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Found 143 posts.

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Houdini Indie and Apprentice » Renderfarm again

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caesar
143 posts
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 Oct. 24, 2015 10:52:16
NOTE:

“Note that GridMarkets does not offer its service to end-consumers at low volumes. We depend upon our channel partners for this”
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Houdini Indie and Apprentice » Renderfarm again

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caesar
143 posts
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 Oct. 24, 2015 10:49:08
This is awesome and a great idea.
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Houdini Indie and Apprentice » Local attribute-create variables not working?

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caesar
143 posts
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 Oct. 24, 2015 10:40:58
Hello,

I can't seem to get local variables created from attributes to work in H15. I have a simple sphere, created an intensity attribute and I want to use it on a poly extrude, but it's bugging out when I try to use the local variable of the attribute??

I'm using H15 Indie

~Caesar
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Technical Discussion » New 3d model search engine

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caesar
143 posts
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 Oct. 22, 2015 15:50:35
Wow this is great. Nice work!
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Technical Discussion » BlendPose when child-ed not working

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caesar
143 posts
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 Oct. 19, 2015 15:38:32
Thank you - this worked perfectly.
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Technical Discussion » BlendPose when child-ed not working

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caesar
143 posts
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 Oct. 19, 2015 12:12:36
Ok great thank you - I will try that. I have also fixed the file.

Thanks,Caesar
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Technical Discussion » BlendPose when child-ed not working

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caesar
143 posts
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 Oct. 19, 2015 11:45:34
Hi there,


When I parent an object that drives the position of other objects via blendpose - to a path-driven object, the blendposing stops working? In the attached example, the sphere_object1 is blendpose driving the tube and little box y position. But then it is childed under the box_object1 (large box, which is a path-driven object to the line in the center of it) and the blendpose doesn't work any longer. Is this by design?
Edited by - Oct. 19, 2015 12:11:19
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Houdini Indie and Apprentice » copy stamp downstream to shopnet in subnet

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caesar
143 posts
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 Oct. 18, 2015 17:22:10
Thank you gentlemen. Much appreciated.
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Houdini Indie and Apprentice » Challenges

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caesar
143 posts
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 Oct. 17, 2015 09:58:28
Hello,

It would be kind of cool to have a forum for “Challenges”. Kind of like (daily/weekly/monthly..etc) hackathons that pose vfx challenges to the forum members. A way to pass the time before the next splash screen contest! We could have the experts and gurus be the judges (if they wouldn't mind doing it!)

Thoughts?
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Houdini Indie and Apprentice » copy stamp downstream to shopnet in subnet

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caesar
143 posts
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 Oct. 16, 2015 19:45:55
Hi Guys,

Copy stamping does not seem to work (or I can't get it to work) within a downstream shopnet inside of a subnet. Should this work? My subnet1's parameter interface is attempting to drive the diffuse color of a lambert node in a vop mat.

Using H15

~Caesar
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Houdini Lounge » H15 great

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caesar
143 posts
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 Oct. 16, 2015 13:50:33
Ah cool…no I did not do that! I just dragged/dropped the materials on to the dolls and that was it. Thank you.
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Houdini Lounge » H15 great

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caesar
143 posts
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 Oct. 16, 2015 08:29:24
Here are all the new materials with their default values. There are two guys in the very back that have the toon shaders on them (you can see their legs), but they didn't render
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Houdini Lounge » New tools in Max. Your two cents please...

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caesar
143 posts
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 Sept. 29, 2015 13:08:00
caesar hernandez
I left Autodesk products for Houdini due to its modeling proceduralism. I honestly prefer modeling this way than traditional approaches. Once I heard about MCG, I decided to go back to MAX and give it a fair shot. After a few days of trying it out, it simply felt like a toy that AD engineers quickly put together to pacify some executive's tantrum demand to compete with other node-based, procedural 3d applications. It has roughly 1% of the capabilities of Houdini's pinky.

To be fair, had I never heard of or worked with Houdini in any capacity, MCG would've been a much-needed and welcomed addition. But it just isn't even in the same ballpark when it comes to Houdini's procedural speed and capabilities.
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Houdini Lounge » Modeling Toolbox

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caesar
143 posts
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 Sept. 29, 2015 12:56:50
vux
I don't want to create new topic. Just leave this here.
My last FX Reel
https://youtu.be/7JD7I-ywSuo [youtu.be]

Very cooool!
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Houdini Lounge » New tools in Max. Your two cents please...

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caesar
143 posts
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 Sept. 29, 2015 12:40:53
I left Autodesk products for Houdini due to its modeling proceduralism. I honestly prefer modeling this way than traditional approaches. Once I heard about MCG, I decided to go back to MAX and give it a fair shot. After a few days of trying it out, it simply felt like a toy that AD engineers quickly put together to pacify some executive's tantrum demand to compete with other node-based, procedural 3d applications. It has roughly 1% of the capabilities of Houdini's pinky.
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Houdini Indie and Apprentice » Geometry light and lambert

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caesar
143 posts
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 Sept. 28, 2015 20:10:22
Thank you guys for helping - I should've attached the scene file; I tried to be thorough and show the screenshot of the material I was using - the idea was to use a material to randomly vary the opacity of each window so they looked like individual units. So I built a new scene from scratch and the anomaly is not there any longer…I have no idea why! I built the shader the exact same way. :?

Here is the new scene file
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Houdini Indie and Apprentice » Geometry light and lambert

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caesar
143 posts
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 Sept. 28, 2015 12:50:45
Thank you gentlemen! I will give it a try this evening.

~Caesar
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Houdini Indie and Apprentice » Geometry light and lambert

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caesar
143 posts
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 Sept. 25, 2015 13:48:20
anyoneeee?
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Houdini Indie and Apprentice » Geometry light and lambert

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caesar
143 posts
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 Sept. 20, 2015 12:47:24
Hello,

I have placed a box geometry light inside of another box that has a material with some transparent openings (windows on an apartment). The problem is that I can see the light on the material where there are no openings (circled blue line). Is there a way to prevent this? Renderer is using PBR with no shadows on the geo lights, although raytrace produces similar result'


Thank you,
~Caesar
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Houdini Learning Materials » UV Noise

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caesar
143 posts
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 Sept. 17, 2015 09:36:50
Thanks Jeff - extremely helpful
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