Maybe it helps I use H 16.5, so what you want to achieve???
Post please your File
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Technical Discussion » VEX Arrays
- Librarian
- 142 posts
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Technical Discussion » Intersect_all issue
- Librarian
- 142 posts
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Post your file, please
Maybe this helps.
https://forums.odforce.net/topic/44211-sketch-and-etch-style/ [forums.odforce.net]
Maybe this helps.
https://forums.odforce.net/topic/44211-sketch-and-etch-style/ [forums.odforce.net]
Technical Discussion » using attributes in a Transform or Soft Transform node
- Librarian
- 142 posts
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You can assign the attribute to point Class group endless possibility.
https://forums.odforce.net/topic/44815-in-soft-transform-sop-how-can-i-use-attributes-tab/?tab=comments#comment-210614 [forums.odforce.net]
https://forums.odforce.net/topic/44815-in-soft-transform-sop-how-can-i-use-attributes-tab/?tab=comments#comment-210614 [forums.odforce.net]
Houdini Indie and Apprentice » Distribute points (randomly) in a mesh with an increase in density towards the center (Points from Volume)
- Librarian
- 142 posts
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Houdini Indie and Apprentice » Point Attribute to Shader - Nothing seems to work... HELP!
Technical Discussion » VEX point cloud masterclass / tips?
- Librarian
- 142 posts
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Peace @jpparkeramnh
I just wanted to say that you can use color value to
manipulate everything in Houdini. But calm you will eventually grasp
Have a nice day.
I just wanted to say that you can use color value to
manipulate everything in Houdini. But calm you will eventually grasp
Have a nice day.
Technical Discussion » VEX point cloud masterclass / tips?
- Librarian
- 142 posts
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Only thing that you need to know about Houdini it's this
Than just combine
https://www.youtube.com/watch?v=dq5B3TeFeL8 [www.youtube.com]
Than just combine
https://www.youtube.com/watch?v=dq5B3TeFeL8 [www.youtube.com]
Technical Discussion » Possible to control parameters with midi CC controllers?
Technical Discussion » Curve Points attracting or pushing each other by attribute.
- Librarian
- 142 posts
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If you play with this vex shader and point attributes on any object you can achieve some fun stuff. Have fun
#define PI 3.1415926535897931 #pragma label Theta "Maximum Theta" #pragma label spread "Overall Spread" #pragma label DATA "Data Points" #pragma label kd "Diffuse" #pragma label ks "Specular" #pragma label bump "Bump" surface qrotation_field ( float Theta = 2.0, spread = 3, kd = 1, ks = 0.5, bump = 0.1; string DATA = "$HIP/../VEX/Reading-Data-Points/_datapoints.bgeo.sc") { float d, Np, theta, pFratt, factor, pspread; vector _P, pP, axis, pVratt; vector4 Q; string group; _P = ptransform("space:camera", "space:world", P); theta = snoise(_P + 0.9, 1, 0.75, 1)*4.5; axis = snoise(_P + 0.05, 1, 0.05, 1); Q = quaternion(theta, axis); _P = qrotate(Q, _P); for(int g = 0; g < 2; g++){ group = concat("group", itoa(g)); int p[] = expandpointgroup(DATA, group); Np = len(p); factor = g + 1; for (int i = 0; i < Np; i++){ pP = point(DATA, "P", p[i]); axis = point(DATA, "N", p[i]); pFratt = point(DATA, "fratt", p[i]); pVratt = point(DATA, "vratt", p[i]); pspread = pFratt*spread/factor; d = distance2(pP, _P); d = exp(-d*d/pspread); theta = 2*PI*(pFratt*2 - 1)*d*Theta/factor; Q = quaternion(theta, axis); _P = qrotate(Q, _P - pP) + pP; } } vector outColor = snoise(_P*0.25, 1, 0.25, 1); vector Nn = normalize(computenormal(P + min(outColor)*bump, N, Ng)); vector diff = diffuse(Nn)*outColor*dot(normalize(-I), N); vector spec = specular(Nn, normalize(-I), fit01(min(outColor), 0.5, 0.1))*0.1; spec += specular(N, normalize(-I), 0.05); Cf = diff*kd + spec*ks; }
Edited by Librarian - Nov. 30, 2019 08:49:23
Technical Discussion » Curve Points attracting or pushing each other by attribute.
