New VEX shader tutorial

   8124   8   4
User Avatar
Member
19 posts
Joined: Feb. 2006
Offline
Hi,

This is my first tutorial for Houdini; it shows how to create a light wrap shader in VEX and VOPs. It also shows how to use the Illuminance Loop VOP for getting the total illumination from lights in your scene.

http://www.andynicholas.com/thezone/index.php?area=showitem&fromarea=art&article=7 [andynicholas.com]

Feedback and comments welcome

Cheers

Andy
User Avatar
Member
519 posts
Joined:
Offline
Andy, nice tutorial! Enjoyed it.
User Avatar
Member
1192 posts
Joined: July 2005
Offline
Excellent! Thank you!

Dragos
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
User Avatar
Member
2624 posts
Joined: Aug. 2006
Offline
Outstanding Andy !

R
Gone fishing
User Avatar
Member
19 posts
Joined: Feb. 2006
Offline
Thanks guys, glad you enjoyed it.

BTW, a quick thanks to Dragos for pointing out that Houdini 9 has parameter instances for materials, so the stuff about attributes driving the “wrap” parameter aren't strictly necessary.

I wrote the tutorial for V8, but I'll try update the tutorial for V9 at some point.

Cheers

Andy
User Avatar
Member
519 posts
Joined:
Offline
Hmmm well i managed to copy your workflow in H9 so it's not really necessary….You'd make make a new one instead of redoing the old one
User Avatar
Member
537 posts
Joined: Dec. 2005
Offline
awsome cool tutorial, yeah the more VOPs stuff the better! I'd love to see a zbrush how-to guide as well
User Avatar
Member
82 posts
Joined: Oct. 2007
Offline
I have Just done the tut! Really cool! Can't wait for the next one!
User Avatar
Member
282 posts
Joined: Jan. 2006
Offline
Cool! Thanks!
Houdini is great! O'right?
  • Quick Links