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Houdini Lounge » User right when the houdini license system fails?
- Enivob
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I have never experienced what you have, but I don't use the launcher. If you're not using the old installer, give it a try.
Houdini Learning Materials » Render Viewport very different of Render Scene
- Enivob
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In the center of your screenshot notice there is a Lightbulb icon depressed. There are two more lightbulbs below it. Each light icon represents another lighting feature try activating the bottom most lightbulb icon for full lighting effects.
Also notice those little triangle in the icon's corner. That means there is a right-click menu under that icon with more options.
Generally speaking, the viewport is just a guide. Don't expect a 1:1 match without using Solaris.
Also notice those little triangle in the icon's corner. That means there is a right-click menu under that icon with more options.
Generally speaking, the viewport is just a guide. Don't expect a 1:1 match without using Solaris.
Houdini Indie and Apprentice » Importing Houdini RBD Sim into Blender for rendering
- Enivob
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Make sure each of your RBD pieces are unpacked and have a unique name. Set the Alembic ROP to Build Hierarchy By Attribute and use the name or class attribute to define that hierarchy. That name will become an object in Blender's outliner. This will allow you to apply a different material to each piece in the Blender scene.
Edited by Enivob - Dec. 25, 2023 09:15:36
Houdini Indie and Apprentice » How to highlight groups in the viewport?
- Enivob
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Houdini Lounge » Forcing viewport material evaluation on packed geometry
- Enivob
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I don't think there will ever be a work around for that. The work around is an unpack, which you have discovered. By leaving the unpack up to you, instead of building it into the viewport code, you control the final performance. A low sample Karma XPU render with the denoiser should get you pretty close to OpenGL performance.
Houdini Lounge » Invert animation on timeline
- Enivob
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Move your mouse over the label of a keyframed value and press the V-KEY to bring up the function curve editor.
You can use the box select mode to flip a group of keyframes around.
You can use the box select mode to flip a group of keyframes around.
Edited by Enivob - Dec. 20, 2023 09:16:46
Houdini Indie and Apprentice » Where to learn to do this honey fluid.
- Enivob
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If you're seriously asking where to look for a tutorial, I guess the answer is Google.
Houdini Indie and Apprentice » Particles passing through animated collider
- Enivob
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Sometimes it is easier to just give your collider some thickness than trying to solve the math with substeps that will slow down your simulation.
Edited by Enivob - Dec. 18, 2023 17:24:50
Houdini Indie and Apprentice » My liquid
- Enivob
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Remember, your particle separation is a divisor against your domain size. Its efficacy is based on the domain it is dividing. Shrink your red domain box to increase your resolution (and physical memory usage) while keeping your particle separation the same.
Edited by Enivob - Dec. 18, 2023 11:00:26
Houdini Lounge » How do i control the number of repeat tiling in mtlx
- Enivob
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Houdini Lounge » Is un-subdivide possible in Houdini?
- Enivob
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Technical Discussion » Attach Static Geo to Moving Sim
- Enivob
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Technical Discussion » Karma render stuck
- Enivob
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I don't get any lockup on my system. Houdini completes the render in 49 seconds. You might want to try changing some settings. 1280x549 is kind of weird. Perhaps try 1280x550 or 1280x720, make sure your resolution is evenly divided by two?
Technical Discussion » Karma Gold . pyro geo light
- Enivob
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Couldn't you convert the pyro VDB to a mesh, use that as your geo light, but not render the geometry?
Houdini Learning Materials » Where can I find a library of examples for vex?
- Enivob
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Technical Discussion » Adding a watermark to Karma renders
- Enivob
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Just cut and paste any node from a .hipnc file into your project. This will downgrade the license and force the watermark to appear in your render. Otherwise, just parent a grid yo your camera and assign a material to it using a logo from the $HFS/houdini/pic/ folder.
Solaris and Karma » How to create a double-sided material in Karma?
- Enivob
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That was it. Thanks, everyone!
I was using ray:hitN instead of mtlxNormal node. I guess hitN is not the same as the geometry normal.
I was using ray:hitN instead of mtlxNormal node. I guess hitN is not the same as the geometry normal.
Solaris and Karma » How to create a double-sided material in Karma?
- Enivob
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@jsmack I tried the very small range numbers and very large. The greaterif didn't seem to help either.
I just wonder if the ray_import is actually working?
@jamaro Your method certainly works for CPU only render.
I just wonder if the ray_import is actually working?
@jamaro Your method certainly works for CPU only render.
Edited by Enivob - Dec. 4, 2023 17:17:35
Solaris and Karma » How to create a double-sided material in Karma?
- Enivob
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Getting close with your suggestion. I see some purple, but I need red on one side and blue on the other.
Technical Discussion » Do studios work with Indie-licenced freelancers?
- Enivob
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Indie licenses are not compatible in commercial environments. What you can supply to a commercial vendors using your Indie license is rendered frames and animated geometry. You can rent commercial licenses if your vendor is intent on obtaining the HIP file.
Another option is to just kick out animated VDB sequences and or Alembics and produce a companion render file using Blender, which you can deliver to a studio.
Another option is to just kick out animated VDB sequences and or Alembics and produce a companion render file using Blender, which you can deliver to a studio.
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