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Found 143 posts.

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Houdini Indie and Apprentice » H14 -> H15 Indie

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caesar
143 posts
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 Sept. 17, 2015 08:50:00
Awesome - thank you.

~C
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Houdini Indie and Apprentice » H14 -> H15 Indie

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caesar
143 posts
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 Sept. 17, 2015 08:31:04
Hello,

Do H14 Indie users get an automatic upgrade to H15 or do we need to purchase another license?

Thanks
~C
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Houdini Learning Materials » Complete Houdini pipeline tutorial

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caesar
143 posts
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 Sept. 16, 2015 20:23:26
Thanks arctor…

Yes this is great, but it's using all of the traditional tools used in a professional pipeline (which is awesome), but I was hoping someone could show how to do all of this within Houdini itself ..

..which raises another question: Why don't studios stick to as few tools as possible when creating a pipeline? I realize different needs yield different tools, but doesn't Houdini provide all of the tools necessary to get the entire job done from start to finish (possibly minus the modeling tools - I don't have a lot of experience modeling in Houdini, but the initial impression is that it lacks in this department - at least from a convenience standpoint*)?

~C

*I know this point has been argued in another post so I'm not trying to start anything, I just don't have tons of experience modeling in Houdini.
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Houdini Learning Materials » UV Noise

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caesar
143 posts
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 Sept. 16, 2015 20:01:49
Hello,

When I add more columns and rows to the grid object in the screenshots, the UV noise node acts the same way (same “noise” pattern). Does adding more rows and columns add “more” UVs, or is Houdini simply showing the UV coordinates for every division in the grid and the UVs are already all “there”? I was expecting to turn on “UVW Coords” in the Display options and see the UV coords all jumbled up from the noise, but they are all still in perfect grid formation. Is there a way to visualize the coordinates in jumbled/noisy arrangement?

~Caesar
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Houdini Learning Materials » Complete Houdini pipeline tutorial

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caesar
143 posts
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 Sept. 16, 2015 18:08:39
Thanks for the input Mand. In my mind I was thinking “animation short”, but I neglected to type it! Showing the differences in workflow between the end product results you'd listed is a great idea (all within the context of Houdini that is).

~C
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Houdini Learning Materials » Complete Houdini pipeline tutorial

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caesar
143 posts
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 Sept. 16, 2015 14:18:53
Hello All,

I have a request for a complete 3D pipeline tutorial using Houdini only (I know other softwares are used in normal professional pipelines) outlining an iterative process of a (very very short) 3d shot from conception to screen using everything that Houdini has to offer. It would be a great lesson in best practices as well as showcasing how a complete workflow can be done using only Houdini (for those of us that only own Houdini ). Even just an animated short of a two second shot of a 3D ball bouncing with some VFX using Houdini for the entire pipeline (modeling, animation, shading, takes, render passes, VFX, compositing…etc) would be great.

Thank you,
Caesar
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Houdini Learning Materials » Learning H14 shaders/materials

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caesar
143 posts
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 Sept. 15, 2015 19:51:19
:p - good videos!
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Work in Progress » whoweare

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caesar
143 posts
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 Sept. 15, 2015 08:37:09
lol these are great
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Houdini Learning Materials » Learning H14 shaders/materials

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caesar
143 posts
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 Sept. 15, 2015 08:05:35
Great - thanks!
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Houdini Learning Materials » Learning H14 shaders/materials

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caesar
143 posts
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 Sept. 14, 2015 21:33:51
Hello,

I'm not really sure what path to take to learn basic shader/material creation. I can't even seem to figure out how to make a simple checker texture with an alpha Can someone point me to some relatively relevant learning materials that would work with H14? I'm coming over from the SI ship.

Thank you,
Caesar
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Houdini Engine for Unity » Exposing geometry parameters upstream

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caesar
143 posts
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 Aug. 31, 2015 17:37:34
My workaround is to attach a script from houdini so that at runtime the values are pushed to the exposed object. So far this is working.
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Houdini Engine for Unity » Exposing geometry parameters upstream

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caesar
143 posts
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 Aug. 31, 2015 17:05:14
I spoke too soon. The transform controls are there and I can transform the uninitialized_geo, but the values that were set in Houdini do not come over, they are initialized to {0,0,0}
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Houdini Engine for Unity » Exposing geometry parameters upstream

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caesar
143 posts
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 Aug. 31, 2015 16:56:24
Works great - thank you so much.
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Houdini Engine for Unity » Exposed colliders for touch/click

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caesar
143 posts
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 Aug. 31, 2015 13:36:19
Hi Guys,

Is it possible to attach multiple colliders within houdini that are exposed to unity's touch/click events? Or do you need to add the colliders on the unity side?

Thanks!
Caesar
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Houdini Engine for Unity » Exposing geometry parameters upstream

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caesar
143 posts
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 Aug. 31, 2015 08:44:50
I will try it when I get back home - thank you.
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Houdini Engine for Unity » Exposing geometry parameters upstream

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caesar
143 posts
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 Aug. 30, 2015 21:53:12
Hello,

I have a DA that needs to have the positions of its internal geo components exposed to Unity.

In the image attached, the lattice is one object and the sphere is another. I need to let unity know the position of this sphere relative to the grid. Is this possible? I tried creating a vector float parameter and then pasting the relative reference of the sphere into that parameter, but it just comes out as zeros when I import the DA into unity.

Or is there a way to expose the sphere as a child of the DA once it is in unity so that I could place unity objects as children under the sphere such that they would be at the same position as the sphere if set to {0,0,0}?

I hope that made sense!

Thank you,
Caesar
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Technical Discussion » Vex code to update custom parameters

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caesar
143 posts
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 Jan. 7, 2015 20:27:02
Hello everyone,

Is there a way to update custom parameters (like a float slider) with vex in a Wrangle sop?

I was hoping you could do something like this:

ch(“someParam”) = Frame;

But of course this doesn't work - is there a way to do this?

Thank you,
Caesar
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Houdini Lounge » OctaneRender for Houdini development preview

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caesar
143 posts
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 Jan. 6, 2015 12:02:50
I've read that mixing different types of video cards is not really supported, but will Houdini be able to recognize say.. QuadroK series and a Geforce GTX series card in the same machine using Octane? I have a QuadroK but once this is released, I'd like to add another GPU (GTX 970) as the price point is roughly 10x cheaper.

Thank you
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Technical Discussion » Persist attribute values

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caesar
143 posts
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 Dec. 30, 2014 08:31:37
Thank you gentlemen - I will give it a try when I get home.

~Caesar
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Technical Discussion » Lame Quadro K5200 performance

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caesar
143 posts
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 Nov. 20, 2014 20:16:03
Thanks tinyparticle - I will look into that
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