I didn't find anywhere
just this Dude(LINK), I asked him about a tutorial or something …zero answers…
https://www.pixelsinprogress.com/process-experiments [www.pixelsinprogress.com]
Found 142 posts.
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Technical Discussion » Way to bind geometry's uv2 to Custom viewport GLSL Shader
- Librarian
- 142 posts
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Technical Discussion » Stick points to merging surfaces
- Librarian
- 142 posts
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Hi Peter
Learn from this Site
http://www.esoastudio.com/houdinibasicnotes [www.esoastudio.com]
Hope it Helps
Learn from this Site
http://www.esoastudio.com/houdinibasicnotes [www.esoastudio.com]
Hope it Helps
Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Houdini Learning Materials » OLD POINT NOISE TUTOT
- Librarian
- 142 posts
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Make any absolute any pattern(Curve +primitive ) in Houdini ..works on any shape …Grid for patterns for exporting and others for fun.
Just posting this because I see some people don't wont to post Source of the original post…and then trying to sell on GUMroad. ijuuu Aja Baja peoples..
Have fun
Just use for speed qLib …
plus you can model everything with this code easily
https://forums.odforce.net/topic/44999-on-growth-and-form/?page=4 [forums.odforce.net]
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
https://github.com/qLab/qLib [github.com]
Just posting this because I see some people don't wont to post Source of the original post…and then trying to sell on GUMroad. ijuuu Aja Baja peoples..
Have fun
Just use for speed qLib …
plus you can model everything with this code easily
https://forums.odforce.net/topic/44999-on-growth-and-form/?page=4 [forums.odforce.net]
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
https://github.com/qLab/qLib [github.com]
Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Have fun making patterns on any shape 2d or 3d endless possibility
https://forums.odforce.net/topic/43407-the-book-of-shaders-in-houdini-vex/?tab=comments#comment-212925 [forums.odforce.net]
https://forums.odforce.net/topic/43407-the-book-of-shaders-in-houdini-vex/?tab=comments#comment-212925 [forums.odforce.net]
Edited by Librarian - March 30, 2020 16:29:18
Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » Ramp to Profile
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Houdini Learning Materials » OLD POINT NOISE TUTOT
Houdini Learning Materials » OLD POINT NOISE TUTOT
- Librarian
- 142 posts
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everything about patterns here
https://forums.odforce.net/forum/37-work-in-progress/ [forums.odforce.net]
have fun
https://forums.odforce.net/forum/37-work-in-progress/ [forums.odforce.net]
have fun
Work in Progress » On Growth and Form
- Librarian
- 142 posts
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Houdini Indie and Apprentice » From a drawing to a curve
- Librarian
- 142 posts
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I posted that file MORE COMPLEX STUFF
https://forums.odforce.net/topic/44999-on-growth-and-form/ [forums.odforce.net]
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
https://forums.odforce.net/topic/44999-on-growth-and-form/ [forums.odforce.net]
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
Work in Progress » On Growth and Form
- Librarian
- 142 posts
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https://forums.odforce.net/forum/37-work-in-progress/ [forums.odforce.net]
This its final lesson and I think for those who don't know about this code it gonna open a lot of Fun and understanding about colors and what it can be achieved (a salute to Dude Satoru Yonekura..@yone80@github for CODE).almost 3 yrs old file
Basically it takes a value of the gray and makes a Spline mMMMmmmmm (endless possibility ) don't mind in which axis (Alllllll)
I use here qLIb for manipulation of shapes and attribute (for you gonna see):rolleyes:……
If you combine with already made stuff And many tutorials on the net and here you can make absolutely everything.(archy, biology, modeling complex stuff, having fun with CNC, having fun with particles, ………..etc
I have 10000 files ( on the subject) ..you gonna get 3 don't need more trust me
I just provide IMAGINE :wub:
Sorry for any errors I use H 16.5 :blush:
examples
https://www.instagram.com/cnc_verkstad/ [www.instagram.com]
This its final lesson and I think for those who don't know about this code it gonna open a lot of Fun and understanding about colors and what it can be achieved (a salute to Dude Satoru Yonekura..@yone80@github for CODE).almost 3 yrs old file
Basically it takes a value of the gray and makes a Spline mMMMmmmmm (endless possibility ) don't mind in which axis (Alllllll)
I use here qLIb for manipulation of shapes and attribute (for you gonna see):rolleyes:……
If you combine with already made stuff And many tutorials on the net and here you can make absolutely everything.(archy, biology, modeling complex stuff, having fun with CNC, having fun with particles, ………..etc
I have 10000 files ( on the subject) ..you gonna get 3 don't need more trust me
I just provide IMAGINE :wub:
Sorry for any errors I use H 16.5 :blush:
examples
https://www.instagram.com/cnc_verkstad/ [www.instagram.com]
Houdini Indie and Apprentice » From a drawing to a curve
- Librarian
- 142 posts
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Hi
Gargam
Download the https://github.com/Aeoll/Aelib [github.com]
and play with code inside the asset contour.hda you gonna Have fun
Gargam
Download the https://github.com/Aeoll/Aelib [github.com]
and play with code inside the asset contour.hda you gonna Have fun
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