Q: Explanation for Muscle extra nulls?

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Hi,

Doing the H8.1 Muscle tutorials, holding up well in 10.0. However, I cannot for the life of me figure out why inserting the extra null with a lookat and up vector of 1,0,0 fixes the deformation problems.

I'm guessing it's to do with how the centre spline is created, but since the Muscle SOP is a black box (I understand why, for speed) I can't get at it to understand it

Anyone have an idea?

Cheers,

Peter B
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haha, me too, i wanted to rig character for personal project but gave up using muscles, i made it work on facial rig but when i started doing body muscles whole thing went haywire. Watched those tutorials literally frame by frame and still remained clueless.
If you have any luck let us know

cheers

k
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The metaballs along muscle center line are oriented with respect to the orientation of the nulls themselves, as opposed to the normals of the curve.
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Hi Edward,

Sorry for being obtuse, I don't follow I was trying to see if there was flipping of the nulls but didn't see any so I still don't really understand… since misery loves company, I'm sort of glad to find someone else confused too

Cheers,

Peter B
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