Hey Nate,
Sorry I didn't get back to you earlier on this, but you look like to be having a focal length problem.
What I have noticed is that if you go to you cam1 params->view tab->Focal Length and change it to a really low number (50 is default, 10 or lower will give you the wide angle effect that is occuring.), it will cause your default cam to work at this focal length as well if your cam1 isn't set to ‘lock camera to view’.
What I did to test it out was the following:
Started from default houdini load, made a quick model (in this case a sphere copied to a grid).
Went to OBJ level. default cam is fine. Go to cam1 params and change focal length to 5.
Switch from default cam to cam1 (now with focal length of 5) and zoom out.
Zooming out causes it to switch back to the default cam because cam1 was not set to ‘lock camera to view’.
Now the default cam has adopted the focal length of 5. (odd that it occurs, but still occurs). And there is your distortion.
So to get it back to normal. Go back to cam1 params and change focal length back to 50.
Switch to cam1 and zoom out (which automatically switches back to default cam).
Now the default cam has adopted the 50 focal length and everything is fixed.
I hope that solves your problem. It sounds like you are experiencing some other difficulties that I cannot really help with and maybe even the focal length issue is beyond what I explained and connected to the other problems.
Here is the sphere copied to grid with the focal length of 5 wide angle distortion:

good luck with everything,
Dave