How get back to smooth shaded
4349 6 3- jhardy
- Member
- 27 posts
- Joined: May 2009
- Offline
- edward
- Member
- 7732 posts
- Joined: July 2005
- Offline
- Soothsayer
- Member
- 861 posts
- Joined: Oct. 2008
- Offline
- xtimmyx
- Member
- 166 posts
- Joined: Oct. 2008
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
- hauerdie
- Member
- 12 posts
- Joined: May 2009
- Offline
- old_school
- Staff
- 2540 posts
- Joined: July 2005
- Offline
Two issues: One with handedness and the other the lack of vertex normal display support in Houdini10.
Houdini being Left Handed and the geometry coming from a right handed world, yes you need a Reverse SOP.
Second the vertex normals are promoted to point normals giving you the black shading.
Add a Point SOP and either blow away the normals or build new ones. I choose to blow them away.
Mantra does support vertex normals at render time but not handled very cleanly in SOPs at the moment.
Houdini being Left Handed and the geometry coming from a right handed world, yes you need a Reverse SOP.
Second the vertex normals are promoted to point normals giving you the black shading.
Add a Point SOP and either blow away the normals or build new ones. I choose to blow them away.
Mantra does support vertex normals at render time but not handled very cleanly in SOPs at the moment.
There's at least one school like the old school!
-
- Quick Links