Is it possible to automaticly set Houdini to use a keyboard shortcut like 3DMax? For example, Q = Select, W = Move, etc. Like MOST 3D application shortcut key layouts are designed?
Or must I manually reassign these keys?
Using 3D Max shortcut keys?
6180 3 2- Teriander
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- symek
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- kuba
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Hey Teriander, think the other way round set max's shortcuts to match houdini's I've been working like that for the last 2 years. I still have Q for selections, W for wireframe toggle (which is very handy while editing heavy geometry), E,R,T for scale, rotate, transform. Works like a charm for me, but of course this is a personal issue.
kuba
kuba
- andrewlowell
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I've tried this and was marginally sucessful. The spacebar thing is a huge pain to do it in max because it can do keyboard combinations in the shortcuts. Houdini 9's middle mouse stuff is now pretty much identical to max's I think.
I think the 3D community should just come up with a open-source key-board shortcut format that all the apps could implement.
I think the 3D community should just come up with a open-source key-board shortcut format that all the apps could implement.
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