I still have have a problem with blank TAB menu, go to a VOP network press TAB and then the first letter of the operator you want to get, the menu opens as expected, then the second to get a better list of operators and then the menu goes blank, and from this he menu tab for other networks don't work correctly for the rest of your session, you have to restart Houdini.
Maybe is only me I don't know ….
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Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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Houdini Lounge » Houdini Benchmarking
- lisux
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Yes I hope that SESI can compete in speed with ICE an softimage in general.
Is not only about the multithreading stuff in ICE, the viewport is much much faster in softimage.
So the overall feedback with the user is really fast and good.
But hoping that this speed issues cab ne improved in the near future.
Is not only about the multithreading stuff in ICE, the viewport is much much faster in softimage.
So the overall feedback with the user is really fast and good.
But hoping that this speed issues cab ne improved in the near future.
Technical Discussion » closest point - ray SOP in VEX
- lisux
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SimonThanks Simon it worked really well.
You can point straight to a bgeo, or use the op: syntax to point staright to a sop
Are amazing th things you can do with point clouds.
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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aracidYes I have experienced things like this, I guess the everything is related with the Houdini having problems with the opengl in the mac
hey all
anyone else experience random freezes when placing nodes when using the mac os ?
I've got houdini on my mac book pro and this problem has been around since the beta.
I'm hoping someone else shares this experience with me cause i hope its not something related to my OS installation.
thanks in advance
brian
Technical Discussion » closest point - ray SOP in VEX
- lisux
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SimonYes I have though about using a point cloud.
In theory that should work, but will be painfully slow except in very simple cases.
You should look at doing this will a point cloud as that can automatically return the closest point. Of course the ray sop will actually return the closest point on a poly but once you have the closest point you could loop through the connected points and find the actually closest point on the surface.
Can I use a regular .bgeo file as a point cloud?
Or I have to save the geometry with the .pc extension?
Still, only for curiosity, if anybody can tell me why the VOP SOP I made is not working correctly will be great.
cheers
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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jeje yesterday I get the same problem again.
It seems to happen being in a VOP network and trying to open menues typing the initial letter of an operator, then i get the blank submenu, instead of the submenu with all the operators which begins with this letter.
This ause all the submanues in all contexts tat shows operator from the latest typed letter to fail.
At least the submenues for the different sections seems to work properly.
Working wit the 269 release
It seems to happen being in a VOP network and trying to open menues typing the initial letter of an operator, then i get the blank submenu, instead of the submenu with all the operators which begins with this letter.
This ause all the submanues in all contexts tat shows operator from the latest typed letter to fail.
At least the submenues for the different sections seems to work properly.
Working wit the 269 release
Technical Discussion » closest point - ray SOP in VEX
- lisux
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Hi houdiniks.
As an excersise I am trying to create a ray SOP but in VEX.
I manage to get all the ray intersecting stuff done.
But now I am trying to mimic the closest point mode from the ray SOP.
At the moment I made a try with brute force, basically I loop every point from the destination geometry and compare the distance against my current point, finally I get the point closer to the current point.
Theorically this should work, but I get weird results. Maybe cos VEX is executed in SIMD and then the variable storing the minimum distance is writted by several sampled points at a time?
Not sure, somebody have tried this before?
I have attached a file with the VOP SOP I am using.
thx
As an excersise I am trying to create a ray SOP but in VEX.
I manage to get all the ray intersecting stuff done.
But now I am trying to mimic the closest point mode from the ray SOP.
At the moment I made a try with brute force, basically I loop every point from the destination geometry and compare the distance against my current point, finally I get the point closer to the current point.
Theorically this should work, but I get weird results. Maybe cos VEX is executed in SIMD and then the variable storing the minimum distance is writted by several sampled points at a time?
Not sure, somebody have tried this before?
I have attached a file with the VOP SOP I am using.
thx
Houdini Lounge » Houdini vs Maya nParticles
- lisux
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live_fxI am agree that's the thing Houdini need, be faster.KeithDigital
how do you think this will affect the competition between Houdini and Maya?
this must just push developers to search solutions for fast cloth and fluid solvers. When fluids and cloth in Houdini can be faster then maya solvers, the “competition” between houdini and maya will completely end.
Nobody can compete in erm of flexibilty, but talking about speed …. other tools can beat Houdini.
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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djorzgulYes this problems seems to be solved, but still there is a lot of problems with the user interface preview.
Since I installed 9.5.265 built, I didn't experienced any of above problems.
So, nise people from sesi, whatever you did , it's good
For example, another very annoying problem is that the ladder handler sometimes stuck in one parameter of an operator and any time you open the parameters for this operator it is still there, again you have to restart tosolve it.
But thanks for solving the menus problem SESI.
I suppose that they are concerned about this ui interface in the mac, and hope that they will be solved in the future.
I will continue submitting problems …..
Houdini Lounge » Houdini vs Maya nParticles
- lisux
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I have been using Houdini for almost 3 years.
