Hi Guy's,
I' m looking for a way to render my scene in different passes.
The main setup that I want to use is one exr that contains the following passes: color, diffuse, occlusion, shadow.
Everything works fine but I see the shadows also in the diffuse pass and I don't want that.
I can make a different take for the shadow pass and render that separately, but then I have 2 exr files. Isn't there a way to have shadows on my shadow image plane and no shadows in my diffuse pass without having to do 2 renders?
All suggestions are welcome.
thx,
c
Seperate Shadows
4828 8 1- claudio_101
- Member
- 121 posts
- Joined: July 2008
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
- claudio_101
- Member
- 121 posts
- Joined: July 2008
- Offline
- brianBurke
- Member
- 192 posts
- Joined: Nov. 2008
- Offline
Here is a way to do what you're describing in VOPs. This is generally the same math as the Shadow Matte VOP, give or take.
http://forums.odforce.net/index.php?/topic/9466-shadow-matte-with-envlight/page__view__findpost__p__62315 [forums.odforce.net]
http://forums.odforce.net/index.php?/topic/9466-shadow-matte-with-envlight/page__view__findpost__p__62315 [forums.odforce.net]
- claudio_101
- Member
- 121 posts
- Joined: July 2008
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
Hi claudio ,
Here is a different technique attached that I have used before now. You can still do all your test renders using a mantra rop but then to split everything off at render time you use some mantra rops to render the various passes out. It will show you how you can use the scripts tab of the mantra ROPs to drive actions. There is no reason why you could not add a pre render script to tell all the lights casting shadows to turn themselves off . At least this way you keep the button pushing to a minimum as its easy to forget you must turn x on or y off to render a pass.
The scene file also sits in a directory structure I use which might be handy.
Here is a different technique attached that I have used before now. You can still do all your test renders using a mantra rop but then to split everything off at render time you use some mantra rops to render the various passes out. It will show you how you can use the scripts tab of the mantra ROPs to drive actions. There is no reason why you could not add a pre render script to tell all the lights casting shadows to turn themselves off . At least this way you keep the button pushing to a minimum as its easy to forget you must turn x on or y off to render a pass.
The scene file also sits in a directory structure I use which might be handy.
Edited by - Dec. 10, 2009 17:44:10
Gone fishing
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
- claudio_101
- Member
- 121 posts
- Joined: July 2008
- Offline
thx for the files, nice approach by the way. :wink:
Never thought of doing it like that.
Like proposed and said in the odforece thread http://forums.odforce.net/index.php?/topic/10343-separate-shadows/page__gopid__67360&#entry67360 [forums.odforce.net] in my case it's not worth the effort and I just gone do the separate pass. But still any information about the illuminance loop is welcom.
cheers,
c
Never thought of doing it like that.
Like proposed and said in the odforece thread http://forums.odforce.net/index.php?/topic/10343-separate-shadows/page__gopid__67360&#entry67360 [forums.odforce.net] in my case it's not worth the effort and I just gone do the separate pass. But still any information about the illuminance loop is welcom.
cheers,
c
Available for new projects
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
-
- Quick Links