Sweep alternative?

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hello everyone,

got a bit of an issue here. i am emitting particles from a grid (using texture as attribute) each particle has a trail created with a splitPOP, and then those trails get an addSOP. i put a sweepSOP on the resulting lines with a NURBS circle. in the end i have those confetti streamers used in parades. problem is that the sweep is very slow to build. i stopped after 30 mins and the frame was not done cooking. the scene, unfortunately, is very long. is there a faster alternative to the sweep?

thanks for the tip!
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Sorry, if I don't get your pointy, but can't you just create curves and with N, orient and width attribute render ribbon's confetti? All you need is than a bunch of nurbs curves. No other geometry.
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apparently you DID get my point :wink:, that's the kind of hint i was looking for. i'll give it a whirl and post back. thanks.
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k, i added an attribCreate, attribute set to “width” and value to 0.01 and it's working very well now. thank you!
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