Finally making the upgrade. It seems that I can now run Houdini 64-bit these days.
This of course, is A) Awesome, and B) Confusing…
My question is about memory usage. On 32bit even with 4 gigs of ram a Houdini session would never grab more than 2 gigs. As one would expect.
Now on the 64 bit machine, Houdini seems to jump at the opportunity for 4 gigs, greedily. And then as soon as another process comes in, the Houdini is moved into swap. Am I looking at this correct, have others noticed the behavior? And if so, is there a way to calm Houdini memory usage down. Maybe some sort of flag from the startup?
cheers,
-j
Houdini 64 Bit
8100 10 2- jacob clark
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- JColdrick
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It's all about what you're doing it, and how. I'm a serious control freak when it comes to computer resources - I've always got something(taskbar applet on linux, my g15 gaming keyboard display on windoze) that is feeding me info on resource use. You need to manage what you're doing, or be prepared to sit there watching things swap. I've seen users have HD flipbooks open that they've forgotten about then getting upset when Houdini starts swapping during a DOPs sim. In this case, I just think Jacob needs to get used to the 64 bit memory footprint. I know I had to adapt. I'm running 8G/8 cores which, this month, is my idea of an ideal workstation for FX work. Once i7's are out there later this month, here we go again.
Cheers,
J.C.
Cheers,
J.C.
John Coldrick
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I am a resources control freak too. I use conky:
http://conky.sourceforge.net/ [conky.sourceforge.net]
I have disabled swap in linux … if it dont fit into memory, is time to optimize the scene.
If you cant optimize, buy more RAM.
http://conky.sourceforge.net/ [conky.sourceforge.net]
I have disabled swap in linux … if it dont fit into memory, is time to optimize the scene.
If you cant optimize, buy more RAM.
Edited by - Nov. 7, 2008 09:29:45
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