Generative industrial Concept Design, your take on this example...

   5495   13   4
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
Looking at some Fernando Magalhães examples, i was wondering how you will approach it yourself?

Do you think he is using some premade bash 3d models kits then distributed, wrap after on another geo, may be fragmented by a Voronoi kind of noise?

Or is fully procedural even for the rivet placement and so?


Image Not Found















________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts
 http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Image Not Found

Attachments:
46598614_2312811328793854_8158027196041003008_n (1).mp4 (3.3 MB)
47017162_307956773146155_3604372518885318143_n.jpg (64.2 KB)
46817773_199007817711090_8264398275057592408_n.jpg (60.1 KB)
69820985_2404417229678055_2795540847951089721_n.jpg (137.6 KB)
46315694_368968256983388_2177572129750532970_n.jpg (64.0 KB)
42545044_152063052406703_2550332235496820382_n.jpg (48.6 KB)
47107212_603335316788108_3380226394062741267_n.jpg (59.0 KB)
52446511_329005301075945_8406934422415152918_n.jpg (51.8 KB)
52905175_606949643064034_6743100398026602773_n.jpg (65.1 KB)

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
142 posts
Joined: Aug. 2009
Offline
Cop patterns
to Uv
Slice with boolean by Uv (vex code on odforce)
extrude those panels _ VDB from polygons (than CIRCLE everything)
then modification in Zbrush
then WHo Knows

You have already this on odforce he just found examples and put everything together
User Avatar
Staff
3455 posts
Joined: July 2005
Offline
you might want to check this out
https://www.cgcircuit.com/tutorial/procedural-hardsurface-design-in-houdini [www.cgcircuit.com]
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
1 posts
Joined: Aug. 2015
Online
Hey,

None of these images I did using any boolean, vdb, voronoi fracure, premade kits or zbrush. And also I can`t write a line in vex.(I do everything is vops).
Also Goldfarb is doing a great job. Check his stuff.
check this as well
twitter.com/Simon_Houdini
and rohan dalvi is doing pretty cool stuff as well!


thanks
Fernando
User Avatar
Member
1 posts
Joined: March 2018
Offline
First of all, since Fernando is a good friend of mine, I can assure you that everything he does is fully procedural and no premade geometry was used to generate the final result.
Secondly, I don't like it when people repost other people's work without crediting it. You posted his work on your LinkedIn profile and it looks like you claim it to be your own. You either state that you didn't create it and credit Fernando correctly or delete the post entirely.
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
srletak76
boolean by Uv (vex code on odforce)

Thanks, could you elaborate a little more for the boolean by UV please?

I ‘m not sure i understand the relation you are speaking about and i couldn’t find anything on odforum for now


Cheers!
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
142 posts
Joined: Aug. 2009
Offline
it sounds interesting I now

https://www.instagram.com/cnc_verkstad/ [www.instagram.com]

I posted those stuff on Instagram little snippets how and what ( to make generative Art) and you have on odforce in my gallery username-srletak Nature fun pointvop ( you just need to play a little bit with those files ) …but soon I'm gonna post my file so that everyone can have fun ..

Have a nice day
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
You have a new follower now, your work is diverse and always inspired, it's easily one of the best i have crossed by, thanks for giving to our world a little more beauty

I will research for this example file and vex snippets to see if i could find then.
For the “boolean by Uv” you mean using the uvsample ?
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
142 posts
Joined: Aug. 2009
Offline
Thank you for the kind words.

You can use uvsample or projected COp patterns endless possibility, soon I'm gonna post hipnc just to fine adjust

you have here exactly the same method just need to putt altogether…

same technic

https://www.youtube.com/watch?v=VOPBZMbpMMo [www.youtube.com]

texture

https://forums.odforce.net/topic/43704-creating-texture-files-procedurally-and-backing-to-desk/ [forums.odforce.net]

Patterns loops technic
https://vimeo.com/235819159 [vimeo.com]


and old file from odforce ….have fun
Edited by Librarian - Oct. 6, 2019 12:36:24

Attachments:
slicedBoyFromUVs.rar (47.0 KB)

User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
Very smart, thanks you so much

why should i buy puzzle game on the apple store, houdini could hold my breath for one life !

________________________________________________________________
Vincent Thomas   (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts
 http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
670 posts
Joined: Sept. 2013
Offline
Here is a very basic concept of extruded voronoi tiles.

Attachments:
voronoi_extrusions.jpg (18.1 KB)
voronoi_extrusions.hipnc (144.9 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
User Avatar
Member
670 posts
Joined: Sept. 2013
Offline
Regarding the rivets: You can position those by

  • removing shared edges with divide node,
  • removing inline points by a generous distance and
  • extruding inwards with polyextrude.
  • polyframe for normals and copy SOP.

Attachments:
voronoi_extrusions_rivets.jpg (26.3 KB)
voronoi_extrusions_rivets.hipnc (161.8 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
User Avatar
Member
255 posts
Joined: Sept. 2012
Offline
Konstantin Magnus
Here is a very basic concept of extruded voronoi tiles.


- This is cool thanks you so much!
I believe it will make sense to also be able to split/cut my underground model with a cop output or a given input file instead of having all the time to rely on a Voronoi noise.
Don't you think so? any suggestion?

- I was also thinking to use volume and boolean to make a sharp industrial look denting when one mesh has to be inserted and blend with another one or the base surface. Do my words make any sense to you?

- Is it not possible to find possible realistic placements of the rivet with the measuring node, edge distance and so?
shrinking the edge of a define group of area?

- I'm wondering but apparently (i may be wrong) Fernando is not using pre-made block of kitbash geo, will you agree?
Im still at an early stage, but ideally i believe the best would be able to blend and combine both.
Have you seen some example of this? Just curious…

Cheers guys, you smart minds
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
142 posts
Joined: Aug. 2009
Offline
Thanx Magnus for Basic Stuff

Attachments:
dett.jpg (705.2 KB)

  • Quick Links