stevenong
Hi xtimmyx,
I think this should work:
if(“distance from camera” < 10, 0, if(“distance from camera” > 100, 2, 1) )
Cheers!
steven
It worked just perfect, what a wonderful little expression.
stevenong
Hi xtimmyx,
I think this should work:
if(“distance from camera” < 10, 0, if(“distance from camera” > 100, 2, 1) )
Cheers!
steven
oleg
While this is indeed a Maya question, we seem to be getting pretty good at answering them in addition to handling the Houdini ones. Have you tried changing this when creating the geometry cache in Maya? Instead of just selecting Geometry Cache->Create New Cache, click on the box next to this item to bring up the options window.
In it, you will see a “File distribution” setting, which has two options: “One file per frame” and “One file”. As far as I know, this is what determines how anything deals with geometry caches, including FBX export.
jason_iversen
In any case, as a work-around you can hit ‘d’ and bring up the Display Options and in the last page, turn off Specular highlights for everything.
stevenong
Hi xtimmyx,
The shader is working though you should use $T or $FF in your example because on frame 3, the arrows' translation is the same on frame 4 thus no transformation blur.
Great work and thanks for putting it on the exchange too!
Cheers!
steven