got a bit of an issue here. i am emitting particles from a grid (using texture as attribute) each particle has a trail created with a splitPOP, and then those trails get an addSOP. i put a sweepSOP on the resulting lines with a NURBS circle. in the end i have those confetti streamers used in parades. problem is that the sweep is very slow to build. i stopped after 30 mins and the frame was not done cooking. the scene, unfortunately, is very long. is there a faster alternative to the sweep?
Sorry, if I don't get your pointy, but can't you just create curves and with N, orient and width attribute render ribbon's confetti? All you need is than a bunch of nurbs curves. No other geometry.