearly?
…or…
2. Does it mean that I cannot exceed $100k when using Houdini Indie?
Sorry, but it's not clear to me.
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399 [sidefx.com]
“The annual gross revenue of commercial entities and contracting entities does not exceed $100K USD”
1. Does it mean that my company, in order to be deemed “indie”, must not currently exceed $100k yearly?
…or…
2. Does it mean that I cannot exceed $100k when using Houdini Indie?
Sorry, but it's not clear to me.
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399 [sidefx.com]
Houdini Indie and Apprentice » Houdini First Impression
- caesar
- 143 posts
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@Tod - The community here is relatively small compared to others', but everyone is extremely helpful and the advice/help offered is very generous - especially from the more experienced users.
Houdini Indie and Apprentice » Local attribute-create variables not working?
Houdini Indie and Apprentice » Local attribute-create variables not working?
- caesar
- 143 posts
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