If I use a heightfield visualise COP the Scene view of the heightfield is on the X-Y plane -ie: Z 'up'.
How can I get it to be 'Y up' - as you would expect a heightfield to be?
How to get Copernicus heightview visualize as Y up?
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- Mike_A
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- Benjamin Lemoine
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- Getyamamout
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sounds like you are making a map with cops.. This video I watched the other day my have some useful information for you.
https://youtu.be/iFqZRY8lU4o?si=VD7wYXBbyK2-oOi7 [youtu.be]
Call the COPs, my Terrain is Rocking Out! | Dmitrii Vlasenko | SIGGRAPH 2025 HIVE
on the Houdini Youtube channel
https://youtu.be/iFqZRY8lU4o?si=VD7wYXBbyK2-oOi7 [youtu.be]
Call the COPs, my Terrain is Rocking Out! | Dmitrii Vlasenko | SIGGRAPH 2025 HIVE
on the Houdini Youtube channel
Edited by Getyamamout - Sept. 5, 2025 04:48:09
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- Mike_A
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- Benjamin Lemoine
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- Mike_A
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- Getyamamout
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from my understanding Cop's is just a procedural texture generator so should just be able to project its details on the heightfield the same as a heightfield texture would. the Sidefx team may of missed something while creating it, so would be worth keeping an eye on any strange issues. Also I find user error could also be a factor with new systems as it is easy to miss selections like the x-z plane while screaming "why won't it work?" lol.
"Benjamin Lemoine" looks right using the heightfield layer node to add the copnet. I guess you could also try heightfield project?
"Benjamin Lemoine" looks right using the heightfield layer node to add the copnet. I guess you could also try heightfield project?
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- Mike_A
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- dmitriiv@sidefx.com
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- tamte
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this is a bit confusing overall
since there is Plane parameter on COPnet SOP that when set to ZX visualizes Heightfield correctly when viewed in SOPs, but diving into the COPnet it visualizes it as XY
if Transform 3D is involved, then it can be seen as ZX inside of COPs, but then outside it gets rotated even more, so Plane set to ZX doesn't make sense anymore
since there is Plane parameter on COPnet SOP that when set to ZX visualizes Heightfield correctly when viewed in SOPs, but diving into the COPnet it visualizes it as XY
if Transform 3D is involved, then it can be seen as ZX inside of COPs, but then outside it gets rotated even more, so Plane set to ZX doesn't make sense anymore
Edited by tamte - Sept. 5, 2025 17:05:49
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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