- Librarian
- 142 posts
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Old stuff and topic
Learn
https://houdinigubbins.wordpress.com/ [houdinigubbins.wordpress.com]
https://forums.odforce.net/topic/24290-please-help-me-with-this-tracer-effect/ [forums.odforce.net]
https://www.youtube.com/watch?v=n_bkpLgyjYA [www.youtube.com]
https://richardlord.tumblr.com/ [richardlord.tumblr.com]
Learn
https://houdinigubbins.wordpress.com/ [houdinigubbins.wordpress.com]
https://forums.odforce.net/topic/24290-please-help-me-with-this-tracer-effect/ [forums.odforce.net]
https://www.youtube.com/watch?v=n_bkpLgyjYA [www.youtube.com]
https://richardlord.tumblr.com/ [richardlord.tumblr.com]
Edited by Librarian - Nov. 30, 2019 04:26:07
Technical Discussion » Binding float array in COP network
- Librarian
- 142 posts
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Technical Discussion » Binding float array in COP network
- Librarian
- 142 posts
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Technical Discussion » Array animation ?transform animation?
Technical Discussion » VDB: Fill interrior with Surface parameters
- Librarian
- 142 posts
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Technical Discussion » Generative industrial Concept Design, your take on this example...
- Librarian
- 142 posts
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Technical Discussion » Generative industrial Concept Design, your take on this example...
- Librarian
- 142 posts
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Thank you for the kind words.
You can use uvsample or projected COp patterns endless possibility, soon I'm gonna post hipnc just to fine adjust
you have here exactly the same method just need to putt altogether…
same technic
https://www.youtube.com/watch?v=VOPBZMbpMMo [www.youtube.com]
texture
https://forums.odforce.net/topic/43704-creating-texture-files-procedurally-and-backing-to-desk/ [forums.odforce.net]
Patterns loops technic
https://vimeo.com/235819159 [vimeo.com]
and old file from odforce ….have fun
You can use uvsample or projected COp patterns endless possibility, soon I'm gonna post hipnc just to fine adjust
you have here exactly the same method just need to putt altogether…
same technic
https://www.youtube.com/watch?v=VOPBZMbpMMo [www.youtube.com]
texture
https://forums.odforce.net/topic/43704-creating-texture-files-procedurally-and-backing-to-desk/ [forums.odforce.net]
Patterns loops technic
https://vimeo.com/235819159 [vimeo.com]
and old file from odforce ….have fun
Edited by Librarian - Oct. 6, 2019 12:36:24
Technical Discussion » Generative industrial Concept Design, your take on this example...
- Librarian
- 142 posts
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it sounds interesting I now
https://www.instagram.com/cnc_verkstad/ [www.instagram.com]
I posted those stuff on Instagram little snippets how and what ( to make generative Art) and you have on odforce in my gallery username-srletak Nature fun pointvop ( you just need to play a little bit with those files ) …but soon I'm gonna post my file so that everyone can have fun ..
Have a nice day
https://www.instagram.com/cnc_verkstad/ [www.instagram.com]
I posted those stuff on Instagram little snippets how and what ( to make generative Art) and you have on odforce in my gallery username-srletak Nature fun pointvop ( you just need to play a little bit with those files ) …but soon I'm gonna post my file so that everyone can have fun ..
Have a nice day
Technical Discussion » Generative industrial Concept Design, your take on this example...
- Librarian
- 142 posts
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Cop patterns
to Uv
Slice with boolean by Uv (vex code on odforce)
extrude those panels _ VDB from polygons (than CIRCLE everything)
then modification in Zbrush
then WHo Knows
You have already this on odforce he just found examples and put everything together
to Uv
Slice with boolean by Uv (vex code on odforce)
extrude those panels _ VDB from polygons (than CIRCLE everything)
then modification in Zbrush
then WHo Knows
You have already this on odforce he just found examples and put everything together
Technical Discussion » Iris like fiber clusters
- Librarian
- 142 posts
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@frBorges34
play with Leaf and point vop ( or just copy stamp circle).. easily you can make…noise its answer.just have fun
You gonna discover fine shapes .
play with Leaf and point vop ( or just copy stamp circle).. easily you can make…noise its answer.just have fun
You gonna discover fine shapes .
Technical Discussion » Iris like fiber clusters
- Librarian
- 142 posts
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I posted on odforce file with endless possibility
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https://forums.odforce.net/topic/41279-nature-fun/?page=2 [forums.odforce.net]
—————————————————
https://forums.odforce.net/topic/41279-nature-fun/?page=2 [forums.odforce.net]
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