Here is a very basic concept of extruded voronoi tiles.
- This is cool thanks you so much!
I believe it will make sense to also be able to split/cut my underground model with a cop output or a given input file instead of having all the time to rely on a Voronoi noise.
Don't you think so? any suggestion?
- I was also thinking to use volume and boolean to make a sharp industrial look denting when one mesh has to be inserted and blend with another one or the base surface. Do my words make any sense to you?
- Is it not possible to find possible realistic placements of the rivet with the measuring node, edge distance and so?
shrinking the edge of a define group of area?
- I'm wondering but apparently (i may be wrong) Fernando is not using pre-made block of kitbash geo, will you agree?
Im still at an early stage, but ideally i believe the best would be able to blend and combine both.
Have you seen some example of this? Just curious…
Cheers guys, you smart minds
Senior Lookdev Lighter & Matte Painter / VFX Sup Creative Art Directorhttp://fr.linkedin.com/in/vincentthomas