Now I am working in a studio which is only maya, and really I miss Houdini a lot.
I have never imagine that the gap between this two applications would be so big.
After dealing a lot with MEL and Maya internals my conclusion is that Maya is ages far way from Houdini.
Houdini is much much better in FX and in any area that requires problem solving, which I think is much than the half of our work.
Now I am working in a studio which is only maya, and really I miss Houdini a lot.
I have never imagine that the gap between this two applications would be so big.
After dealing a lot with MEL and Maya internals my conclusion is that Maya is ages far way from Houdini.
Houdini is much much better in FX and in any area that requires problem solving, which I think is much than the half of our work.
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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Yes I am also using a macbook pro, and I don't think that is a problem in the mac, other graphic tools like Maya, shake or nuke which use opengl don't have this redraw problems.
I my opinion is a problem of houdini with mac opengl or other drawing library,is normal, is the first version on this platform, but is very annoying because the only workaround is to restart the application.
And I forgot to add that the ladder handler used to change the parameters also have a lot of redraw problems.
I my opinion is a problem of houdini with mac opengl or other drawing library,is normal, is the first version on this platform, but is very annoying because the only workaround is to restart the application.
And I forgot to add that the ladder handler used to change the parameters also have a lot of redraw problems.
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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Technical Discussion » character poses in houdini ?
- lisux
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Jenny
Just tested 9.5.230 on windows. I can find the Pose Library by using this path in the Help Browser:
file//cProgram%20Files/Side%20Effects%20Software/Houdini%209.5.230/houdini/html/poselib/index.html
Yes man but this should be included in the help browser, or in any part of the ui, as in the version 8.
Houdini Lounge » Mac operators menu (TAB menu) problems
- lisux
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Hi SESI
I am using the new mac version on my leopard with H9.5.187 and I get some very weird redraw errors.
I have had this problems with previous versions of H9.5 including the production build (170)
The worst of them is the redraw of the popup operators menu, the TAB menu, if I open it, in the viewr or in the network editor, and then begin to type to get all the commands that begins with some letter I get a blank submenu. Look at the image attached.
This happens in any context except DOPs where I get a weird submenu that doesn't include all the operators correctly, for example if I press g it goesn't include the Group DOP but includes all the Gas Solver X DOps. Again loook attached image.
Also II have some problems in the stowbars redraw.
I am using a MacBook Pro with a Nvidia 8600M GT, and Leopard 10.5.4.
Thanks
I am using the new mac version on my leopard with H9.5.187 and I get some very weird redraw errors.
I have had this problems with previous versions of H9.5 including the production build (170)
The worst of them is the redraw of the popup operators menu, the TAB menu, if I open it, in the viewr or in the network editor, and then begin to type to get all the commands that begins with some letter I get a blank submenu. Look at the image attached.
This happens in any context except DOPs where I get a weird submenu that doesn't include all the operators correctly, for example if I press g it goesn't include the Group DOP but includes all the Gas Solver X DOps. Again loook attached image.
Also II have some problems in the stowbars redraw.
I am using a MacBook Pro with a Nvidia 8600M GT, and Leopard 10.5.4.
Thanks
Houdini Lounge » Autosave toggles...
- lisux
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Programs are stupid. People are smartFor the same reason machines never forget simply do things, and humans sometimes forget.
I also save at important moments and save my checkpoints, but man, everybody always forget to save and then is where autosave have save me so much time …..
Houdini Lounge » Maya members
- lisux
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I am agree with Simon, I only hope that many supervisors begin to work with houdini too so we can have more studios to work in.
Houdini Lounge » Motion Blur on growing L-system ?
- lisux
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Maybe you can sorte the points relative to the first point of your plant using the sort SOP, maybe this will give you a more consistent sorting brecause usually this first point never change it's position.
Only guessing …..
Only guessing …..
Houdini Lounge » Motion Blur on growing L-system ?
- lisux
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Maybe you can create your own velocity attribute, using the info that l-systems saves in the points, use these velocity attributes to make velocity MB.
Hope this helps
Hope this helps
Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
- lisux
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SimonYes Smon I am pretty sure that the extrude sop can make extrusion in other types of geometry rather than only polis.
not 100% sure what you need but try the extrude sop. I think people over look this little gem now poly bevel is around.
Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
- lisux
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rofthoraxYou can use the lock flag, the red one at the left of the node to freeze yout network pu to this node, you don´t lose yout historic and not need to recalculate previous nodes too, also you can unload the node using the same flag, I think that you have to ctrl-click on it, so at the same time you lock you free all the unnecesary memory used by previous calculations.
Nice head, awful lot of construction history.. I think it would
be better if the construction history in some cases could just be dropped,
or just be able to cache away the construction history and load it back if you want to change the history, because you want construction history down the road , but not the computational activity associated with its presence during a modeling process.
If you aldo need to clear your network a little hide previous nodes using the popup menu of the node, right clock over the node icon to get it.
Try to clean and freeze your claculations in Maya while still not losing your historic, simply you cant
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